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Mekanism: Ad Astra Ores
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Adds Mekanism ores on Ad Astra planets.
Themed around space exploration, including traveling to other planets, building spaceships, and surviving in outer space environments.
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Adds new ores or other raw resources.
Includes gameplay revolving around space travel and planets.
Adds extra features or content to an existing mod.
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Description
Space is too boring? Not if you're a mining enterprise!
Features
- Makes Mekanism ores (tin, osmium, lead, uranium, fluorite) spawn on all five Ad Astra planets.
- Custom painted textures for all the ore variants.
- Functionally equivalent: fully compatible with all Mekanism machines and alike.
- Makes deepslate variants of Mekanism ores spawn naturally in Glacio's deepslate regions.
Planet Resource Table
The below table shows which new ores are generated at which planets!
| Planet \ Ore | Tin | Osmium | Lead | Uranium | Fluorite |
|---|---|---|---|---|---|
| Moon | ✅ | ✅ | |||
| Mars | ✅ | ✅ | ✅ | ||
| Mercury | ✅ | ✅ | ✅ | ||
| Venus | ✅ | ✅ | ✅ | ||
| Glacio | ✅ | ✅ | ✅ | ✅ | ✅ |
FAQs
- How do I tweak the ore gen?
- Mekanism world generation settings also apply to the mod ores' placement and amount.
- Individual ore variant can be overridden via datapacks. See
data/mekanismaaa/worldgen/configured_featurefolder in the JAR file for details.
- How do I make Ad Astra ores (e.g. Desh) work with Mekanism ore-processing?
- This feature is not included in the mod. I recommend JAOPCA or More Mekanism Processing.
This mod is not affiliated with Mekanism or Ad Astra.
Space is too boring? Not if you're a mining enterprise!
Features
- Makes Mekanism ores (tin, osmium, lead, uranium, fluorite) spawn on all five Ad Astra planets.
- Custom painted textures for all the ore variants.
- Functionally equivalent: fully compatible with all Mekanism machines and alike.
- Makes deepslate variants of Mekanism ores spawn naturally in Glacio's deepslate regions.
Planet Resource Table
The below table shows which new ores are generated at which planets!
| Planet \ Ore | Tin | Osmium | Lead | Uranium | Fluorite |
|---|---|---|---|---|---|
| Moon | ✅ | ✅ | |||
| Mars | ✅ | ✅ | ✅ | ||
| Mercury | ✅ | ✅ | ✅ | ||
| Venus | ✅ | ✅ | ✅ | ||
| Glacio | ✅ | ✅ | ✅ | ✅ | ✅ |
FAQs
- How do I tweak the ore gen?
- Mekanism world generation settings also apply to the mod ores' placement and amount.
- Individual ore variant can be overridden via datapacks. See
data/mekanismaaa/worldgen/configured_featurefolder in the JAR file for details.
- How do I make Ad Astra ores (e.g. Desh) work with Mekanism ore-processing?
- This feature is not included in the mod. I recommend JAOPCA or More Mekanism Processing.
This mod is not affiliated with Mekanism or Ad Astra.
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