Minescript HUD Addon

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Minescript HUD Addon

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This mod adds the ability to draw custom HUD elements in Minescript.

Mod Loaders
Minecraft

About

Description

Minescript HUD Addon

This mod adds the ability to draw custom HUD elements in Minescript.

For rendering objects in the world, I will be making a seperate mod.

Documentation can be found in the wiki.

Bugs/Features

If you have any suggestions, or found any bugs, please fill out this google form.

currently working on adding in world drawing.


Features

  • Draw text on the HUD
  • Draw rectangles and gradient rectangles
  • Render items
  • Render textures
  • Render custom shapes
  • Animate all element properties
  • Detect mouse hover and click events
  • Control display duration and render layers

Installation

  1. Install Minescript.
  2. Place this addon in your mods folder.
  3. Launch the game.

Example

from hud_renderer import *

add_text("Hello World",x=10,y=10,color=argb(255,255,255,255),shadow=True,display_duration=5)


Animations

All HUD elements can be animated using animation functions.

from hud_renderer import *

def move(text:TextObject):
    text.x+=1

_id=add_text("I can MOVE!",x=10,y=10,color=Colors.WHITE,shadow=True,display_duration=5)

animate_text(_id,move)


Mouse Events

All objects can detect mouse hover and click events.

from minescript import echo
from hud_renderer import *

def hover(text:TextObject,mouse:MouseObject,exited:bool):
    if (exited):
        text.color=Colors.WHITE
    else:
        text.color=Colors.GREEN

def click(text:TextObject,mouse:MouseObject):
    echo("Clicked!")

_id=add_text("Click me!",x=10,y=10,color=Colors.WHITE,shadow=True,display_duration=10)

add_mouse_callbacks_and_wait(_id,on_hover=hover,on_click=click)


Layer System

Elements are rendered in layers. Elements with higher layer values render above elements with lower layers.

API Overview

A more detailed API can be found on the wiki.

Text

  • add_text(...)
  • add_text_with_background(...)
  • add_advanced_text(...)
  • add_advanced_text_with_background(...)
  • animate_text(...)
  • animate_text_with_background(...)

Rectangles

  • add_rectangle(...)
  • add_rectangle_from_corners(...)
  • add_gradient_rectangle(...)
  • add_stroked_rectangle(...)
  • animate_rectangle(...)

Items

  • add_item(...)
  • add_advanced_item(...)
  • animate_item(...)

Textures

Note: Custom textures must be added by a resource pack in the assets/minescripthud/textures/gui/sprites/ folder.

  • add_texture(...)
  • add_advanced_texture(...)
  • animate_texture(...)

Shapes

  • add_shape(...)
  • add_advanced_shape(...)
  • animate_shape(...)
  • add_line(...)
  • add_multiline(...)
  • add_triangle(...)
  • add_quad(...)
  • add_circle(...)
  • add_ellipse(...)

Anti-Aliased Shapes (with smooth edges)

  • add_anti_aliased_shape(...)
  • add_advanced_anti_aliased_shape(...)
  • animate_anti_aliased_shape(...)
  • add_line_with_thickness(...)
  • add_anti_aliased_quad(...)
  • add_anti_aliased_rectangle(...)
  • add_anti_aliased_rectangle_with_round_corners(...)
  • get_points_for_circle(...)
  • add_anti_aliased_circle(...)
  • get_points_for_ellipse(...)
  • add_anti_aliased_ellipse(...)

Utility functions

  • argb(...)
  • argb_to_int(...)
  • alpha_from_int(...)
  • add_async_mouse_callbacks(...)
  • add_mouse_callbacks_and_wait(...)
  • wait_until_removed(...)
  • remove_element(...)
  • clear()
  • suppress_done_message()