MCEndgame
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MCEndgame aims to make Minecraft's endgame more engaging through repeatable dungeon content, meaningful gear progression, and ARPG-inspired itemization.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
GitHub · Report Bug · Request Feature
About The Project
MCEndgame aims to make Minecraft's endgame more engaging through repeatable dungeon content, meaningful gear progression, and ARPG-inspired itemization.
Features
- Procedurally generated dungeons with difficulty scaling Dungeons are entered through a Dungeon Device and generated using a room-based system, creating a different layout for each run. They feature custom enemies, including special variants with unique mechanics and loot drops, while difficulty scaling keeps the encounters challenging as players progress.
- Boss fights with unique AI, attack patterns, and animations Each boss is designed around unique mechanics, requiring players to learn attack patterns and adapt their strategy rather than simply relying on gear progression.
- Custom armour sets, weapons, and attribute system The mod includes a custom attribute system that allows items to have unique stats and effects beyond Minecraft's vanilla equipment system. This enables more complex itemization and allows gear to be built around different playstyles.
- Totem slots and dungeon-specific power progression Totems provide additional bonuses while inside dungeons, allowing players to increase their power for endgame content without affecting the balance of the vanilla Minecraft experience outside of dungeons.
- Crystals and the Crystal Forge Crystals are crafting items used to modify equipment, allowing players to change attribute rolls, upgrade existing attributes, or corrupt items for a chance at unique outcomes with different risks and rewards.
- Aspects Aspects are items socketed into the Dungeon Device to modify a dungeon before you enter. They can introduce additional bosses, increase enemy strength and loot drops, raise special enemy spawn rates, and more, letting players customize risk and reward for each run.
- And more...
Useful Commands
/dungeonfilter– Configure which item types will not be picked up when in a dungeon/killer– See the equipment and status effects of your latest killer/totems– Manage your currently equipped totems/giveunique(Moderator) – Generate a unique item with custom rolls/dungeonlevel(Moderator) – Set the current dungeon level and progress of a player/givetotem(Moderator) – Generate a specific totem
Dependencies
License
This project is licensed under the MIT License. See the LICENSE file for details.
Contact
Should you have any questions or encounter any difficulties, please don't hesitate to open an issue or join the Discussions section on GitHub.
Acknowledgments
GitHub · Report Bug · Request Feature
About The Project
MCEndgame aims to make Minecraft's endgame more engaging through repeatable dungeon content, meaningful gear progression, and ARPG-inspired itemization.
Features
-
Procedurally generated dungeons with difficulty scaling
Dungeons are entered through a Dungeon Device and generated using a room-based system, creating a different layout for each run. They feature custom enemies, including special variants with unique mechanics and loot drops, while difficulty scaling keeps the encounters challenging as players progress.
-
Boss fights with unique AI, attack patterns, and animations
Each boss is designed around unique mechanics, requiring players to learn attack patterns and adapt their strategy rather than simply relying on gear progression.
-
Custom armor sets, weapons, and attribute system
The mod includes a custom attribute system that allows items to have unique stats and effects beyond Minecraft's vanilla equipment system. This enables more complex itemization and allows gear to be built around different playstyles.
-
Totem slots and dungeon-specific power progression
Totems provide additional bonuses while inside dungeons, allowing players to increase their power for endgame content without affecting the balance of the vanilla Minecraft experience outside of dungeons.
-
Crystals and the Crystal Forge
Crystals are crafting items used to modify equipment, allowing players to change attribute rolls, upgrade existing attributes, or corrupt items for a chance at unique outcomes with different risks and rewards.
-
Aspects
Aspects are items socketed into the Dungeon Device to modify a dungeon before you enter. They can introduce additional bosses, increase enemy strength and loot drops, raise special enemy spawn rates, and more, letting players customize risk and reward for each run.
-
And more...
Useful Commands
/dungeonfilter– Configure which item types will not be picked up when in a dungeon/killer– See the equipment and status effects of your latest killer/totems– Manage your currently equipped totems/giveunique(Moderator) – Generate a unique item with custom rolls/dungeonlevel(Moderator) – Set the current dungeon level and progress of a player/givetotem(Moderator) – Generate a specific totem
Dependencies
License
This project is licensed under the MIT License. See the LICENSE file for details.
Contact
Should you have any questions or encounter any difficulties, please don't hesitate to open an issue or join the Discussions section on GitHub.
Acknowledgments
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