ManorFolk

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ManorFolk

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Manorfolk lets you assign villagers to work areas, storage, and jobs so your estate can run itself. Build fields, manage workers, and create production chains with villagers who gather, craft, deliver, and grow over time.

Mod Loaders
Minecraft

About

Description

Manorfolk

EARLY ACCESS - WORK IN PROGRESS

Currently, only the Farmer profession is implemented.

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Manorfolk is a villager workforce and estate-management mod that turns villagers into practical workers for your base. Create managed work areas, assign villagers and storage, provide the required tools and supplies, and watch your workers perform tasks within the world.

Current Features

  • Create default 9x9 farms or design fully custom field shapes
  • Assign specific villagers and storage containers to individual fields
  • Grow a single crop or configure three-stage crop rotations
  • Farmers intelligently till soil, plan irrigation, place water, plant, fertilize, and harvest crops
  • Workers physically collect supplies, carry visible items, and deliver produce to linked storage
  • Manage functional worker inventories with dedicated hoe, bucket, and provisions slots
  • Tools consume durability and workers automatically collect available replacements
  • Farmers can use bonemeal, manage seeds, and respond to missing or full storage
  • Workers have hunger, carry personal provisions, eat with animations and sounds, and can optionally eat harvested crops
  • Assign individual beds and control where workers are allowed to sleep
  • Monitor fields, worker activity, supplies, hunger, beds, and problems through the live-updating Steward's Tool
  • Use collapsible field reports to manage larger workforces without clutter
  • Detect inaccessible field blocks and storage locations through visual warnings
  • Organize estates with color-coded Field Flags and matching farmer hat bands
  • Toggle individual or estate-wide field boundaries and flag visibility

Crafting Recipes 

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Manorfolk is planned to grow far beyond farming. Future workers will manage forestry, crafting, processing, construction, transportation, and other parts of a functioning estate.

The long-term goal is to create living settlements where villagers have specialized jobs, inventories, progression, schedules, needs, relationships, and meaningful roles within player-built production chains.