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Place a dock, post an offer, and horse-drawn wagons haul goods between docks on their own, guarded by soldiers on the road.
A data-driven worship mod: kneel at your altar, follow gods of life or death, craft or magic, order or slaughter, and grow boons through devotion.
Climb a feudal ladder from peasant to emperor by winning wars, swearing rivals as vassals, and forging your own county, duchy, and kingdom.
A configurable server-side faction system: found factions, claim chunk territory, forge alliances, and battle over King-of-the-Hill objectives.
Item prices that react to supply, hoarding, and the money supply optional: Spud's Shop stall pricing.
Run a secret order and move unseen: erase your name, wear another's face, poison a cup, and let the blame fall on someone else.
Kidnapping and prison-building, ethically. Down players or villagers without killing them, drag them home on a lead, and lock them in cells you build, with patrolling guards, real escape attempts, and ransoms.
A radial wheel for your keybinds: hold one key, flick toward a slot, and fire any bind. Built for modpacks drowning in keybinds.
Trigger raid‑style events at custom Points of Interest where players sacrifice items for rewards and hidden enemy challenges.
War and Taxes Addon for Minecolonies