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Mended Mending
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Reworks the Mending enchantment to no longer break the gameplay loop
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
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📖 About:
Ever lost interest in your Minecraft world because you had reached god-level equip and never had to go mine for ores again because Mending made your equip last forever, breaking the gameplay loop? Well I've been there one too many times and came up with a solution: Mended Mending is a fork of the original Unmending mod bringing it to the newest Minecraft versions.
Mended Mending is a very simple mod that nerfs Mending without making it useless: Mending can no longer be applied as an enchantment. Instead, applying a Mending book to an item will reset the stacked repair cost that accumulates as you repair and combine items at an anvil. This can be done as many times as you want, allowing you to repair equip as many times as you want, never hitting "Too Expensive!" (though I have another mod for this here).
If an item had already been enchanted with Mending before this mod was installed (or you get loot with Mending on it) it will no longer consume XP or be repaired, but next time you repair it at an anvil in any fashion it will be fully repaired and its extra repair cost will reset.
"But why?"
Just like the original developer Vazkii I do not like that Mending breaks the gameplay loop by making mining unnecessary. Once you have your perfect tools, you only need XP to keep them forever, rendering mining for ores useless. As mining is a fundamental aspect of the gameplay loop, I tried to find a way to change that, when I came across Unmending.
This implementation still feels ideal, as it restores the need to acquired resources to repair your tools, while still keeping Mending relevant and useful by giving you the ability to keep your tools forever. And with this port, it's now available on the newest versions.
✅ Features:
- Nerfs the Mending enchantment without making it useless
- Restores the endgame gameplay loop
- Mending can no longer be applied as an enchantment
- Applying a Mending book resets the "extra repair cost"
- Prevents "Too Expensive!" by making cost resettable
- No limit to how many times cost can be reset
- Items that already have Mending do not repair with XP
- Next time those items are repaired, they get fully repaired and the cost resets
- Currently supported on Neoforge 1.20 and 1.21
🔧 Configuration:
- None at the moment!
🤝 Pairs well with:
Anvil Never Too Expensive: This mod removes the level cap when repairing or enchanting things at an anvil!
🧾 Changelog:
1.0 - Mar 8, 2024:
Initial release for 1.20
1.0 - June 1, 2025:
Initial release for 1.21

📖 About:
Ever lost interest in your Minecraft world because you had reached god-level equip and never had to go mine for ores again because Mending made your equip last forever, breaking the gameplay loop? Well I've been there one too many times and came up with a solution: Mended Mending is a fork of the original Unmending mod bringing it to the newest Minecraft versions.
Mended Mending is a very simple mod that nerfs Mending without making it useless: Mending can no longer be applied as an enchantment. Instead, applying a Mending book to an item will reset the stacked repair cost that accumulates as you repair and combine items at an anvil. This can be done as many times as you want, allowing you to repair equip as many times as you want, never hitting "Too Expensive!" (though I have another mod for this here).
If an item had already been enchanted with Mending before this mod was installed (or you get loot with Mending on it) it will no longer consume XP or be repaired, but next time you repair it at an anvil in any fashion it will be fully repaired and its extra repair cost will reset.
"But why?"
Just like the original developer Vazkii I do not like that Mending breaks the gameplay loop by making mining unnecessary. Once you have your perfect tools, you only need XP to keep them forever, rendering mining for ores useless. As mining is a fundamental aspect of the gameplay loop, I tried to find a way to change that, when I came across Unmending.
This implementation still feels ideal, as it restores the need to acquired resources to repair your tools, while still keeping Mending relevant and useful by giving you the ability to keep your tools forever. And with this port, it's now available on the newest versions.
✅ Features:
- Nerfs the Mending enchantment without making it useless
- Restores the endgame gameplay loop
- Mending can no longer be applied as an enchantment
- Applying a Mending book resets the "extra repair cost"
- Prevents "Too Expensive!" by making cost resettable
- No limit to how many times cost can be reset
- Items that already have Mending do not repair with XP
- Next time those items are repaired, they get fully repaired and the cost resets
- Currently supported on Neoforge 1.20 and 1.21
🔧 Configuration:
- None at the moment!
🤝 Pairs well with:
Anvil Never Too Expensive: This mod removes the level cap when repairing or enchanting things at an anvil!
🧾 Changelog:
Spoiler
1.0 - Mar 8, 2024: Initial release for 1.20
1.0 - June 1, 2025: Initial release for 1.21
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