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Mechanics - Crafting Ways
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Adds different crafting mechanics.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
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Mechanics - Crafting Ways This mod adds some crafting mechanics to spice up modpacks. |
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Crushing BlockThe Crushing Block can be dropped on top of blocks to crush them.
mods.mechanics.addCrushingBlockRecipe( |
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Alloying FurnaceThe Alloy furnace requires fuel to transform two items into a third. The order does not matter. Example usage:
mods.mechanics.addAlloyFurnaceRecipe( |
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Transforming Items with the Nether PortalThrow items into the Nether Portal and they come out transformed! Example usage:
mods.mechanics.addNetherPortalRecipe( |
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Drying TableSimilar to Drying Racks from Tinker's and Primal Core. Time will transform an item stack into another.
mods.mechanics.addDryingTableRecipe(
or
mods.mechanics.addDryingTableRecipe( |
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MartletsMartlets to crack drown blocks. Comes in four varieties, stone, iron, gold and diamond.
mods.mechanics.addMartletRecipe( |
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Amplifying TubeThe Amplifying Tube can transform blocks in world into other blocks or into liquids.
mods.mechanics.addTubeRecipe(
or
mods.mechanics.addTubeRecipe( |
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Burst SeedsBurst Seeds are tiny blocks that, after some random amount of time, will burst into a bunch of copies of a resource.
Burst Seeds, unfortunately, do not use CraftTweaker. Instead, you need to create a file called "mechanics_burst_seeds.txt" in your scripts folder. |
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All CraftTweaker Methods:Add a recipe for the Alloy Furnace. mods.mechanics.addAlloyFurnaceRecipe((IIngredient, IIngredient, IItemStack)
Add a recipe for the Crushing Block. The number of probabilities must be the same as the number of outputs. If the sum of the probabilities isn't 1, there is a chance for an output of nothing. mods.mechanics.addCrushingBlockRecipe(IItemStack[], IItemStack[], double[])
Add a recipe for the Crushing Block. The number of probabilities must be the same as the number of outputs. If the sum of the probabilities isn't 1, there is a chance for an output of nothing. mods.mechanics.addCrushingBlockRecipe(IItemStack, IItemStack[], double[])
Add a recipe for the Drying Table. mods.mechanics.addDryingTableRecipe((IIngredient, IItemStack)
Add a recipe for the Drying Table specifying the time in ticks. mods.mechanics.addDryingTableRecipe((IIngredient, IItemStack, int)
Add a recipe for the Martlet. mods.mechanics.addMartletRecipe((IIngredient, IItemStack)
Add a new transformation recipe through the nether portal. It is not possible to change the number of items this way. 1 to 1 transformations only. mods.mechanics.addNetherPortalRecipe(IItemStack, IItemStack)
Add a recipe for the Tube with a solid block output. mods.mechanics.addTubeRecipe(IItemStack, IItemStack)
Add a recipe for the Tube with a solid block output. mods.mechanics.addTubeRecipe(IItemStack[], IItemStack)
Add a recipe for the Tube with a liquid output. mods.mechanics.addTubeRecipe(IItemStack, ILiquidStack)
Add a recipe for the Tube with a liquid output. mods.mechanics.addTubeRecipe(IItemStack[], ILiquidStack)
Remove a recipe for the Crushing Block. mods.mechanics.removeCrushingBlockRecipe(IItemStack)
Remove a recipe for the Martlet. mods.mechanics.removeMartletRecipe((IIngredient)
Remove a nether portal transformation recipe. mods.mechanics.removeNetherPortalRecipe(IItemStack)
Remove a recipe for the Tube. mods.mechanics.removeTubeRecipe(IItemStack)
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