Mariculture
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Fishies! Coral! Kelp! Magic! Machines!
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Themed around underwater exploration, marine life, and oceanic environments.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Introduces new enchantments and/or changes the vanilla enchantment system.
Contains enhancements to ocean biomes or features content that improves on underwater related gameplay.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Adds new ores or other raw resources.
Enhances plant life and foliage in the game world.
Adds extra equipment such special items and accessories specifically using the Baubles or Curios mods.
A project that is no longer receiving updates.
Includes genetic manipulation and biological systems.
Adds or expands fishing mechanics, gear, fish, or aquatic gathering.
Focuses on cooking, recipes, and food-related mechanics.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Update on the future of my mods (sorry) -> https://twitter.com/joshiejack/status/1590487547289178112
TLDR: Can't find time anymore even though I would have loved to have finished my projects
Anyone is free to take over my mods if they so desire

What is Mariculture?
Mariculture's main focus is the Aquatic Environment. It adds terrain generation to the oceans, with things like coral and kelp, to improve the visuals of the underwater world. The mod also expands upon the vanilla fishing system, adding various types of rods and loot you can catch with them, while requiring you to use bait in order to operate these new fishing rods. As well as this, Mariculture introduces fish breeding, which can be a handy way to get your hand on various resources, slowly but surely. There is also jewelry that you can enchant made from pearls, as well as various new objects, that will help with exploring under and above water. Mariculture also adds various machines, that use or create Redstone Flux, with a focus on water related things to power them, or function.
As of latest versions, Mariculture requires Enchiridion: Link
- Expanded Fishing
- Fish Breeding
- Automatic Fishing
- Kelp Forests & Coral Reefs
- Water Turbines & Gas Turbines
- Diving & Scuba Gear
- Custom Painted Blocks allowing for one way mirrors
- F.L.U.D.D.
- Magical Jewelry
- Better Boat

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