MCEndgame

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MCEndgame

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MCEndgame aims to make Minecraft's endgame more engaging through repeatable dungeon content, meaningful gear progression, and ARPG-inspired itemization.

Adventure/Exploration
Mod Loaders
Fabric
Minecraft
26.2

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About

Project Details

Type
Mod
License
MIT License
Latest Version
MCEndgame-1.5.2+26.2.jar
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

MCEndgame Banner GitHub · Report Bug · Request Feature

About The Project

MCEndgame aims to make Minecraft's endgame more engaging through repeatable dungeon content, meaningful gear progression, and ARPG-inspired itemization.

Watch the Trailer

Features

  • Procedurally generated dungeons with difficulty scaling Dungeons are entered through a Dungeon Device and generated using a room-based system, creating a different layout for each run. They feature custom enemies, including special variants with unique mechanics and loot drops, while difficulty scaling keeps the encounters challenging as players progress.
  • Boss fights with unique AI, attack patterns, and animations Each boss is designed around unique mechanics, requiring players to learn attack patterns and adapt their strategy rather than simply relying on gear progression.
  • Custom armour sets, weapons, and attribute system The mod includes a custom attribute system that allows items to have unique stats and effects beyond Minecraft's vanilla equipment system. This enables more complex itemization and allows gear to be built around different playstyles.
  • Totem slots and dungeon-specific power progression Totems provide additional bonuses while inside dungeons, allowing players to increase their power for endgame content without affecting the balance of the vanilla Minecraft experience outside of dungeons.
  • Crystals and the Crystal Forge Crystals are crafting items used to modify equipment, allowing players to change attribute rolls, upgrade existing attributes, or corrupt items for a chance at unique outcomes with different risks and rewards.
  • Aspects Aspects are items socketed into the Dungeon Device to modify a dungeon before you enter. They can introduce additional bosses, increase enemy strength and loot drops, raise special enemy spawn rates, and more, letting players customize risk and reward for each run.
  • And more...

Useful Commands

  • /dungeonfilter – Configure which item types will not be picked up when in a dungeon
  • /killer – See the equipment and status effects of your latest killer
  • /totems – Manage your currently equipped totems
  • /giveunique (Moderator) – Generate a unique item with custom rolls
  • /dungeonlevel (Moderator) – Set the current dungeon level and progress of a player
  • /givetotem (Moderator) – Generate a specific totem

Dependencies

License

This project is licensed under the MIT License. See the LICENSE file for details.

Contact

Should you have any questions or encounter any difficulties, please don't hesitate to open an issue or join the Discussions section on GitHub.

Acknowledgments

MCEndgame Banner GitHub · Report Bug · Request Feature

About The Project

MCEndgame aims to make Minecraft's endgame more engaging through repeatable dungeon content, meaningful gear progression, and ARPG-inspired itemization.

Watch the Trailer

Features

  • Procedurally generated dungeons with difficulty scaling

    Dungeons are entered through a Dungeon Device and generated using a room-based system, creating a different layout for each run. They feature custom enemies, including special variants with unique mechanics and loot drops, while difficulty scaling keeps the encounters challenging as players progress.

  • Boss fights with unique AI, attack patterns, and animations

    Each boss is designed around unique mechanics, requiring players to learn attack patterns and adapt their strategy rather than simply relying on gear progression.

  • Custom armor sets, weapons, and attribute system

    The mod includes a custom attribute system that allows items to have unique stats and effects beyond Minecraft's vanilla equipment system. This enables more complex itemization and allows gear to be built around different playstyles.

  • Totem slots and dungeon-specific power progression

    Totems provide additional bonuses while inside dungeons, allowing players to increase their power for endgame content without affecting the balance of the vanilla Minecraft experience outside of dungeons.

  • Crystals and the Crystal Forge

    Crystals are crafting items used to modify equipment, allowing players to change attribute rolls, upgrade existing attributes, or corrupt items for a chance at unique outcomes with different risks and rewards.

  • Aspects

    Aspects are items socketed into the Dungeon Device to modify a dungeon before you enter. They can introduce additional bosses, increase enemy strength and loot drops, raise special enemy spawn rates, and more, letting players customize risk and reward for each run.

  • And more...

Useful Commands

  • /dungeonfilter – Configure which item types will not be picked up when in a dungeon
  • /killer – See the equipment and status effects of your latest killer
  • /totems – Manage your currently equipped totems
  • /giveunique (Moderator) – Generate a unique item with custom rolls
  • /dungeonlevel (Moderator) – Set the current dungeon level and progress of a player
  • /givetotem (Moderator) – Generate a specific totem

Dependencies

License

This project is licensed under the MIT License. See the LICENSE file for details.

Contact

Should you have any questions or encounter any difficulties, please don't hesitate to open an issue or join the Discussions section on GitHub.

Acknowledgments

Screenshots

Gallery

  • Dungeons
    Dungeons Use the dungeon device to open portals into dungeons.
  • Mini Bosses
    Mini Bosses Custom bosses with unique attack patterns.
  • Scaling Difficulty
    Scaling Difficulty Infinite scaling difficulty & rewards.
  • Custom Items
    Custom Items Adding 30+ custom items.
  • Attributes
    Attributes Diverse attributes on equipment.
  • Crystals
    Crystals Further modify your gear using crystals in the crystal forge.
  • Aspects
    Aspects Alter the dungeon experience.
  • Killer Command
    Killer Command Use /killer to see your latest killer.
  • Dungeons
    Dungeons Use the dungeon device to open portals into dungeons.
  • Mini Bosses
    Mini Bosses Custom bosses with unique attack patterns.
  • Scaling Difficulty
    Scaling Difficulty Infinite scaling difficulty & rewards.
  • Custom Items
    Custom Items Adding 30+ custom items.
  • Attributes
    Attributes Diverse attributes on equipment.
  • Crystals
    Crystals Further modify your gear using crystals in the crystal forge.
  • Aspects
    Aspects Alter the dungeon experience.
  • Killer Command
    Killer Command Use /killer to see your latest killer.

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