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MCPJ - Puddle Jumper

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MCPJ - Puddle Jumper

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Fly the Puddle Jumper from Stargate Atlantis!

Mod Loaders
Minecraft
26.3

About

Description

MCPJ - Puddle Jumper

Fly the Puddle Jumper from Stargate Atlantis in Minecraft! A 10 block long gateship with cloak, shield, homing drones, a cargo hold, headlights, seats for seven players and its own energy system.

> Developed entirely by AI. All code, tools and documentation of this mod were written by an AI. It's all about > having fun while playing ;)

> Unofficial fan project, not affiliated with or endorsed by the owners of Stargate.


Supported versions

Minecraft Loaders
1.20.1 Forge (47.4.16+), Fabric (requires Fabric API)
1.21.1 NeoForge, Fabric (requires Fabric API)
26.3 NeoForge, Fabric (requires Fabric API)

The mod works on its own; no other mod is needed (apart from Fabric API on Fabric). Install it on the server and on every client.


Features

✈️ Flight

  • Inert, smooth flight: the ship accelerates and turns gently, coasts, and brakes to a hover without input - even after the pilot has left it mid-air
  • Third-person chase camera while piloting; look around freely with the mouse
  • Glowing engines and ion plumes in the air, silence on the ground
  • Drive pods extend automatically in flight and retract after landing
  • Edge guidance slides the ship past edges it barely touches - perfect for flying through a stargate

👥 Seven seats

  • Pilot in the bow, two seats behind and four in the rear compartment
  • The first player to board pilots; when the pilot leaves, the next passenger takes over
  • Passengers are protected by the hull, never run out of air underwater, and travel along through portals

🛡️ Shield and cloak

  • Shield: a wobbling energy bubble that absorbs all damage as long as there is energy, flashing on hits
  • Cloak: invisible to others apart from a faint shimmer, but still solid; mobs lose track of the pilot

🎯 Targeting and drones

  • Living entities and other jumpers within 64 blocks are marked (hostiles red, jumpers cyan)
  • Cycle targets with Tab, launch homing drones with a left click
  • Drones explode on impact (blocks only break with mobGriefing) and never harm the own ship or its crew

⚡ Energy

  • Everything runs on energy (Forge Energy / FE): drive, shield, cloak, drones and lights
  • An empty ship loses all systems and crashes - keep an eye on the cockpit HUD with charge, consumption and remaining time
  • Lightning charges a jumper by 20 %; during thunderstorms a jumper under open sky even attracts lightning

🔧 Hull and hazards

  • 240 hull points, no self-repair; a second hostile drone is fatal
  • Harmless light bumps and landings, real damage from hard crashes (at most 30 % of the hull per impact)
  • Water slowly damages an unshielded ship, lava burns it quickly - the shield protects against both
  • When the hull is destroyed, the crew is thrown out and the jumper explodes

📦 Cargo hold and lights

  • 54 slots, items close to the hull are picked up automatically
  • Headlights that really light up the world around and ahead of the ship

🌀 Portals and stargates

  • The jumper travels through Nether/End portals and stargates as one unit: passengers stay seated, cargo, energy and hull are kept, and the ship keeps flying
  • Optional support for Just Stargate Mod (Forge 1.20.1), including gates in the same dimension

Blocks

Jumper Charging Pad

A landing pad that charges a landed jumper from all pads below its hull - a bigger landing field charges faster. By default it needs no power at all. It also accepts energy from cables (Forge/NeoForge energy, e.g. Mekanism, Thermal, Immersive Engineering; Team Reborn Energy on Fabric 1.20.1) and then charges at the full rate. A comparator reads the charge of the jumper on the pad.

Jumper Projector

Builds a new jumper on top of itself after a redstone pulse. The unfinished ship appears as a glowing hologram with sparks scanning the hull and is finished after 10 minutes. By default it needs no power.


Getting started

  • Creative: Tools & Utilities tab: Puddle Jumper, Jumper Charging Pad, Jumper Projector
  • Survival: craft the Jumper Charging Pad (8 emeralds around a redstone dust) and the Jumper Projector (the same, with diamonds in the 4 corners), then let the projector build your first jumper
  • Use the jumper item on the ground and the ship appears facing your view direction

Controls

Action Key
Board Right-click the jumper
Open cargo hold Sneak + right-click (outside) or I (as pilot)
Forward / reverse W / S
Turn A / D
Strafe Q / E
Climb / descend Space / Ctrl
Cycle target Tab
Launch drone Left click
Cloak / shield / headlights / drive pods C / V / L / G
Leave Shift

All keys can be rebound under Options → Controls → MCPJ.


Configuration

All gameplay values (flight model, hull, damage, energy consumption, drones, targeting, charging pad, projector) are in the server config world/serverconfig/mcpj-server.toml and are synced to the clients. Camera distance and the low energy warning are in config/mcpj-client.toml.

Languages

English, German, French, Spanish, Italian, Portuguese (Brazil), Polish, Russian, Ukrainian, Chinese (Simplified), Japanese and Korean.

License

MIT