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Mekanism Missiles
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Adds missiles/ICBM in "Mekanism style". Missiles are launched from buildable multiblock silo.
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Mekanism Missiles
Adds missiles/ICBM in "Mekanism style". Missiles are launched from a buildable multiblock silo. You can check how to build the silo in the gallery.
Missile is assembled using parts in the launch controller: engine, body, nose, warhead and fins. The parts you pick decide the missile type and its attributes: range, speed, accuracy, and flight path
Warheads come from required dependency: Mekanism Nuclear Weapons & Explosives.
Can be fully automated: parts and solid fuel go in through mekanisms logistic transporters, liquid propellant through chemical pipes, power through cables. Missiles can be launched using redstone, and the controller emits a comparator signal based on how complete the missile is.
Building the silo
- Tier 1: 3x3 pad, corner pillars 3 tall
- Tier 2: 5x5 pad, 2x2 corner pillars 4 tall
- Tier 3: 7x7 pad, 3x3 corner pillars 5 tall
Missile parts
Engines (thrust and fuel)
- Rocket Engine (solid)
- Composite Solid Motor (solid)
- Liquid Rocket Engine (liquid)
- Liquid Rocket Engine II (liquid)
- Cryogenic Rocket Engine (liquid, cryogenic)
- Fusion Drive (exotic)
- Antimatter Torch Drive (exotic)
Airframes — (fuel capacity, mass, warhead, silo tier needed
- Light Airframe (tier 1 pad)
- Rocket Body (tier 1 pad)
- Heavy Airframe (tier 2 pad)
- Silo-Class Airframe (tier 3 pad)
Guidance (CEP - accuracy).
- Rocket Nose Cone
- Inertial Guidance Unit
- GPS Guidance Unit
- Terminal Seeker
Fins tightens accuracy, Vectoring Vanes for cruise missile.
- Fixed Fins
- Grid Fins
- Vectoring Vanes
Warhead: any bomb from Mekanism Nuclear Weapons & Explosives. Airframe doesn't accept warhead that is too big for it, and a heavy warhead reduces range.
Missile classes
The controller works out the missile class from the parts you used, and each class flies a different profile:
- SRBM: light airframe on a solid motor. Stays low and fast, depressed trajectory.
- MRBM: light airframe on a liquid engine. ballistic arc.
- IRBM: heavy airframe on a liquid engine II. Lofted arc.
- ICBM: cryogenic or exotic engine on a heavy or silo-class airframe. Climbs above the world and goes back down.
- Cruise: vectoring vanes plus real guidance on a light or heavy airframe. Hugs terrain the whole way to the target.
Fuel
Solid fuels go in the fuel slot as items, liquid propellants are piped into the controller's chemical tank.
- Black Powder Grain (solid)
- Composite Grain (solid)
- Kerolox Propellant (liquid)
- Hypergolic Propellant (liquid)
- Cryogenic Propellant (cryogenic)
- Deuterium-Tritium Cell (exotic)
- Antimatter Pellet (exotic)
Targeting
You can type coordinates directly or use GPS Targeter: rightclick a block to lock its coordinates, then right click a launch controller.
Launch controller shows you the missile info before you fire like its class, flight profile, cruise speed, climb rate, delta-v, thrust to weight, mass, maximum range, CEP (accuracy), pad tier needed, warhead tier, fuel type and fuelling progress.
Config
Mod can be configured using config file, usually: %appdata% -> .minecraft -> config -> mekmissilesconfig.properties
Requirements
- Mekanism
- Mekanism Nuclear Weapons & Explosives
In development, many more features coming.
I have an issue / bug / crash / report / request, where can I contact you about it ?
Use my Discord server, you can join on this link: https://discord.gg/y366spsSjv
Can I put this mod into my modpack ?
Yes you can but you can't repost the mod on an another website.
Does this mod support servers ?
Yes it does.
Mekanism Missiles
Adds missiles/ICBM in "Mekanism style". Missiles are launched from a buildable multiblock silo. You can check how to build the silo in the gallery.
Missile is assembled using parts in the launch controller: engine, body, nose, warhead and fins. The parts you pick decide the missile type and its attributes: range, speed, accuracy, and flight path
Warheads come from required dependency: Mekanism Nuclear Weapons & Explosives.
Can be fully automated: parts and solid fuel go in through mekanisms logistic transporters, liquid propellant through chemical pipes, power through cables. Missiles can be launched using redstone, and the controller emits a comparator signal based on how complete the missile is.
Building the silo
- Tier 1: 3x3 pad, corner pillars 3 tall
- Tier 2: 5x5 pad, 2x2 corner pillars 4 tall
- Tier 3: 7x7 pad, 3x3 corner pillars 5 tall
Missile parts
Engines (thrust and fuel)
- Rocket Engine (solid)
- Composite Solid Motor (solid)
- Liquid Rocket Engine (liquid)
- Liquid Rocket Engine II (liquid)
- Cryogenic Rocket Engine (liquid, cryogenic)
- Fusion Drive (exotic)
- Antimatter Torch Drive (exotic)
Airframes — (fuel capacity, mass, warhead, silo tier needed
- Light Airframe (tier 1 pad)
- Rocket Body (tier 1 pad)
- Heavy Airframe (tier 2 pad)
- Silo-Class Airframe (tier 3 pad)
Guidance (CEP - accuracy).
- Rocket Nose Cone
- Inertial Guidance Unit
- GPS Guidance Unit
- Terminal Seeker
Fins tightens accuracy, Vectoring Vanes for cruise missile.
- Fixed Fins
- Grid Fins
- Vectoring Vanes
Warhead: any bomb from Mekanism Nuclear Weapons & Explosives. Airframe doesn't accept warhead that is too big for it, and a heavy warhead reduces range.
Missile classes
The controller works out the missile class from the parts you used, and each class flies a different profile:
- SRBM: light airframe on a solid motor. Stays low and fast, depressed trajectory.
- MRBM: light airframe on a liquid engine. ballistic arc.
- IRBM: heavy airframe on a liquid engine II. Lofted arc.
- ICBM: cryogenic or exotic engine on a heavy or silo-class airframe. Climbs above the world and goes back down.
- Cruise: vectoring vanes plus real guidance on a light or heavy airframe. Hugs terrain the whole way to the target.
Fuel
Solid fuels go in the fuel slot as items, liquid propellants are piped into the controller's chemical tank.
- Black Powder Grain (solid)
- Composite Grain (solid)
- Kerolox Propellant (liquid)
- Hypergolic Propellant (liquid)
- Cryogenic Propellant (cryogenic)
- Deuterium-Tritium Cell (exotic)
- Antimatter Pellet (exotic)
Targeting
You can type coordinates directly or use GPS Targeter: rightclick a block to lock its coordinates, then right click a launch controller.
Launch controller shows you the missile info before you fire like its class, flight profile, cruise speed, climb rate, delta-v, thrust to weight, mass, maximum range, CEP (accuracy), pad tier needed, warhead tier, fuel type and fuelling progress.
Config
Mod can be configured using config file, usually: %appdata% -> .minecraft -> config -> mekmissilesconfig.properties
Requirements
- Mekanism
- Mekanism Nuclear Weapons & Explosives
In development, many more features coming.
I have an issue / bug / crash / report / request, where can I contact you about it ?
Use my Discord server, you can join on this link: https://discord.gg/y366spsSjv
Can I put this mod into my modpack ?
Yes you can but you can't repost the mod on an another website.
Does this mod support servers ?
Yes it does.
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