Mine Too Much
No reviews yet
Mine too many ores and the underground becomes hostile, with caves collapsing, creepy sounds, and dangerous mobs appearing as the world reacts to your greed.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
⛏️ MineTooMuch
The cave has always been watching. You just started listening.
🧠 What Is This?
MineTooMuch is a psychological horror mod for Minecraft 1.21.1 (Fabric).
It doesn't add new blocks. It doesn't add new items. It doesn't change how ores spawn or how mining works.
It just counts.
Every ore you break is recorded. And when the tally gets high enough — the cave starts to respond.
⛏️ The Experience
Mining in vanilla Minecraft is peaceful. Meditative, even. You descend, you dig, you collect. The cave is quiet.
MineTooMuch is designed to break that comfort — slowly, subtly, and then all at once.
At first you'll barely notice. A one-line message. Probably nothing. You keep digging.
Then the messages change tone. Then they start feeling like they're about you specifically. Then they stop feeling like messages at all.
There are no jumpscares. No mobs. No traps. Just text — and the slow, dawning realization that you have been down here for a very long time.
👁️ Message Stages
The curse progresses through 8 escalating stages, each triggered when you cross an ore threshold. Messages are randomized within each stage, so no two playthroughs feel identical.
10 ores — Subtle unease. Cold drafts. Quiet. 25 ores — Something shifted. The walls seem closer. 50 ores — It knows you're here. The stone remembers. 75 ores — Direct. Terse. Stop. 100 ores — Bold. Heavy. It is watching. 150 ores — Consequence framing. You owe a debt. 200 ores — Obfuscated glitch text. Something is very wrong. 300 ores — The void. No metaphor. Just presence.
Beyond 300 ores, ambient messages continue to surface — unpredictably — so the experience never fully ends.
Between thresholds, a low random chance fires whispers on any ore break past 30. You'll never be entirely sure when the next one is coming.
🎭 Design Philosophy
Most horror mods escalate mechanically — they hurt you, spawn something, change the world. MineTooMuch takes the opposite approach.
The horror is inferential. Nothing in the game actually changes. The messages don't do anything. But your brain fills in the gaps. You start playing differently. You hesitate before breaking the next ore. You look over your shoulder in a game where there's nothing behind you.
That's the mod working exactly as intended.
✨ Features
🧠 Psychological progression — 8 stages of escalating dread, randomized per stage 👤 Per-player tracking — every player has their own counter, UUID-based, multiplayer safe 🌐 Server-side only — no client mod required for players on a server 🪨 Universal ore detection — works on all vanilla and most modded ores automatically 🎲 Random ambient messages — unpredictable whispers between thresholds ⚡ Zero world modification — no blocks, no items, no worldgen changes 🪶 Extremely lightweight — a single event listener and a HashMap
🖥️ Commands
Requires OP level 2. Intended for server admins and testing.
/minetoomuch count
Check your current ore tally.
/minetoomuch reset
Clear your curse counter.
📦 Compatibility
Minecraft — 1.21.1 Loader — Fabric 0.16.5+ Fabric API — Required Java — 21 Side — Server-side (works on both)
Compatible with ore mods, cave mods, and lighting mods — MineTooMuch only observes, it never modifies.
❓ FAQ
Does this affect gameplay at all? No. The messages are purely atmospheric. No stat changes, no debuffs, no spawning, nothing.
Does it work on multiplayer servers? Yes. Tracking is server-side and per-player. Each player has their own independent counter.
Do players need the mod installed? No. Only the server needs it. Players see the chat messages regardless.
What counts as an ore?
Any block whose internal ID contains _ore — all 10 vanilla ores, deepslate variants, and the vast majority of modded ores.
Can I reset my counter?
Yes, with /minetoomuch reset (OP required). Counters reset on server restart by default.
Is this scary? That depends entirely on whether you're playing alone at 2am.
🕯️ Suggested Pairings
MineTooMuch works best as part of an atmospheric survival experience.
🎨 A darker resource pack or cave ambience mod 🗺️ No minimap — not knowing where you are helps 🎧 Headphones, always headphones
The less you think of this as a mod, the better it works.
You've read this far. You're going to install it. You're going to think the first message is a coincidence.
Keep digging.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers