Mod

Mercantile

Quick rating

Mercantile

No reviews yet

Adds a simple currency system with optional Create 6+ integration

Economy & Trade Systems
Mod Loaders
Forge
NeoForge
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
[Forge] Mercantile 1.0.0
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Title

mc-versions   forge   fabric

🪙 Mercantile

This mod adds a simple currency to Minecraft: copper, silver and gold coins (configurable). While holding a coin and right-clicking, its value will be stored in your "purse". You can get the coins back by clicking the respective buttons in your inventory.

There is no way to get the items (currently), apart from creative mode or commands. This means, you'll have to come up with your own economy system for your server.
Some ideas:

  • Admin shops, exchanging goods (e.g. Wheat) for coins
  • Add coins to chest loot tables using KubeJS + LootJS (this works best with the Lootr mod, so everyone has a chance to loot coins)
  • Coins as quest rewards (using something like FTB Quests)

Create Shopkeeper Integration

If you have Create 6+ installed, this mod will enable you to pay super easily with your stored coins at shopkeepers! Any coins you have in your inventory will be stored before the purchase.
Here is how such an interaction might look like ingame:

Create Shopkeeper Integration

Adding your own coins

The mod provides standard textures and item models for copper, silver and gold coins (with different textures depending on the item stack size).
(I am no artist, so I used existing textures from the Thermal Series mods made by Team CoFH.)

If you add any other coins you need to also provide a resource pack with corresponding textures and item models for these items. You may also want to add the #mercantile:coin tag to any new coins using a datapack or something like KubeJS.

Example

If you want to add a platinum coin, you first need to declare it and its value in the config/mercantile-common.properties config file. You can do this by adding this line to the file:

platinum = 10000

Note: The coin definitions in this file need to be the same on client and server.

This creates a mercantile:platinum_coin item with a value of 10,000.

Now you need to provide a resource pack with the corresponding textures and item models.
An example for such a resource pack is provided for this specific example in the GitHub repository.

Tips for modpacks

  • Include a way to get coins
  • If you use the default textures and have Thermal Series mods installed, you may want to remove the recipes for Thermal's own coins using something like KubeJS:
  ServerEvents.recipes(event => {
    event.remove({ input: /^thermal:.+_coin$/ });
    event.remove({ output: /^thermal:.+_coin$/ });
    event.remove({ id: /^thermal:machines\/press\/press_.+_to_coin$/ });
  });

Title

mc-versions &nbsp forge &nbsp fabric

🪙 Mercantile

This mod adds a simple currency to Minecraft: copper, silver and gold coins (configurable). While holding a coin and right-clicking, its value will be stored in your "purse". You can get the coins back by clicking the respective buttons in your inventory.

There is no way to get the items (currently), apart from creative mode or commands. This means, you'll have to come up with your own economy system for your server.
Some ideas:

  • Admin shops, exchanging goods (e.g. Wheat) for coins
  • Add coins to chest loot tables using KubeJS + LootJS (this works best with the Lootr mod, so everyone has a chance to loot coins)
  • Coins as quest rewards (using something like FTB Quests)

Create Shopkeeper Integration

If you have Create 6+ installed, this mod will enable you to pay super easily with your stored coins at shopkeepers! Any coins you have in your inventory will be stored before the purchase.
Here is how such an interaction might look like ingame:

Create Shopkeeper Integration

Adding your own coins

The mod provides standard textures and item models for copper, silver and gold coins (with different textures depending on the item stack size).
(I am no artist, so I used existing textures from the Thermal Series mods made by Team CoFH.)

If you add any other coins you need to also provide a resource pack with corresponding textures and item models for these items. You may also want to add the #mercantile:coin tag to any new coins using a datapack or something like KubeJS.

Example

If you want to add a platinum coin, you first need to declare it and its value in the config/mercantile-common.properties config file. You can do this by adding this line to the file:

platinum = 10000

Note: The coin definitions in this file need to be the same on client and server.

This creates a mercantile:platinum_coin item with a value of 10,000.

Now you need to provide a resource pack with the corresponding textures and item models.
An example for such a resource pack is provided for this specific example in the GitHub repository.

Tips for modpacks

  • Include a way to get coins
  • If you use the default textures and have Thermal Series mods installed, you may want to remove the recipes for Thermal's own coins using something like KubeJS:
    ServerEvents.recipes(event => {
      event.remove({ input: /^thermal:.+_coin$/ });
      event.remove({ output: /^thermal:.+_coin$/ });
      event.remove({ id: /^thermal:machines\/press\/press_.+_to_coin$/ });
    });
    

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Total Downloads
CurseForge
<1,000
Modrinth
<1,000
Last Updated
CurseForge
Modrinth
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync