Medieval Religions
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Choose a faith, rise through unique ranks, and lead your religion through elections, holy wars, and schisms.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Medieval Religions
Minecraft 1.20.1 | Forge 47.3.0+
Choose your faith. Rise from a wide-eyed novice to a figure of legend. Build a church or a sacred grove. Get elected leader of your flock — and lead it into holy war.
Medieval Religions turns faith into a full survival/server system: pick a religion, climb a faith-specific rank ladder, complete quests, wield amulets and relics, build shrines, and take part in real religious politics with other players — elections, holy wars, excommunication, and schism.
Required on both client and server.
Four Faiths
- Orthodoxy — leader: Patriarch, holy war: Holy Strife
- Catholicism — leader: Pope, holy war: Crusade
- Paganism — leader: High Volkhv, holy war: Wild Hunt
- Atheism — leader: Magister, holy war: Revolution of Reason
Orthodoxy and Catholicism are both branches of Christianity, grouped together in the faith-selection menu. Pick your path once when you join — change it later with /religion convert.
Faith, Ranks & Achievements
Each religion has its own five-tier rank ladder with unique titles — for example, Pagans climb from Seeker to Chosen of the Gods, while Catholics rise from Neophyte to Saint. Higher rank means stronger amulets and access to your faith's relic.
A full deeds achievement line tracks your religious life: choosing a faith, finishing your first quest, reaching each rank, building a church or grove, becoming leader, declaring a holy war, excommunicating a heretic, confessing, making an offering, praying on a Holy Day, and unleashing your relic's power.
Quests
12 unique quests per religion.
A new quest unlocks every 3 in-game days.
Four quest types: slay, gather, pray, craft.
Track progress and your active quest in the faith journal (press K).
Amulets & Relics
Primary Amulet
A cross or idol grants your faith's signature bonus — resilience and healing for Orthodox, fire resistance and bonus damage to the undead for Catholics, night vision and strength on natural ground for Pagans.
Secondary Amulet
One per faith — the Ladanka (Orthodox), the Rosary (Catholic), the Rune Stone (Pagan) — adds subtler, always-on effects that scale with rank or proximity to an altar.
Faith Relic
The pinnacle of each religion's artifacts, unique per faith (the Holy Chalice, the Sacred Reliquary, the Spirit Totem, and even atheists get one — the Engine of Progress). Unlocks at the Devout rank tier and unleashes a powerful, faith-specific blessing on a cooldown.
Leader Regalia
Granted to an elected leader, radiating an aura of regeneration, resistance, and strength for as long as they hold office.
Sacred Sites
Altar — pray (right-click) to advance quests and earn daily faith. You can also make an offering — gold, emeralds, golden apples, bread or bone — for instant faith and a themed buff.
Great Altar (rare) — a stronger altar that also blesses every nearby believer within an 8-block radius.
Idol — a proper carved statue Pagans can place and pray at for daily faith.
Church / Shrine — place the cornerstone and right-click once: a small stone chapel with a golden cross rises for Christians, or a timber shrine with a fenced sacred grove for Pagans. Once built, the structure stays put, but it keeps blessing your faith's followers nearby.
Every 8 in-game days a Holy Day arrives — prayer that day yields double faith, and a saint praying through the rain can disperse a storm entirely.
Religious Politics
Leadership elections — the first vote for each religion's leader opens 5 in-game days after world creation, with re-elections every 7 days afterward.
Holy wars — a leader can declare war on another faith; each religion has its own named conflict. War requires at least 50% of the faith's online members behind it. Two Christian branches fighting each other is automatically flagged as heresy rather than a holy war.
Only the attacking leader can call off a war; either side can surrender.
Excommunication — leaders can cast out members who've strayed.
Schism & Confession
Break away from your main religion to walk your own path — schism grants temporary buffs and debuffs that fade over time, plus longer-lasting permanent effects. Confession (/religion confess) lets you repent early.
Commands
/menu — open the main mod menu
/religion info — your faith, rank, and faith points
/religion convert <religion> — change religion
/religion path — choose your personal path / schism
/religion confess — confess and repent
/religion inquisition — inquisition tools
/religion war <religion> — declare a holy war (leader)
/religion endwar <religion> — call off a war (leader)
/religion surrender <religion> — surrender a war (leader)
/religion vote <player> — vote for a leader candidate
/religion excommunicate <player> — excommunicate a follower (leader)
/religion setleader <religion> <player> — set a leader directly (op)
/religion set <religion> [player] — set a player's religion (op)
/religion faith add/set <amount> [player] — manage faith points (op)
Requirements
Minecraft: 1.20.1
Forge: 47.3.0+
Required on client and server
Modrith: https://modrinth.com/mod/medieval-religions
Boosty: https://boosty.to/synex
Credits
KOMAReg, synexy_
Medieval Religions
Minecraft 1.20.1 | Forge 47.3.0+ Choose your faith. Rise from a wide-eyed novice to a figure of legend. Build a church or a sacred grove. Get elected leader of your flock — and lead it into holy war. Medieval Religions turns faith into a full survival/server system: pick a religion, climb a faith-specific rank ladder, complete quests, wield amulets and relics, build shrines, and take part in real religious politics with other players — elections, holy wars, excommunication, and schism.
