Mechanical Factory

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Mechanical Factory

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A serverside mod with factory-like features

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Minecraft

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Type
Mod
License
MIT License
Latest Version
1.0.1
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Mechanical Factory

Description

A factory style mod that uses mechanical processes to generate blocks items etc. All intended to work with vanilla clients.

Mod Demonstration. use of sieve (demo 1) has changed slightly

Data driven recipes

Put a .json folder with any name into a datapack within the folders anvil, generator, sieve, or weathering. Call the json file "default(-optionaltext).json" to overwrite the original recipes. Files named "original(-optionaltext).json" can be overwritten by default files.

Anvil recipes

[
  {
    "input": [
      "minecraft:input_block_one",
      "modid:input_block_two",
      "anothermodid:input_block_there"
    ],
    "ouput": [
      "minecraft:output_block_one",
      "modid:output_block_two"
    ]
  }
]

In the recipe object, "mixed": false, can be included to only allow the recipe in the given order, otherwise every permutation of the inputs is included. The "mixed" field defaults to true.

Generator recipes

[
  {
    "primary_fluid": "minecraft:water",
    "secondary_block": "minecraft:blue_ice",
    "output_block": "minecraft:ice"
  },
  {
    "primary_fluid": "minecraft:flowing_lava",
    "secondary_fluid": "minecraft:water",
    "underneath_block": "minecraft:nether_bricks",
    "output_block": "minecraft:netherrack"
  }
]

Sieve recipes

[
  {
    "input": [
      "minecraft:input_block_one",
      "modid:input_block_two",
      "anothermodid:input_block_there"
    ],
    "ouput": [
      "minecraft:output_block_one",
      "modid:output_block_two"
    ]
  }
]

Weathering recipes

[
  {
    "input": "minecraft:granite",
    "total_weight": 6,
    "delay": 70,
    "outputs": [
      {
        "weight": 5,
        "min": 3,
        "max": 8,
        "item": "minecraft:raw_copper"
      },
      {
        "weight": 6,
        "min": 1,
        "max": 1,
        "item": "minecraft:stone"
      }
    ]
  }
]

Anvil :green_circle:

  • cobble -> gravel
  • gravel -> sand
  • sandstone -> sand
  • stone -> cobblestone
  • cobblestone + gravel -> tuff
  • tuff + gravel -> deepslate
  • andesite + sand -> calcite
  • stone + sand -> diorite
  • stone + gravel -> andersite
  • stone + redsand -> granite
  • concrete -> concrete powder :yellow_circle:
  • netherrack + soul soil -> soul sand + soul soil
  • netherrack + flowing lava -> magma block
  • sand + flowing source -> redsand
  • sand + flowing water -> clay block
  • mossy cobble + ice -> prismarine

Seive :green_circle:

works by dispensing an input into a scaffolding, after a specific amount of time an item is dropped and the scaffolding is broken

further details at this page

Generator :green_circle:

  • water + blue ice -> frosted ice
  • water + purpur block + lava -> endstone
  • blue ice + netherbrick + lava -> netherack

Weathering :green_circle:

  • cobble + water -> mossycobble
  • stone bricks + water -> mossy stone bricks
  • log + lava -> block of coal (small probability)

Other features

  • dispenser with a diamond tool in the centre attempts to break the block infront :green_circle:
  • dispenser with center popped chorus fruit uses one and places a block :green_circle:
  • dispenser with bucket pointed into a full cauldron will remove its contents :green_circle:
  • piston can push budding amethyst :green_circle:
  • piston with a netherwart block in front of it can push lava source blocks
  • piston with a wet sponge in front of it can push w

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