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MankeList
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A shared material list for community builds: live HUD, chat checklists, claims, stock tracking and a self-updating Discord board. One jar, and the client half is optional.
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Required on the server. Installing it on the client adds functionality.
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About
Description
What is it?
Your community is building something big. Everyone needs to know what materials are missing, who is farming what, and how far along you are, without pinging an admin or opening a spreadsheet.
MankeList keeps ONE shared material list on the server that everybody works against:
- 📥 Import straight from a
.litematic:/ml importparses the schematic on the server and builds the list (no external tools). - ✅ Collaborative checks: anyone can
/ml checka finished material; the whole server sees the announcement. - 🐵 Manke's nudge (opt-in): players who
/ml followget a private "Ooh ooh! Manke sees you carry enough Hopper (48 / 18). Check it off? [✓ Yes]" when their inventory covers a pending material. Works for players without the mod too (it's plain clickable chat). - ⛏ Claims:
/ml claim obsidiantells everyone you are on it. When it gets checked off, the name sticks as who got it. - 📦 Stocking areas: mark the drop-off chest room with
/ml stockarea addand the server counts what is already stored (nested shulkers included). Progress becomes fine-grained: 190k obsidian in chests counts, even before anyone checks the item off. - 🖥️ Optional client HUD: a Litematica-style overlay with live carrying + stocked / needed counts against your own inventory, custom ordering, and multi-list cycling. Players without the client mod lose nothing but the overlay.
- 📊 Discord board built in: paste a webhook URL in the config and the mod posts the full list to a channel and keeps editing the same messages: a live board with progress bars, 📦 stock and ⛏ claims. No bot, no extra process.
Installation
Server (required): drop mankelist-x.y.z.jar + Fabric API
into the server's mods/ folder. That's it: everything below works with a
vanilla client.
Client (optional, for the HUD): install the same jar client-side. The server streams the list to modded clients only (Servux-style custom payloads); vanilla clients are never sent anything.
Quick start
/ml import my_build.litematic ← builds + activates the list from the schematic
/ml follow ← opt into Manke's inventory nudges
/ml stockarea add 100 60 100 120 70 120 ← the chest room where materials get dropped
Then farm away: check things off by clicking Manke's [✓ Yes], or manually
with /ml check <material>.
Commands
Everyone:
| Command | What it does |
|---|---|
/ml or /ml status |
List(s) with progress, stock and claims |
/ml check <material> |
Check a material off (announced server-wide) |
/ml uncheck <material> |
Oops button |
/ml claim <material> |
Tell everyone you are farming it |
/ml have <amount> <material> |
Report partial progress ("I have 5,000 of the azaleas so far"): claims it for you and counts toward the progress bars |
/ml unclaim <material> |
Release your claim (OPs can release anyone's) |
/ml follow / /ml unfollow |
Opt in/out of Manke's inventory nudges |
/ml stock |
Compact report of what is already in the stocking areas |
/ml lists |
Active lists, saved lists and available list files |
OPs (permission level 2):
| Command | What it does |
|---|---|
/ml import <file.litematic> |
Parse a schematic into a list and activate it |
/ml load <list> |
(Re)read a list file and activate it (resets checks) |
/ml switch <list> |
Re-activate a saved list keeping its progress |
/ml unload <list> |
Deactivate (progress kept for later /ml switch) |
/ml reset [list] |
Uncheck everything |
/ml stockarea add <x1 y1 z1> <x2 y2 z2> |
Add a stocking area (your current dimension) |
/ml stockarea list / clear |
Inspect / remove stocking areas |
Materials match by short id (emerald_block), full id or display name, with
real tab-completion. Several lists can be active at once; when a material
exists in more than one, disambiguate as list/material (e.g.
/ml check xpfarm/hopper): the autocomplete and Manke's buttons do this for
you.
The HUD (client mod)
| Key | Action |
|---|---|
J |
Toggle the HUD |
Shift+J |
Open the config screen (also via Mod Menu or a rebindable key) |
K |
Cycle the focused list (when several are active) |
All keys are rebindable in Options → Controls → Key Binds under the
MankeList category, in case J/K clash with your other mods.
Pending rows show carrying + stocked / needed against your own inventory
(shulker and bundle contents included) with red/yellow/green coloring; checked
rows collapse to a ✓ and claims render as @Name. Sort by amount or arrange a
fully custom order (grab & drop, searchable). Corner, scale, icons, background
and line count are all configurable in-game.
Discord board
- In your Discord channel: Edit channel → Integrations → Webhooks → New webhook, copy its URL.
- Put it in
config/mankelist-server.json→"discordWebhookUrl". - Restart. The mod posts the board and from then on edits it in place whenever the list changes (at most once every 10 s).
Server config
The server reads config/mankelist-server.json:
| Field | Default | Meaning |
|---|---|---|
statePath |
config/mankelist/state.json |
Where the shared state lives (auto-created). If a legacy schemlist/MCDR layout (../config/schemlist/state.json) already exists, it is reused |
importDir |
schematics |
Folder scanned for .litematic files by /ml import (auto-created; syncmatics is used if that folder already exists) |
discordWebhookUrl |
"" |
Discord webhook for the built-in board (empty = off) |
pollSeconds |
5 |
How often the state file's mtime is checked |
promptsEnabled |
true |
Master switch for Manke's nudges |
scanSeconds |
30 |
Inventory scan interval for the nudges |
promptCooldownSeconds |
600 |
Per player+material nudge cooldown |
stockScanSeconds |
60 |
Stocking-area container scan interval |
List file format
Lists are plain JSON next to the state file: trivially scriptable:
{
"name": "xpfarm",
"source": "xpfarm.litematic",
"blocks": [
{ "id": "minecraft:obsidian", "display": "Obsidian", "count": 189746, "done": false }
]
}
The state file adds claim (who) and stocked (how many delivered) per
entry, and an active array. External tools can read or write these files;
the server picks changes up within pollSeconds.
Compatibility
- Minecraft 1.21, Fabric Loader ≥ 0.16, Fabric API. JDK 21 to build
(
./gradlew build, jar lands inbuild/libs/). - Old clients keep working against newer servers (versioned network channels).
- The state format is compatible with the schemlist MCDR plugin, if you come from that ecosystem.
License
MIT. HUD layout inspired by Litematica's material list; written from scratch, no code copied.
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