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Market Blocks
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A dead-simple server market: two blocks, sane configs, and a working economy in five minutes.
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Market Blocks
A dead-simple server market: two blocks, sane configs, and a working economy in five minutes.
The two blocks
Market Stall — every player gets their own shop
- Craft it, place it, stock the top rows, click a slot to set its price.
- Other players browse and buy straight from the block. No commands to learn.
- Earnings pile up in the stall; the owner withdraws them anytime.
- Only you (or an operator) can break your stall, and your stock and earnings are safe even if it does break.
- Configurable cap on stalls per player (default 5). Crafting recipe: red wool for the awning, planks, and a chest.
Admin Market — the server's own infinite shop
- Operators place it in Creative mode and set fixed buy/sell prices.
- Players buy and sell at those prices forever. Stock never runs out.
- Prices live in a simple config file: exact item IDs or whole tags (like
#minecraft:wool), with an automatic sell-price ratio. - Edit the prices and run
/market reload— changes apply instantly, no restart needed.
The economy
- Virtual currency. No physical coins to juggle — balances are stored per player.
/balance— check your credits./pay <player> <amount>— send credits to another player.- Configurable starting balance (default 100 credits), stall tax (default 0%), and sell ratio (default 60%).
- Every transaction is server-side and atomic. No dupes, no race conditions.
Survival-friendly by design
Placing, breaking, and configuring the Admin Market requires Creative mode — a survival-mode operator can't accidentally (or deliberately) mess with the server shop. Regular players always get the buy/sell interface.
Requirements
- Minecraft 26.3
- Fabric: Fabric Loader 0.19.5+ and Fabric API
- NeoForge: 26.3.0.3-beta+
- Java 25
License
MIT — do whatever you want with it.
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