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POIs and Raid-Bosses
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Trigger raid‑style events at custom Points of Interest where players sacrifice items for rewards and hidden enemy challenges.
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POIs and Raid-Bosses
Full guide: github.com/teamdemivfxfish-dev/pois-and-raid-bosses-wiki
Versions: NeoForge 1.21.1. Install on the server and on clients.
Bind a raid to any block. Bring the offering, survive the fight, take the spoils.
POIs and Raid-Bosses turns any block in your world into a Point of Interest. A player walks up, right-clicks it, hands over a key item, and a timed raid or a boss fight breaks out on the spot. Or skip the offering entirely and let a boss hold the ground until somebody is strong enough to take it.
Every POI is set up in one screen. Look at a block, type /poi new altar, and the designer opens: pick the mode, the mobs, the boss, how hard it hits, what it costs and what it pays. Nothing to memorize, and every change saves the moment you make it.
New in 1.2: The Designer
| Tab | What you set there |
|---|---|
| The place | How far it reaches, the cooldown (Off, 5 min, 1 hour, 1 day, 1 week or any number), and a short reminder of how the mode plays. Bring the boss back on demand, or delete the POI |
| Who attacks | The mob mix as clickable pills with their spawn eggs. Type a few letters and matching mobs from your whole pack appear; click one to add it. How many at once, how often the waves come, how long to survive |
| The boss | Which mob, what it's called, its health at the current difficulty, the warning countdown and its wording, and who keeps the loot when someone else lands the last hit |
| How hard | The difficulty bar (below) |
| The spoils | The offering (hold any item and press Use held item) and the reward list. Add held item keeps everything about the item: enchantments, names, custom data. Or type an item and pick it from the matches |
| What it says | The greeting when someone opens it, the victory line, and the optional challenge line players read |
Open it again any time with /poi edit while looking at the block, /poi edit <name>, or by sneaking and right-clicking a POI as an op. /poi edit on its own lists every POI you have.
New in 1.2: The Difficulty Bar
Two sliders per POI, from 50% to 1000%:
- Health multiplies the boss's maximum health. A Ravager at 250% has 250 health instead of 100, and spawns at full.
- Strength multiplies its attack damage.
- Applies to switches between the boss only and the boss and every minion.
It works on any mob from any mod. Mobs already standing keep what they spawned with; the next one gets the new numbers.
New in 1.2: World Bosses
A fourth mode for the bosses people talk about.
- It stands at the POI until somebody kills it. No offering, no timer, no challenger. Loaded or not, it's there, frozen in place while nobody is near and awake the moment someone arrives.
- The whole server hears about it. Every time it rises: The Ashen King has risen! At the Ashen Throne, 1200 64 -340. Every time it falls, who slew it and when it comes back.
- The slayer takes the spoils. No sacrifice to pay, just the kill.
- It comes back. After the POI's cooldown it rises again, even with nobody online, and the timer survives restarts. It never doubles up: a world boss found standing when its area loads is picked up, not cloned.
Four Ways to Play
| Mode | How it plays |
|---|---|
| Survive the Timer | The offering starts a draining red bar. Waves keep the headcount topped up. Keep the challenger alive and inside the area until the clock runs out |
| Summoned Boss | A countdown warns everyone, then the boss climbs out of the ground, untouchable until it's fully up. Minions keep coming until it falls |
| Guarded Ground | A boss and a ring of guards stand watch whenever the area is loaded. Kill the boss and they return after the cooldown |
| World Boss | Always there until killed, announced to everyone when it rises and when it falls |
The threat stays hidden. Players see the challenge, the price and the prize, and a threat level of UNKNOWN. Enemy counts never reach the client.
Win, Fail and Rewards
- Timer and Summoned Boss fail the instant the challenger dies, logs off or leaves the area. The raid's mobs vanish and nothing pays out.
- Reward modes: they get it all, they pick one before starting, or they gamble for one (a miss is as likely as any single reward).
- Last hit: turn it on and whoever lands the killing blow takes the loot, so a rival can steal your kill. Guarded Ground and World Boss always pay the slayer.
- The POI block can't be broken, by tools or by explosions.
Commands
You only need one: /poi new <name>. The rest is there for scripts and old setups.
| Command | Does |
|---|---|
/poi new <name> |
Bind a POI to the block you're looking at and open the designer |
/poi edit [name] |
Open the designer (the POI you look at, a named one, or the list) |
/poi respawn <name> |
Clear a standing guardian or world boss and raise a fresh one |
/poi list, /poi info <name>, /poi delete <name> |
The basics |
/poi set <name> mode timer|boss|guard|worldboss |
Change the mode |
/poi set <name> difficulty health|strength <50-1000> |
The difficulty bar, in percent |
/poi set <name> difficulty minions on|off |
Toughen the minions too |
/poi set <name> ... |
Every other 1.1 setting still works exactly as before |
Everything is ops only (permission level 2).
Requirements
| Mod | Status |
|---|---|
| NeoForge 1.21.1 | Required, on the server and on clients |
No other dependencies. Any mob from any mod can be a boss or a minion.
Upgrading from 1.1: drop the jar in. Your POIs, rewards and cooldowns carry over, and every POI starts at 100% difficulty.
Support the Mods
These mods are free and they stay free. If one of them runs on your server, you can back the next version, the next port, and the next mod at patreon.com/epicwarborn. Patrons get their name in the credits, a direct line to me for bugs, early builds, and a vote on what gets built next.
Pick a block. Give it a boss. Tell the world.
Part of The Warborn Realm, by barunn
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