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Minecolonies: War 'N Taxes

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Minecolonies: War 'N Taxes

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War and Taxes Addon for Minecolonies

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Mod
License
MIT License
Latest Version
WarNTaxes-NeoForge-5.0.2.jar
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About

Description

WarNTaxes

Now on NeoForge 1.21

Forge 1.20.1  and  ◆ NeoForge 1.21.1 — same features, same save format.

Your MineColonies village isn't just a settlement anymore — it's a power on the map. Collect taxes from every building, fund an army, march on your neighbours, lay siege, take their gold, and make them pay tribute for the privilege of surviving. Or play the long game: plant a spy, wait for the perfect moment, and strike when they're weakest.

WarNTaxes is an economy-and-warfare layer for MineColonies, built for SMP servers and modpacks where colonies actually compete.

New here? Start with the Wiki //github.com/mchivelli/war-n-taxes-mod-minecolonies-addon/wiki"_target="_blank"_rel="nofollow">open_the_full_guide_&_command_reference_»">Open the full guide & command reference »

Taxation

Open the tax book and your whole empire is right there: every colony, its balance, who's healthy and who's drowning in debt. One click on Claim All and the gold is yours.

Colony Tax Management book

  • ● Every building pays tax — set the rates, or use the sensible defaults
  • ● Military buildings cost upkeep, so an army you can't afford bleeds you dry
  • ● Happy colonies pay more; more guard towers earn more
  • ● Spend in SDMShop, a built-in colony balance, or your own custom currency

War System

Call your allies, declare war with /wnt wagewar, and settle it on the battlefield — limited lives, balanced teams, and a real outcome: Total Victory, a Stalemate, or Vassalization.

  • ► Your first colony is your capital — it can be taxed under occupation, but its deed can't be taken unless the server allows it
  • ► Win against a second colony and you take it outright
  • ► When colony-transfer is off, a war win still vassalizes the loser and grabs a fat one-time cut of their treasury and their personal wallet

SIEGE!

Real multiplayer sieges with /wnt besiege — bring friends:

  • Gang up — several players besiege one colony and split the spoils; set a minimum so nobody solos a whole town
  • Stay online or stand down — log off too long and you're out, but the siege rolls on for everyone else
  • ► The defeated owner keeps living in their colony (you just siphon the taxes) — unless the server locks them out
  • Loot rules are yours — allow chest-cracking mid-siege, or keep it combat-only
  • The map heals — every explosion is logged and fully repaired when the war ends, chests and all, even across restarts

Optional siege objectives: plant a capture banner in the town hall, or blow the town hall apart with siege explosives while the defenders watch you glow on the map.


Espionage

Knowledge wins wars. Send a spy — they travel to the target, infiltrate, and feed you intel in tiers the longer they stay. Get spotted and they'll run for the border; pull them out in time and the secrets are yours to keep. (Plots on your map with JourneyMap.)


Raids & Militia

Not ready for a full war? Raid a colony and run off with its tax pile. The citizens grab weapons and fight back, mercenaries reinforce a thin garrison — and if you've invested in militia, your own defenders scale with your guards.


Occupation & Vassalization

Winning is just the start. Occupy a colony and pocket its taxes until they fight you off. Or bind rivals into a tribute network that quietly funds your throne, cycle after cycle.

► Full diplomacy command list on the Wiki.


◆ Colony Investments

Don't just hoard gold — spend it on power. From the in-game Investments tab:

  • Militia — more boots on the ground    ● Defense — a harder colony to crack
  • Raid Force — hit harder    ● Spy Capacity / Speed / Evasion — a sharper cloak and dagger

Settle the score without risking your stuff. Duels and team battles with /pvp — gear is saved and handed back, spectators welcome, progression untouched.


◆ Living World

Tax cycles spark random events — bandits, festivals, shortages — shaped by how you've built your colony. And a Patchouli Codex lands in every new player's hands, teaching the whole mod with clickable commands, advancements, and translations in German, Russian, French & Spanish.


◆ Quick Command Reference

Command Does
/wnt claimtax Grab your accumulated tax
/wnt taxinfo See the breakdown
/wnt raid "colony;" Raid for gold
/wnt wagewar "colony;" Declare war
/wnt besiege "colony;" Start or join a siege
/wnt vassalize <percent> <colony> Demand tribute

Every command, permission, and config option lives on the Wiki »


◆ Requirements

Mod
MineColonies Required
SDMShop Recommended — currency
Patchouli Recommended — the Codex
FTB Teams / Recruits / JourneyMap Optional integrations

Built for Minecraft 1.20.1 (Forge) and 1.21.1 (NeoForge).


Join the War

Link
Wiki Full guide on GitHub
Modpack The Official Warborn Realms SMP
Website warbornrealms.com
Discord Join our server
Server IP play.warbornrealms.com

BEFORE you start complaining of the use of AI Generated Images, please consider contributing so I can pay for a designer, or offer to do the Design yourself. Thank you ^^


Build your empire. Crush your rivals. Make them pay tribute.

Your feedback shapes this mod — drop bugs and ideas on Discord or in the comments!

MineColonies: War 'N Taxes Addon

Title

War 'N Taxes (formerly MinecolonyTax) is an Addon made for Modpack Devs which revolutionizes MineColonies gameplay by introducing a comprehensive taxation system, fully configurable war and raid mechanics, vassalization features, and flexible currency options. Originally designed for the EpicWarsCvC Server, this mod now also features simple PvP Arena setup, peace negotiations, and economic penalties—all integrated with SDMShop for streamlined currency management.

Note: This is a beta release. If you encounter any bugs or errors, please report them via the Discord channel.


Short Description

Core Features

  • Configurable Tax Earnings: Define base and upgrade tax rates for every MineColonies building.
  • Maintenance Costs: Building incomes are balanced by automatic maintenance deductions from the colony’s tax revenue.
  • War & Raiding Features: Raid Taxes and even Claim the Colonies of other Players in a War.
  • PvP Arena Features: Set up Duel and Team Battle Arenas that don't affect the actual Gameplay and Progression.
  • Vassalize other Colonies and gain a percentage of their Earnage!
  • Your colony can become Inactive - These can be claimed via a Raid!
  • Citizens will turn to Militia and attempt to fend of Raiders.
  • Tax Revenue Cap: Taxes stop accumulating once a configurable maximum is reached.
  • Tax Freeze Mechanism: Temporarily halt a colony’s tax collection as part of war outcomes or economic penalties.
  • Disable Building Hut Recipes in the Config!
  • Set default / Raid / War - Allowed Actions like PLACE_BLOCK, ATTACK_ENTITIES, etc  

Recommended to use with SDMShop, FTBTeams (Required), (Villager) Recruits Mod.

If you want to use another Currency, set SDMShopConversion = false and configure your currency in the mod’s config.


Book View

War and Raid Mechanics

  • 1:1 Ratio (±1 Player) Balance: Teams can differ by at most one player at war start.
  • Normalized Lives Resolution: Outcome calculated as (remaining lives + guards) / (initial lives + guards), ensuring proportional fairness. MineColony Guards each count as one life.
  • Team Selection: Players who are members of both warring teams can now choose which side to join using /wnt choosewarside attacker or /wnt choosewarside defender.
  • War Declarations: Engaging war system with clear notifications and player choices, as shown in the war declaration interface.
  • War Actions / Raid Actions:
    • War Actions: Breaking and placing blocks in enemy colonies under war, without levitation side-effects.
    • Raid Actions: Only entity damage; blocks remain protected.
    • Raids: Steal tax revenue directly with configurable durations, transfer rates, and cooldowns.
    • Death Handling & Spectator Mode: Participants become spectators when out of lives; Last-Life inventories are saved and restored after war end.
    • Disconnect Handling: Wars/raids automatically pause individual lives but continue globally.

War Process

  1. Declare War: /wnt wagewar "<colonyName>" initiates a join phase (/wnt joinwar or opt out).
  2. Join Phase: Allies and defending officers auto-join during the prep window.
  3. Active War: Defaults to 2-hour duration; each player has 5 lives.
  4. Objectives: Eliminate enemy lives; spectators remain until the war concludes.
  5. Sue Peace: Propose with /wnt peace whitepeace or /wnt peace reparations <amount>; requires defender acceptance.
  6. Resolution: Configurable in the mod's config:
    • Total Victory: All opponents eliminated.
    • Strategic Victory: Based on normalized lives if time expires.
    • Stalemate: Near-equal strengths; optional penalties.
    • Vassalization: Winners can establish vassal relationships with the losing colony.

A comprehensive set of war and admin commands is available, as shown here:


Vassalization System

  • Establish Hierarchy: Create a network of vassals who pay tribute to their overlord colony.
  • Tribute System: Vassal colonies automatically pay a percentage of their tax income to their overlord colony.
  • Vassalization Commands:
    • /wnt vassalize <percent> "<colony>" - Offer vassalization to another colony
    • /wnt vassalaccept <colonyId> - Accept a vassalization proposal
    • /wnt vassaldecline <colonyId> - Decline a vassalization proposal
    • /wnt revoke <player> - Revoke a vassalization relationship
    • /wnt vassals - List your vassals with tribute details
    • Status Display: Check your colony's vassalization status at any time.
    • Tax Integration: The tax system automatically includes vassal tribute payments in tax reports.

PvP Arena Duels

  • Arena Setup: Define arena corners with /pvparena p1 and /pvparena p2.
  • Duel Challenges: Initiate with /pvp, with clickable accept/decline buttons.
  • Spectator Mode: Join (/pvp spectate [player]) or exit (/pvp spectate stop).
  • Inventory Management: Inventories and armor saved/cleared during duels and restored afterward.

