Mod
Maleficium: Vampires, Magic & More!
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Adds magic and vampires into Minecraft.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Includes magical spells, wands, and other casting tools.
Includes a custom backstory, written world-building, or narrative writing within the project or through external content.
Features new biomes or content focused on overhauling existing ones.
Introduces player leveling systems with skills and abilities.
Adds skill trees or abilities for character progression.
Introduces new weapons, which may add unique mechanics or abilities.
Introduces new armor, which may add special properties.
Adds extra equipment such special items and accessories specifically using the Baubles or Curios mods.
Adds or enhances hostile creatures and enemies.
Includes genetic manipulation and biological systems.
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About
Description

Maleficium: Vampires, Magic & More!
Welcome to Maleficium! This mod adds magic and vampires into Minecraft, allowing players to hone their magical abilities or become a creature of the night. The choice is yours!
Side Note
This mod uses themes and ideas from various books, films, ideas, etc. I may add a mechanic or feature in a similar way to one story and another from a completely different one.
Supporting the project
I know that it's a big ask, but if you like the mod and want to support it, please consider supporting me on Patreon. This will help me continue to work on this mod and other projects in the future. If you can't support me financially, please consider sharing the mod with your friends. Thanks for playing my mod!
Fabric Support
Creating a proper/full fabric port is on my to-do list but as of now I have tested and it is possible to run the mod on fabric via the Kilt project.
Current Abilities
The vampire abilities can currently be found in the keybinds under the Maleficium heading. Such abilities include:
- Compulsion
v- Compel a mob to follow you or give lower prices- Follow you for 15 seconds
- Reduce villager prices by 50%
- Reduces hunger significantly.
- Fast Travel
m- Use your speed to quickly travel long distances- Maximum of 100 blocks
- Uses 8 hunger points (4 blood icons)
- Feed Blood
c- Feed a player your blood- When a vampire feeds their blood it can be used to heal or turn other players.
- Humans can feed their blood to vampires when they are desiccated to heal them.
- Give Up
delete- Kill yourself- Used when desiccated if you want to kill yourself when you don't think you'll be able to find blood.
- Blood Sucking
b- Drink the blood of other living creatures and temporarily freeze them in place.- Only villagers give saturation.
- Draining a mob to death gives a regeneration boost.
- Mob blood count resets on world restart.
- Movement Buffs
n- Increase your movement attributes through a keybind toggle.- Speed and jump power movement buffs.
- Vampiric Hearing
,- Close your eyes and use your super hearing to locate nearby mobs.- Makes mobs glow in exchange for temporary blindnesss.
- Generic Buffs - As a vampire, you will have constantly increased strength and health.
- Daylight Intolerance - Didn't you know? Vampires burn in the daylight! In order to prevent this, you're going to need a daylight ring.
- Undead Ignorance - You need not fear the undead.
Compatability
Patchouli - required
- Adds documentation for how features work.
TerraBlender - required
- Required for our custom biomes.
Curios API - optional
- Adds additional slots for modded items such as daylight rings.
MCA Reborn - optional
- Turn villagers into vampires.
Issues/Suggestions
Please report issues and create suggestions on the project's issue tracker

Maleficium: Vampires, Magic & More!
Welcome to Maleficium! This mod adds magic and vampires into Minecraft, allowing players to hone their magical abilities or become a creature of the night. The choice is yours!
Supporting the project
I know that it's a big ask, but if you like the mod and want to support it, please consider supporting me on Patreon. This will help me continue to work on this mod and other projects in the future. If you can't support me financially, please consider sharing the mod with your friends. Thanks for playing my mod!
Fabric Support
Creating a proper/full fabric port is on my to-do list but as of now I have tested and it is possible to run the mod on fabric via the Kilt project.
Main Features
Witchcraft - Dominate your world by learning spells, rituals, and more!
Witchcraft
Dominate your world by learning spells, rituals, and more!
Witchcraft has been added to the mod and the grimoires, etc but I haven't written about it here yet. I have written the vampirism and in-game documentation sections though.
Vampirism - Become a creature of the night and feast on the blood of your enemies!
Vampirism
Become a creature of the night and feast on the blood of your enemies!
Abilities
Bloodsucking

As a vampire, you now feast on blood to survive. Failing to do so will lead you to either death or desiccation. The amount of blood a mob has is calculated based on the amount of health it has with Villagers being the most nutritious.
Compulsion

A perk of being a vampire is that you can compell mobs to do your bidding. Currently, you can tell almost any mob to follow you and even instruct villagers to offer you lower prices on trades.
Fast Travel

As a vampire, you are able to move at incredible speeds leaving nothing but a black trail in your wake. Please be aware that this ability uses up some of your blood/hunger.
Enhanced Senses

By closing your eyes and utilising your enhanced sense of smell and hearing, you can locate nearby mobs and players along with their species.
Feed Blood

By feeding your blood to other players, they can be turned into vampires too or gain a temporary regen boost. To turn into a vampire, players need to die with the vampire blood effect and then drink blood.
In-Game Documentation - Use the in-game grimoires to figure out how the mod works.
In-Game Documentation
Use the in-game grimoires to figure out how the mod works.
The Grimoires
Crafting Grimoire

You obtain this grimoire when you first join the game and it contains important information about the mod such as project links, the Discord server, and crafting recipies.
Witchcraft Grimoire

The witchcraft grimoire is obtained by combining 1x book and 1x glowstone dust inside of a crafting table. This grimoire contains information on the general things you need to know about magic/witchcraft in the Maleficium mod alongside details and guides on how to obtain/use various items and spells.
Vampirism Grimoire

The vampirism grimoire is obtained by combining 1x book and 1x rotten flesh inside of a crafting table. This grimoire contains information on the general things you need to know about becoming, being, and killing vampires in the Maleficium mod alongside details and guides on how to obtain/use various items and tools.
More details can be found in the in-game documentation (grimoires)
Compatability
Patchouli - required
- Adds documentation for how features work.
TerraBlender - required
- Required for our custom biomes.
Curios API - optional
- Adds additional slots for modded items such as daylight rings.
MCA Reborn - optional
- Turn villagers into vampires.
Issues/Suggestions
Please report issues and create suggestions on the project's issue tracker
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