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Melius Commands
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A fabric server side mod to create custom, and modify existing commands
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Includes tools and features for server management.
Provides a framework or library for other mods to use.
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Runs entirely on the server. Also works in singleplayer.
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Description
Melius Commands
A fabric server side mod to create custom, and modify existing commands
Custom Commands
To add custom commands, create a json file in ./config/melius-commands/commands.
For example files, see examples/commands! Apply your changes, by running /reload in-game.
JSON Format
Json format includes comments for clarification (don't copy // in your files)
Command node (literal / argument)
Check out the online generator to create your custom commands quick and easy! This will also make sure your syntax is valid.
The root node must always be a literal node.
{
"id": "...",
// Command id (command name for literal command nodes) (required)
"type": "...",
// Argument type, see below. (argument node only, required)
"executes": [
// A list of command node executions, see below.
],
"require": {
// See https://github.com/Patbox/PredicateAPI/ for further information.
// If this evaluates to true for a Command Source, it will have access to this command node!
},
"literals": [
// A list of literal children nodes
],
"arguments": [
// A list of argument children nodes
],
"redirect": "..."
// If specified the command will copy execution, requirements and children from the specified node.
// This can effectively create an alias for another command
}
Execution
This can either be a simple string, which will be executed silent, as console with op level 4 or manually configured like this:
{
"command": "...",
// The command that will be executed (can reference argument values, with ${id})
"silent": false,
// Disable command output if set to true
"as_console": false,
// Whether this command should be executed as console command source
"op_level": 4
// The operator level of the command source (optional) (Possible values: 0 - 4)
}
The command execution value can use placeholders from command arguments and
global placeholders, by using this format ${PLACEHOLDER}, where PLACEHOLDER
can either be the argument id, or a global placeholder
like player:name.
Argument Type
For a full list of all argument types refer to ARGUMENTS. Some argument types require additional arguments, which must be appended seperated by spaces.
Command Modifiers
To add command requirements, create a json file in ./config/melius-commands/modifiers.
For example files, see examples/modifiers!
JSON Format
Check out the online generator to create your custom command modifiers quick and easy! This will also make sure your syntax is valid.
Json format includes comments for clarification (don't copy // in your files)
Command modifier
The syntax depends on the modifier type you choose. The most important thing to note is that there are two types of command matchers:
- Node matchers will match command nodes (the structure used by brigadier to represent commands internally) by their
path (for example
teleport.location, will match any command like this/teleport 0 100 0) - Command matchers will match against the string used during command execution (for example
warp endwill match/warp end)
Both of these types come with three different flavours:
strictmodifiers will only be applied to that exact node / that exact command inputstarts_withmodifiers will be applied to the specified node / command and anything that is "longer" than itregexmodifiers will be applied to everything matching the regular expression
Node matchers have an extra field called requirement_modifier, which allows you to modify the requirement of the node,
which will completely remove the command from players / command sources that don't meet the requirement!
Command node paths
You can use /melius-commands path <cmd> command to determine command node paths of any command.
Example: to check the path of /tp DrexHD 0 100 0 (teleporting an entity to a block location) you type
/melius-commands path tp DrexHD 0 100 0 and will receive teleport.targets.location, which you can use in command
modifiers.
Placeholders
%melius-commands:cooldown [id]%/%melius-commands:cooldown [id] [formatting]%- Player command cooldowns.[id]is the id specified in the cooldown modifier.[formatting]is the duration formatting, make sure to escape properly.
Debug exceptions
If you receive a An unexpected error occurred trying to execute that command
message when executing a command you can execute /melius-commands debug-command-exceptions
to toggle command exception debugger. When this mode is active additional
debugging info is logged to the console when running into errors like that.
Melius Commands
A fabric server side mod to create custom, and modify existing commands
Custom Commands
To add custom commands, create a json file in ./config/melius-commands/commands.
For example files, see examples/commands! Apply your changes, by running /reload in-game.
JSON Format
Json format includes comments for clarification (don't copy // in your files)
Command node (literal / argument)
Check out the online generator to create your custom commands quick and easy! This will also make sure your syntax is valid.
The root node must always be a literal node.
{
"id": "...",
// Command id (command name for literal command nodes) (required)
"type": "...",
// Argument type, see below. (argument node only, required)
"executes": [
// A list of command node executions, see below.
],
"require": {
// See https://github.com/Patbox/PredicateAPI/ for further information.
// If this evaluates to true for a Command Source, it will have access to this command node!
},
"literals": [
// A list of literal children nodes
],
"arguments": [
// A list of argument children nodes
],
"redirect": "..."
// If specified the command will copy execution, requirements and children from the specified node.
// This can effectively create an alias for another command
}
Execution
This can either be a simple string, which will be executed silent, as console with op level 4 or manually configured like this:
{
"command": "...",
// The command that will be executed (can reference argument values, with ${id})
"silent": false,
// Disable command output if set to true
"as_console": false,
// Whether this command should be executed as console command source
"op_level": 4
// The operator level of the command source (optional) (Possible values: 0 - 4)
}
The command execution value can use placeholders from command arguments and
global placeholders, by using this format ${PLACEHOLDER}, where PLACEHOLDER
can either be the argument id, or a global placeholder
like player:name.
Argument Type
For a full list of all argument types refer to the Argument types wiki. Some argument types require additional arguments, which must be appended seperated by spaces.
Command Modifiers
To add command requirements, create a json file in ./config/melius-commands/modifiers.
For example files, see examples/modifiers!
JSON Format
Check out the online generator to create your custom command modifiers quick and easy! This will also make sure your syntax is valid.
Json format includes comments for clarification (don't copy // in your files)
Command modifier
The syntax depends on the modifier type you choose. The most important thing to note is that there are two types of command matchers:
- Node matchers will match command nodes (the structure used by brigadier to represent commands internally) by their
path (for example
teleport.location, will match any command like this/teleport 0 100 0) - Command matchers will match against the string used during command execution (for example
warp endwill match/warp end)
Both of these types come with three different flavours:
strictmodifiers will only be applied to that exact node / that exact command inputstarts_withmodifiers will be applied to the specified node / command and anything that is "longer" than itregexmodifiers will be applied to everything matching the regular expression
Node matchers have an extra field called requirement_modifier, which allows you to modify the requirement of the node,
which will completely remove the command from players / command sources that don't meet the requirement!
Command node paths
You can use /melius-commands path <cmd> command to determine command node paths of any command.
Example: to check the path of /tp DrexHD 0 100 0 (teleporting an entity to a block location) you type
/melius-commands path tp DrexHD 0 100 0 and will receive teleport.targets.location, which you can use in command
modifiers.
Placeholders
%melius-commands:cooldown [id]%/%melius-commands:cooldown [id] [formatting]%- Player command cooldowns.[id]is the id specified in the cooldown modifier.[formatting]is the duration formatting, make sure to escape properly.
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