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Man in the Mirror (Origin)
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"A normal being embodied with the power of an interdimensional mirror." Man in the Mirror is an Origins datapack for versions 1.18 through 1.20.
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Requires Pehkui
A normal being embodied with the power of an interdimensional mirror.
+Mirror World:
You have access to a plane of existence known as the Mirror World, where nothing can truly exist (void world, nothing can spawn, you can't interact with blocks here, creative flight, move faster, invincible, fixed time of midnight).
+Looking Glass:
Any full glass you walk through will transport you to the Mirror World, and any glass blocks in the physical plane will also appear at the same location in the Mirror World.
+Unstable Gateway:
When in the Mirror World, you can create a glass portal in front of you that lasts for 15 seconds (primary ability, 3 minute cooldown).
+Trap in a Box:
With this power toggled, you can right-click an entity to freeze it in an unpassable mirror, and it won't be able to escape until 10 seconds pass and the mirror shatters, dealing a little bit of damage. (toggleable with secondary, 1 minute cooldown).
+/-Reflective Liquids:
Water makes light to reflect off of you strangely, causing you to become partly transparent when fully submerged.
+/-Incorporeal:
A quarter of the time, melee attacks will pass through you, but your own hits will do the same to others.
-Interdimensional Inconsistencies:
When traveling between worlds, you gain weakness for 3 seconds.
-Reflective Metals:
Iron, gold, diamond, and netherite armor reflect parts of your body and scatter them, causing you to have 2 less hearts whenever you're wearing any one piece of iron or gold, and 4 less hearts with the other two. (Wearing more pieces of armor will not increase the amount of health you lose; a full set of iron armor will result in the same health deduction as only iron boots.)
-Shattering:
You take 25% more damage from everything.
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