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Runs on a dedicated server only; does not work in singleplayer.
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Description
What is it
Two tools in one:
Gate - prevents unverified players from leaving the spawn area using teleport containment, and forces them into adventure mode so they can't break or place anything while inside.
Jail - locks a player into an exploration-proof cell, forced into adventure mode, with an optional sentence length.
Who is it for
Server operators for small public (or private, if your friends are naughty) non whitelisted servers (it works as an ingame whitelist ofsorts).
How does it work
The mod can automatically teleport unverified/jailed players back to the set location and set them to adventure mode so they can't cause any damage. And release them back into survival once they are verified/served their sentence duration
Additional Info
Command // Description
/mcontain gate [radius] // Enable gate at world spawn (default radius 16)
/mcontain gate disable // Disable the gate
/mcontain gate verify [player] // Verify a player (or self) to leave spawn
/mcontain gate unverify [player] // Revoke a player's verification
/mcontain jail save <name> [radius] // Save a jail cell at your position
/mcontain jail <name> <player> [minutes] // Send a player to a jail cell
/mcontain unjail <player> // Release a player from jail
/mcontain jail list // List jail cells and current sentences
/mcontain jail clear // Release everyone and remove all cells
/mcontain reload // Reload config/mcontain.json
/mcontain status // Show gate and jail state
- All teleportaion radii are configurable during setup
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