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Minesweeper 3D
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Create 2D and 3D minesweeper games
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About this project
This is a datapack that allows you to create minesweeper games in your world. It is intended to be played in creative mode.
Basic setup
I expect you to already know how to install a datapack. Do that.
After that you need to create a game.
I recommend getting yourself a "field block" with this command:
/give @s command_block[block_entity_data={id:"command_block",auto:1b,Command:"function minesweeper:addfield"}]
Wherever you place this commandblock you will see it immediatly replaced with an ironblock. That means that a field has been added to the current game at that location.
Destroying the iron block will not remove the underlying field. To change that enable erasemode with /scoreboard players set .erasemode minesweeper_games 1
How to play
First ensure that erasemode is disabled.
Now destroy one of the ironblocks. You will notice that the entire field has been cleared. That is because you didn't spawn in any bombs. GG.
Now that you have read the commands page, reset the game and spawned in bombs you can do that again.
Now you will see one (if your first field was already adjacent to a bomb) or multiple fields with numbers. The numbers indicate the amount of adjacent bombs (diagonals included). You must reveal all fields except those that contain bombs. If you reveal a field with a bomb you will hear an explosion. You can consider that your loss. Or not. I can't force you.
You can not currently flag bombs, nor get an automatic win indication.
Settings
You can set settings with the command /scoreboard players set .<INSERT_SETTING_HERE> minesweeper_games <INSERT_VALUE_HERE>
Booleans must be set either to 0 for disabled or 1 for enabled. Other values result in undefined behaviour.
- current - specifies the id of the game that commands should operate on. Default: 0
- show - Bool: Show debug info. Default: 0
- displayzero - Bool: Show number of adjacent bombs for fields without any adjacent bombs. Default: 0
- erasemode - Bool: Delete all fields that are exposed to air (revealed). WARNING: can cause accedental deletion when used without care. Always run
/function minesweeper:resetbefore enabling. Default: 0 - autoreveal - Bool: Automatically reveal all adjacent fields of revealed fields without any adjacent bombs. Default: 1
Commands
/function minesweeper:addfield Adds a field to the current game at the current position.
/function minesweeper:newgame Fills all fields of the current game with iron blocks and removes the bombs from them.
/function minesweeper:reset Fills all fields of the current game with iron blocks.
/function minesweeper:addbomb {count:1} Add one bomb to the current game. Change the number to add more.
/function minesweeper:recount Recounts the amount of adjacent bombs for all fields worldwide.
/function minesweeper:clean Removes duplicate fields and counters worldwide.
Internal functions
These functions are internal and should not be used.
- minesweeper:load
- minesweeper:tick
- minesweeper:count
- minesweeper:resettile
- minesweeper:explode
- minesweeper:raycast - This thing is actually unused and does nothing at all.
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