Four Faiths

- Orthodoxy — leader: Patriarch, holy war: Holy Strife
- Catholicism — leader: Pope, holy war: Crusade
- Paganism — leader: High Volkhv, holy war: Wild Hunt
- Atheism — leader: Magister, holy war: Revolution of Reason
Orthodoxy and Catholicism are both branches of Christianity, grouped together in the faith-selection menu. Pick your path once when you join — change it later with /religion convert.
Faith, Ranks & Achievements
Each religion has its own five-tier rank ladder with unique titles — for example, Pagans climb from Seeker to Chosen of the Gods, while Catholics rise from Neophyte to Saint. Higher rank means stronger amulets and access to your faith's relic. A full deeds achievement line tracks your religious life: choosing a faith, finishing your first quest, reaching each rank, building a church or grove, becoming leader, declaring a holy war, excommunicating a heretic, confessing, making an offering, praying on a Holy Day, and unleashing your relic's power.
Quests
12 unique quests per religion. A new quest unlocks every 3 in-game days. Four quest types: slay, gather, pray, craft. Track progress and your active quest in the faith journal (press K).
Amulets & Relics
Primary Amulet A cross or idol grants your faith's signature bonus — resilience and healing for Orthodox, fire resistance and bonus damage to the undead for Catholics, night vision and strength on natural ground for Pagans. Secondary Amulet One per faith — the Ladanka (Orthodox), the Rosary (Catholic), the Rune Stone (Pagan) — adds subtler, always-on effects that scale with rank or proximity to an altar. Faith Relic The pinnacle of each religion's artifacts, unique per faith (the Holy Chalice, the Sacred Reliquary, the Spirit Totem, and even atheists get one — the Engine of Progress). Unlocks at the Devout rank tier and unleashes a powerful, faith-specific blessing on a cooldown. Leader Regalia Granted to an elected leader, radiating an aura of regeneration, resistance, and strength for as long as they hold office.
Sacred Sites
Altar — pray (right-click) to advance quests and earn daily faith. You can also make an offering — gold, emeralds, golden apples, bread or bone — for instant faith and a themed buff.
Great Altar (rare) — a stronger altar that also blesses every nearby believer within an 8-block radius. Idol — a proper carved statue Pagans can place and pray at for daily faith.
Church / Shrine — place the cornerstone and right-click once: a small stone chapel with a golden cross rises for Christians, or a timber shrine with a fenced sacred grove for Pagans. Once built, the structure stays put, but it keeps blessing your faith's followers nearby.
Every 8 in-game days a Holy Day arrives — prayer that day yields double faith, and a saint praying through the rain can disperse a storm entirely.
Religious Politics
Leadership elections — the first vote for each religion's leader opens 5 in-game days after world creation, with re-elections every 7 days afterward. Holy wars — a leader can declare war on another faith; each religion has its own named conflict. War requires at least 50% of the faith's online members behind it. Two Christian branches fighting each other is automatically flagged as heresy rather than a holy war. Only the attacking leader can call off a war; either side can surrender. Excommunication — leaders can cast out members who've strayed.
Schism & Confession
Break away from your main religion to walk your own path — schism grants temporary buffs and debuffs that fade over time, plus longer-lasting permanent effects. Confession (/religion confess) lets you repent early.
Commands
/menu — open the main mod menu /religion info — your faith, rank, and faith points /religion convert — change religion /religion path — choose your personal path / schism /religion confess — confess and repent /religion inquisition — inquisition tools /religion war — declare a holy war (leader) /religion endwar — call off a war (leader) /religion surrender — surrender a war (leader) /religion vote — vote for a leader candidate /religion excommunicate — excommunicate a follower (leader) /religion setleader — set a leader directly (op) /religion set [player] — set a player's religion (op) /religion faith add/set [player] — manage faith points (op)
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Requirements Minecraft: 1.20.1 Forge: 47.3.0+
Credits synexy_ , KOMAReg
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