Version 3.2:

Better GUI:

  • New Scroll Texture for the Tax Management GUI

Colony Auto-Abandonment & Claiming System

NEW FEATURE: Automatic Colony Abandonment - Colonies automatically become abandoned after a configurable period of owner/officer inactivity (default: 2 weeks).
- Colony Claiming Raids: Abandoned colonies can be claimed by eligible players using `/wnt claimcolony <colony>`, triggering a 5-minute raid where:
  - All citizens become hostile militia with resistance effects
  - Mercenaries spawn if fewer than 5 citizens/guards exist
  - Victory conditions: Kill ALL defenders to win - timer expiration results in defender victory
  - Successful claimers automatically become Officers of the colony
- Offline Notifications: Players receive notifications when rejoining if their colony was abandoned or claimed while offline.
- Admin Commands: `/wnt forceabandon <colony>` for manual colony abandonment.
Smart Entry Messages: Players entering abandoned colonies see claimability status and eligibility requirements.
 
Configuration Options:
- `AutoAbandonmentEnabled` (default: true)
- `ColonyInactivityDays` (default: 14)
- `ClaimingRaidDurationMinutes` (default: 5)
- `ClaimingRequirements` (configurable building/level requirements)
 

Advanced Building Requirements System

- NEW FEATURE: **Configurable Building Requirements** for raids, wars, and colony claiming.
- Smart Format: `building:level:amount` syntax (e.g., `townhall:2:1,guardtower:1:3`).
- Priority System: Building requirements take precedence over legacy guard count settings when enabled.
- Conflict Resolution: Automatic handling of conflicting configuration values.
 
Configuration Options:
- `EnableRaidBuildingRequirements` / `EnableWarBuildingRequirements`
- `RaidBuildingRequirements` / `WarBuildingRequirements`
- Legacy settings (`MinGuardsToRaid`, `MinGuardsToWageWar`) used as fallback when building requirements disabled.
 

Enhanced War Completion & Economy System

- MAJOR OVERHAUL: Single Winner Reward System - Only ONE player (colony owner/officer) receives ALL war rewards.
- Priority-Based Selection: Rewards distributed in order: Colony Owner > Officers > Any Participant > Fallback to Owner.
- Comprehensive Participant Handling: ALL losing participants have their balance deducted when wars are lost.
- Multi-Economy Support: Full compatibility with SDMShop, inventory-based currency, and colony tax systems.
- Participant-Only Messaging: War economy transactions now only visible to war participants (no server-wide spam).
- Colony Transfer Integration: Automatic colony ownership transfer when enabled and attackers win.

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Raid Progress Tracking Fixes

- FIXED: **Boss Bar Progress Display** - Raid progress now correctly shows "X/Y Guards" killed instead of "0/Y".
- Self-Healing System: Automatic detection and correction of defender count initialization issues.
- Enhanced Debugging: Comprehensive logging for progress tracking troubleshooting.
- Universal Compatibility: Works with militia enabled/disabled configurations.
 
 

New Commands 

- `/wnt claimcolony <colony>` - Claim an abandoned colony
- `/wnt listabandoned` - List all abandoned colonies  
- `/wnt forceabandon <colony>` - Admin-only colony abandonment

#### Enhanced Commands:
- `/wnt help raid` / `/wnt help wagewar` - Now show building requirements or legacy guard requirements based on configuration
- All commands now provide clearer feedback and requirement validation

 


Server Hosting Services

We offer extreme performance server hosting, ideal for heavy modded Minecraft servers:

  • Ryzen 9 7950x3d with dedicated (not shared) cores
  • 16–32 GB RAM, ultra-fast I/O
  • Limited offer—contact on Discord for details

Community and Support

Join the EpicWarsCvC Community:

Your feedback is essential—report bugs or suggest features via Discord or the comments section.


With these enhancements, MineColonies: War 'N Taxes blends economic management, strategic warfare, and PvP duels into one seamless experience. Enjoy deeper colony strategy and dynamic conflict under your own rules!

Screenshots

Gallery

  • Untitled design (17).png
    Untitled design (17).png Untitled design (17).png
  • TAX GUI.png
    TAX GUI.png TAX GUI.png
  • WnTCodex.png
    WnTCodex.png WnTCodex.png
  • CodexView1.png
    CodexView1.png CodexView1.png
  • declarewar.png
    declarewar.png declarewar.png
  • infocmd.png
    infocmd.png infocmd.png
  • raid.png
    raid.png raid.png
  • taxreport.png
    taxreport.png taxreport.png
  • vassalhas.png
    vassalhas.png vassalhas.png
  • vassalis.png
    vassalis.png vassalis.png
  • 01_hero.jpg
    01_hero.jpg 01_hero.jpg

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