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MI Foreman
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This project allows players to plan Modern Industrialization factories in-game, calculate machines, editable node graph, live monitoring, bottlenecks.
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MI Foreman
An in-game planning and monitoring tool for Modern Industrialization.
Set a target item or fluid and a desired rate, and MI Foreman works out the machines, quantities, and raw inputs you need, lays them out as an editable node graph, and tracks real machines in your world against that plan so you can see when one is falling behind.
Features
- Production goals. Define a target and rate on the Foreman's Clipboard item. It shows the goal in its tooltip and opens a full planning screen on use.

Recipe planning. Walks MI's recipe graph to calculate machines, quantities, and raw inputs. When more than one recipe can make an intermediate, you choose, and the plan recalculates around it.
EMI drag-drop targeting. With EMI installed, drag an item or fluid from EMI's sidebar onto the clipboard to set it as your goal target.

- Node graph editor. The plan renders as a graph of machine and resource nodes with the flows between them. Group or split nodes.

Machine linking. Right-click a placed machine with the clipboard to link or unlink it from the goal. Links are tracked server-side, so multiplayer works the same as singleplayer.
Auto-detect scan. Scan a chunk radius around you for machines running a matching recipe, then accept or reject candidates from a review list instead of linking every machine by hand.
In-world highlighting. Linked, candidate, and selected machines are highlighted in the world, with colors you can set yourself using RGB, HSV, or HSL sliders, or a raw hex code.

- Live monitoring. Linked machines report rates averaged over a rolling window (an hour by default). The monitoring screen lists every linked machine with a status of green, yellow, orange, or red based on how far its actual rate has slipped from the plan.

Requirements
- Modern Industrialization (required)
- EMI (optional, for drag-drop goal targeting)
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