Martensite entity tick skiper
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Skip entity tick process depending on the distance to player
Enhances game performance and optimizes resource usage.
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COPY FROM MODRINTH
https://modrinth.com/mod/martensite-ets
As a datapack maker, I like to enhance Mob AI to make game more difficult. But use command to control mob AI involve many detection and scoreboard recoding and as game become more difficult, mob that stack together will kill player in second. So I make a mod to deal with these problem
To deal with the problem. First is to improve the performance by skip entity tick when player is far away, next is to remove entity when other entity nearby unloaded.
Feature
- skip entity tick by a calculated chance (default on)
- delete entity in group (default off)
- register chunk to prevent 1. to work on farm
- change minimal chance (0.1) and the radius (24) that entity start to be skip in config
- disable death animation (default on)
- cramp xp orb in a aggresive way (default on)
Caution
Remember to register chunk your machine and farm located or it may break the farm that require the entity and redstone running at the same speed and decrease the efficiency of entity resources farm such as wool farm and the farm that assemble mob like most of the mob spawner do. Skip tick means no calculation will be operated on entity, and thus they won't even move.
Clear entity in group may clear some entity that usually should be in certain structure like Boss from other mod.(vanilla ones like evoker has been avoided)
The thing will be invole in the future
- Advance entity detection to avoid unwanted entity remove by group remove
- Group remove backlist system
- Fabric version (postponed due to development plugin error)
Effects
450 pigs test
13 blocks away
Open : 12fps / 130~140ms
Close : 12fps / 130~140ms
24 blocks away
Open : 40fps / 120ms
Close : 40fps / 108ms
When within 24 blocks, they are almost the same.
40 blocks away
Open : 40fps / 95ms
Close : 40fps / 108ms 
60 blocks away
Open : 60fps / 85ms
Close : 60fps / 120ms
TPS drops since the higher fps requirement
80 blocks away
Open : 60fps / 42ms
Close : 58fps / 75ms 
100 blocks away
Open : 70fps / 32ms
Close : 60fps / 75ms 
- ### Contact me with gmail : [email protected]
As a datapack maker, I like to enhance Mob AI to make game more difficult. But use command to control mob AI involve many detection and scoreboard recoding and as game become more difficult, mob that stack together will kill player in second. So I make a mod to deal with these problem
To deal with the problem. First is to improve the performance by skip entity tick when player is far away, next is to remove entity when other entity nearby unloaded.
Feature
- skip entity tick by a calculated chance (default on)
- delete entity in group (default off)
- regist chunk to prevent 1. to work on farm
- change minimal chance (0.1) and the radius (24) that entity start to be skip in config
- disable death animation (default on)
- cramp xp orb in a aggresive way (default on)
Caution
Remember to register chunks where your machine and farm located or it may break the farm that require the entity and redstone running at the same speed and decrease the efficiency of entity resources farm such as wool farm and the farm that assemble mob like most of the mob spawner do. Skip tick means no calculation will be operated on entity, and thus they won't even move.
Clear entity in group may clear some entity that usually should be in certain structure like Boss from other mod.(vanilla ones like evoker has been avoided)
The things that will be invole in the future
- Advance entity detection to avoid unwanted entity remove by group remove
- Group remove backlist system
- Fabric version (postponed due to development plugin error)
Effect Showcase
450 pigs test
13 blocks away
Open : 12fps / 130~140ms
Close : 12fps / 130~140ms
24 blocks away
Open : 40fps / 120ms
Close : 40fps / 108ms
When within 24 blocks, they are almost the same.
40 blocks away
Open : 40fps / 95ms
Close : 40fps / 108ms

60 blocks away
Open : 60fps / 85ms
Close : 60fps / 120ms
TPS drops since the higher fps requirement
80 blocks away
Open : 60fps / 42ms
Close : 58fps / 75ms

100 blocks away
Open : 70fps / 32ms
Close : 60fps / 75ms

-
Contact me with gmail : [email protected]
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