Mannequin

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Mannequin

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An all-in-one NPC posing and customization mod.

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Minecraft

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Available Platforms

Compatibility

Supported Environments

Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
0.3.0
Authors
CurseForge
Modrinth

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Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

cabd7c346a971d25a68aaa88b4a87f633579d0f7.png

63ccbb2ca226c26714bd3c77c18396108efbbd03.png a22eaf3fbb8b9f68ccb3432e56ff6c16ce0ec56e.png e1540a0d56967d98a9e3e7e7cabac8800b076d6f.png ec1d5fea071f9b2c8219b603d94cc37828f744b2.png

Create stunning in-game thumbnail scenes in Mannequin with fully poseable NPCs, custom skins, diverse model types (with custom mob support & Blockbench imports built-in), and powerful part-based editing. Design once, and reuse forever with flexible pose presets.

This mod is the result of a lot of work, so it would mean the world for us if you could support our development by donating via PayPal or Liberapay. 💖

⚠️ WARNING! Mannequin is currently in BETA.

As such, unstable and unpredictable behavior is to be expected. If you find any issues, join our Discord and report your issues or give suggestions in the dedicated channels for them.

➡️ Watch the mod showcase here!

Press F8 in-game to view and configure all keybinds! If you're lost and need help figuring out a given feature, join our Discord and ask questions in the #help channel.

❓ FAQ

Who is this mod for?
Mannequin is built for Minecraft creators, builders, and screenshot makers who want fully poseable NPCs for thumbnails, renders, and staged scenes.

What can I edit on a mannequin?
You can rotate, translate, and scale individual body parts, plus work with equipment, skins, labels, and model-specific features.

Can I use custom models?
Yes. Mannequin supports importing custom .bbmodel files, along with a range of vanilla model types.

Can I change skins?
Yes. You can use saved skins, skin URLs, local skin files, or Minecraft usernames depending on what you want to apply.

Can I save and reuse poses?
Yes. You can save pose presets and apply them again later.

Does it support undo and redo?
Yes. You can undo and redo pose changes, and the mod also supports lifecycle undo/redo for create and delete actions.

Can I equip armor and items?
Yes. Mannequin supports equipping armor and held items, and some model types also have extra visual overlays or features.

Can I create or remove mannequins in-game?
Yes. The mod includes /mannequin commands for creating, deleting, and locking mannequins, along with config-related actions.

Is this for animation?
Not primarily. Mannequin is focused on posing, scene setup, and reusable presentation rather than animation timelines.

Does every vanilla mob work perfectly?
Mannequin supports a wide range of vanilla model types, but some mob-specific visuals and edge cases can still have quirks.

cabd7c346a971d25a68aaa88b4a87f633579d0f7.png

63ccbb2ca226c26714bd3c77c18396108efbbd03.png a22eaf3fbb8b9f68ccb3432e56ff6c16ce0ec56e.png e1540a0d56967d98a9e3e7e7cabac8800b076d6f.png ec1d5fea071f9b2c8219b603d94cc37828f744b2.png

Create stunning in-game thumbnail scenes in Mannequin with fully poseable NPCs, custom skins, diverse model types (with custom mob support & Blockbench imports built-in), and powerful part-based editing. Design once, and reuse forever with flexible pose presets.

This mod is the result of a lot of work, so it would mean the world for us if you could support our development by donating via PayPal or Liberapay. 💖

⚠️ WARNING! Mannequin is currently in BETA.

As such, unstable and unpredictable behavior is to be expected. If you find any issues, join our Discord and report your issues or give suggestions in the dedicated channels for them.

Press F8 in-game to view and configure all keybinds! If you're lost and need help figuring out a given feature, join our Discord and ask questions in the #help channel.

❓ FAQ

Who is this mod for?

Mannequin is built for Minecraft creators, builders, and screenshot makers who want fully poseable NPCs for thumbnails, renders, and staged scenes.

What can I edit on a mannequin?

You can rotate, translate, and scale individual body parts, plus work with equipment, skins, labels, and model-specific features.

Can I use custom models?

Yes. Mannequin supports importing custom .bbmodel files, along with a range of vanilla model types.

Can I change skins?

Yes. You can use saved skins, skin URLs, local skin files, or Minecraft usernames depending on what you want to apply.

Can I save and reuse poses?

Yes. You can save pose presets and apply them again later.

Does it support undo and redo?

Yes. You can undo and redo pose changes, and the mod also supports lifecycle undo/redo for create and delete actions.

Can I equip armor and items?

Yes. Mannequin supports equipping armor and held items, and some model types also have extra visual overlays or features.

Can I create or remove mannequins in-game?

Yes. The mod includes /mannequin commands for creating, deleting, and locking mannequins, along with config-related actions.

Is this for animation?

Not primarily. Mannequin is focused on posing, scene setup, and reusable presentation rather than animation timelines.

Does every vanilla mob work perfectly?

Mannequin supports a wide range of vanilla model types, but some mob-specific visuals and edge cases can still have quirks.

Screenshots

Gallery

  • Main Pose Screen
    Main Pose Screen
  • Skins Screen
    Skins Screen
  • Models Screen
    Models Screen
  • Normal Map
    Normal Map
  • Depth Map
    Depth Map
  • "Entities Only" Export
    "Entities Only" Export
  • Main Pose Screen
    Main Pose Screen
  • Skins Screen
    Skins Screen
  • Models Screen
    Models Screen
  • Normal Map
    Normal Map
  • Depth Map
    Depth Map
  • "Entities Only" Export
    "Entities Only" Export

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~16,000
Total Downloads
CurseForge
<1,000
Modrinth
~16,000
Last Updated
CurseForge
Modrinth
Created
CurseForge
Modrinth
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