Minepathy

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Minepathy

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Infect your world with procedurally generated diseases!

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Minecraft

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All Rights Reserved
Latest Version
1.0.0

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🦠 Minepathy 🔬

cozy_vector.svg fabric-api_vector.svg discord-plural_vector.svg

Infect your world with procedurally generated diseases!

Minepathy introduces a new danger to your game in the form of procedurally generated diseases! Contract, mutate, or spread diseases!

Some mobs now have a chance to spawn as a vector of disease. A small percent of humanoid hostile mobs will spawn carrying a disease and wearing hazmat suits, and an even smaller percent of animal mobs will spawn carrying a disease with no visual indicator.

The hazmat suit can be optained by killing a humanoid mob wearing one, though it will likely be torn. It can be repaired by crafting it with string. When wearing a hazmat suit, the player cannot contract or spread diseases.

When a disease is generated, it randomly selects effects, stats, a name, appearance, and its transmission mode:

  • Contact: spreads from interactions between players and onto blocks that players interact with.
  • Airborne: spreads from close proximity
  • Foodborne: spreads to food items

When you contract a disease, you can see the effects in your inventory, but not the name, stats, or transmission mode. To see this info, sample yourself, another mob or player, or a block with a swab, smear it onto a glass pane or a culture plate, and view it under a microscope.

You'll see that diseases have 4 stats:

  • Strength: when you contract a disease it has 10 "health" which decreases every 30 seconds until it reaches 0 and you recover. There is a strength% chance that this health does not decrease.
  • Transmissibility: chance that the disease spreads, depending on its transmission mode
  • Stability: Similar to strength, except this is for how long the disease lasts on mobs and on blocks for contact diseases.
  • Latency: When a disease is first contracted, there is an asymptomatic period at first. Every 30 seconds, there is a latency% chance that this period continues.

Lastly, there's a handful of other features in this mod, like: syringes for spreading diseases, a thermometer item for detecting diseases on yourself or other players and mobs, and disease mutating by using potions on a sample in a culture plate!

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  • Zombie in a hazmat suit
    Zombie in a hazmat suit
  • He's red for an amazing reason!
    He's red for an amazing reason! The player viewing their disease effects from their inventory screen
  • Lab setup
    Lab setup A microscope with a glass slide and a culture plate with a sample smeared on it

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