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Mede's Game Tweaks
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Makes changes to the game, without adding new items, blocks or enchantments.
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Mede's Game Tweaks
What is it about?
Mede's Game Tweaks's goal is to make minecraft more fun and make some items more usefull,
without adding any new items, blocks or enchantments!
Current features:
Enchantment Tweaks:
- Unbreaking is removed
- Mending is removed
- Loyalty is removed
- Breach is max lvl 2
- Density is max lvl 3
- Sharpness is max lvl 4
- Protection is max lvl 3
- Riptide is slightly nerfed
- Infinity works on crossbows now (but only for arrows)
- Quick charge is now lvl 1 but more rare and does the same as lvl 2
Trident Tweaks:
- Tridents Can now have Sharpness
- Always have loyalty build-in
- Will now always return to the correct slot
- Tridents Can now be "bound" to a player using a nautilus shell (Just like sincere loyalty from Impaled)
- Channeling now deals damage to nearby mobs (has more range in water or rain and more damage with sharpness)
Item Tweaks:
- Durability is removed
- Wind charges now have a longer cooldown
- Conduits now only cost 4 nautilus shells
- Default item pickup delay is now 15 ticks instead of 40
- Turtle Shells now give 20 seconds of water breathing instead of 10
Anvil buff (might change soon):
- Anvils Can now apply either Protection 2, Sharpness 2 or Efficiency 3 by dropping an unenchanted item and a sculk catalyst onto it, this will enchant the item and further the broken-ness of the anvil, and at the "damaged" state, it will break the anvil.
Other Tweaks:
- The mace does Area of Effect damage now
- Drowned now have a 50% chance to drop their mainhand item
- Mobs now have extra Melee reach depending on difficulty (wolves even more)
- Turtle Scutes(150%) and Nautilus Shells(10%) can now be found in buried treasure
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