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Description
MCPJ - Puddle Jumper
Fly the Puddle Jumper from Stargate Atlantis in Minecraft! A 10 block long gateship with cloak, shield, homing drones, a cargo hold, headlights, seats for seven players and its own energy system.
> Developed entirely by AI. All code, tools and documentation of this mod were written by an AI. It's all about > having fun while playing ;)
> Unofficial fan project, not affiliated with or endorsed by the owners of Stargate.
Supported versions
| Minecraft | Loaders |
|---|---|
| 1.20.1 | Forge (47.4.16+), Fabric (requires Fabric API) |
| 1.21.1 | NeoForge, Fabric (requires Fabric API) |
| 26.3 | NeoForge, Fabric (requires Fabric API) |
The mod works on its own; no other mod is needed (apart from Fabric API on Fabric). Install it on the server and on every client.
Features
✈️ Flight
- Inert, smooth flight: the ship accelerates and turns gently, coasts, and brakes to a hover without input - even after the pilot has left it mid-air
- Third-person chase camera while piloting; look around freely with the mouse
- Glowing engines and ion plumes in the air, silence on the ground
- Drive pods extend automatically in flight and retract after landing
- Edge guidance slides the ship past edges it barely touches - perfect for flying through a stargate
👥 Seven seats
- Pilot in the bow, two seats behind and four in the rear compartment
- The first player to board pilots; when the pilot leaves, the next passenger takes over
- Passengers are protected by the hull, never run out of air underwater, and travel along through portals
🛡️ Shield and cloak
- Shield: a wobbling energy bubble that absorbs all damage as long as there is energy, flashing on hits
- Cloak: invisible to others apart from a faint shimmer, but still solid; mobs lose track of the pilot
🎯 Targeting and drones
- Living entities and other jumpers within 64 blocks are marked (hostiles red, jumpers cyan)
- Cycle targets with
Tab, launch homing drones with a left click - Drones explode on impact (blocks only break with
mobGriefing) and never harm the own ship or its crew
⚡ Energy
- Everything runs on energy (Forge Energy / FE): drive, shield, cloak, drones and lights
- An empty ship loses all systems and crashes - keep an eye on the cockpit HUD with charge, consumption and remaining time
- Lightning charges a jumper by 20 %; during thunderstorms a jumper under open sky even attracts lightning
🔧 Hull and hazards
- 240 hull points, no self-repair; a second hostile drone is fatal
- Harmless light bumps and landings, real damage from hard crashes (at most 30 % of the hull per impact)
- Water slowly damages an unshielded ship, lava burns it quickly - the shield protects against both
- When the hull is destroyed, the crew is thrown out and the jumper explodes
📦 Cargo hold and lights
- 54 slots, items close to the hull are picked up automatically
- Headlights that really light up the world around and ahead of the ship
🌀 Portals and stargates
- The jumper travels through Nether/End portals and stargates as one unit: passengers stay seated, cargo, energy and hull are kept, and the ship keeps flying
- Optional support for Just Stargate Mod (Forge 1.20.1), including gates in the same dimension
Blocks
Jumper Charging Pad
A landing pad that charges a landed jumper from all pads below its hull - a bigger landing field charges faster. By default it needs no power at all. It also accepts energy from cables (Forge/NeoForge energy, e.g. Mekanism, Thermal, Immersive Engineering; Team Reborn Energy on Fabric 1.20.1) and then charges at the full rate. A comparator reads the charge of the jumper on the pad.
Jumper Projector
Builds a new jumper on top of itself after a redstone pulse. The unfinished ship appears as a glowing hologram with sparks scanning the hull and is finished after 10 minutes. By default it needs no power.
Getting started
- Creative: Tools & Utilities tab: Puddle Jumper, Jumper Charging Pad, Jumper Projector
- Survival: craft the Jumper Charging Pad (8 emeralds around a redstone dust) and the Jumper Projector (the same, with diamonds in the 4 corners), then let the projector build your first jumper
- Use the jumper item on the ground and the ship appears facing your view direction
Controls
| Action | Key |
|---|---|
| Board | Right-click the jumper |
| Open cargo hold | Sneak + right-click (outside) or I (as pilot) |
| Forward / reverse | W / S |
| Turn | A / D |
| Strafe | Q / E |
| Climb / descend | Space / Ctrl |
| Cycle target | Tab |
| Launch drone | Left click |
| Cloak / shield / headlights / drive pods | C / V / L / G |
| Leave | Shift |
All keys can be rebound under Options → Controls → MCPJ.
Configuration
All gameplay values (flight model, hull, damage, energy consumption, drones, targeting, charging pad, projector)
are in the server config world/serverconfig/mcpj-server.toml and are synced to the clients. Camera distance and
the low energy warning are in config/mcpj-client.toml.
Languages
English, German, French, Spanish, Italian, Portuguese (Brazil), Polish, Russian, Ukrainian, Chinese (Simplified), Japanese and Korean.
License
MIT
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