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Minescript HUD Addon
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This mod adds the ability to draw custom HUD elements in Minescript.
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Runs entirely on the client. Works on vanilla servers.
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About
Description
Minescript HUD Addon
This mod adds the ability to draw custom HUD elements in Minescript.
For rendering objects in the world, I will be making a seperate mod.
Documentation can be found in the wiki.
Bugs/Features
If you have any suggestions, or found any bugs, please fill out this google form.
currently working on adding in world drawing.
Features
- Draw text on the HUD
- Draw rectangles and gradient rectangles
- Render items
- Render textures
- Render custom shapes
- Animate all element properties
- Detect mouse hover and click events
- Control display duration and render layers
Installation
- Install Minescript.
- Place this addon in your
modsfolder. - Launch the game.
Example
from hud_renderer import *
add_text("Hello World",x=10,y=10,color=argb(255,255,255,255),shadow=True,display_duration=5)
Animations
All HUD elements can be animated using animation functions.
from hud_renderer import *
def move(text:TextObject):
text.x+=1
_id=add_text("I can MOVE!",x=10,y=10,color=Colors.WHITE,shadow=True,display_duration=5)
animate_text(_id,move)
Mouse Events
All objects can detect mouse hover and click events.
from minescript import echo
from hud_renderer import *
def hover(text:TextObject,mouse:MouseObject,exited:bool):
if (exited):
text.color=Colors.WHITE
else:
text.color=Colors.GREEN
def click(text:TextObject,mouse:MouseObject):
echo("Clicked!")
_id=add_text("Click me!",x=10,y=10,color=Colors.WHITE,shadow=True,display_duration=10)
add_mouse_callbacks_and_wait(_id,on_hover=hover,on_click=click)
Layer System
Elements are rendered in layers.
Elements with higher layer values render above elements with lower layers.
API Overview
A more detailed API can be found on the wiki.
Text
add_text(...)add_text_with_background(...)add_advanced_text(...)add_advanced_text_with_background(...)animate_text(...)animate_text_with_background(...)
Rectangles
add_rectangle(...)add_rectangle_from_corners(...)add_gradient_rectangle(...)add_stroked_rectangle(...)animate_rectangle(...)
Items
add_item(...)add_advanced_item(...)animate_item(...)
Textures
Note: Custom textures must be added by a resource pack in the
assets/minescripthud/textures/gui/sprites/folder.
add_texture(...)add_advanced_texture(...)animate_texture(...)
Shapes
add_shape(...)add_advanced_shape(...)animate_shape(...)add_line(...)add_multiline(...)add_triangle(...)add_quad(...)add_circle(...)add_ellipse(...)
Anti-Aliased Shapes (with smooth edges)
add_anti_aliased_shape(...)add_advanced_anti_aliased_shape(...)animate_anti_aliased_shape(...)add_line_with_thickness(...)add_anti_aliased_quad(...)add_anti_aliased_rectangle(...)add_anti_aliased_rectangle_with_round_corners(...)get_points_for_circle(...)add_anti_aliased_circle(...)get_points_for_ellipse(...)add_anti_aliased_ellipse(...)
Utility functions
argb(...)argb_to_int(...)alpha_from_int(...)add_async_mouse_callbacks(...)add_mouse_callbacks_and_wait(...)wait_until_removed(...)remove_element(...)clear()suppress_done_message()
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