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Domain of Fade
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Adds some simple units to the game.
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Description
Adds robot units. Note this mod relies on scoreboard related team systems to work properly.
Ahhh~. It's been months since I sent out an update... although it doesn't mean I gave up on this project as I'm still working with it...! Just takes longer for what I'm doing since I'm alone lol.
with the addition of me being a little busy irl of course!
Slowly improving the mod as time goes on...
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Why's my guns/armor not working?
Unlock them inside the engram opener, they all use experience levels to unlock, lvl's should not be a big problem with this mod as its easier to get levels up. Some recipe has also been changed to be crafted in the new item, guns won't be added to it yet...
If your an admin, you can just give the engrams directly by checking the for anything listed under "eng_unlock" in advancements as they are tracked by advancements aswell. (May add a command that allows you to get all of them at once instead of having to get them 1-by-1)
This mod does buff some stuff in other mods when its loaded with it.
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Needed mods
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Geckolib Attribute Fix, and Curios (Attribute fix is needed for the mobs that go over 1000 health otherwise, they will be stuck at 1024.)
AttributeFix - Minecraft Mods - CurseForge
Curios API (Forge/NeoForge) - Minecraft Mods - CurseForge
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Unit Count
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Theres a total of 63 Units In this mod.
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Can you reuse assets from this mod?
Sure. I don't care as I only made this because I just wanted to make something for the fun of it. Just wanted to mod stuff.. plus some of the stuff in it isnt even mine (sound wise mostly).
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Known Issues Im Aware of
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1. Spammy meteor spawns in single player mode???
2. [][][][][][][][][][][][][][][][][][][]
3. The Turret issue is pretty much fixed, but some of them still do the weird targeting issue when it comes to meteors getting in range.
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