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Minigame Shuffle
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Eleven shuffle-style party games in one command. Everyone races the same target on a timer, the difficulty climbs each round, and the last player standing wins.
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Runs entirely on the server. Also works in singleplayer.
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Minigame Shuffle
Eleven shuffle-style party minigames for Minecraft 26.2, plus mixed mode, bingo, teams and lives — all run from one command.
Pick a mode, hit start, and everyone gets the same target and five minutes to reach it. Miss it and you lose a life. Last player — or last team — standing wins.
The eleven minigames
| Mode | Your objective |
|---|---|
| Block Shuffle | Stand on the chosen block |
| Item Shuffle | Hold the chosen item in either hand |
| Mob Shuffle | Kill the chosen mob |
| Death Shuffle | Die the chosen way |
| Biome Shuffle | Be standing in the chosen biome |
| Crafting Shuffle | Craft the chosen item |
| Advancement Shuffle | Earn the chosen advancement |
| Structure Shuffle | Find the chosen structure and stand inside it |
| Effect Shuffle | Get the chosen potion effect |
| Place Shuffle | Place the chosen block |
| Break Shuffle | Break the chosen block |
Three ways to play
- One minigame —
/minigameshuffle blockand every round is Block Shuffle. - Mixed —
/minigameshuffle mixedrolls a different minigame every round, never the same one twice in a row. One round you're standing on andesite, the next you're dying to a cactus. - Bingo —
/minigameshuffle bingodeals one 5×5 card of items for the whole game. Get an item into your inventory to mark its square; first to complete a row, column or diagonal wins. If time runs out, most squares wins. Check your card any time with/minigameshuffle card.
It gets harder
Every minigame carries hand-built difficulty tiers, and the game climbs them as you go.
Block Shuffle opens on dirt and stone; a dozen rounds later it's asking for ancient debris
and budding amethyst. Biome Shuffle starts in the plains and ends in the deep dark.
Structure Shuffle starts with villages and ruined portals and ends with woodland mansions
and end cities. You control the pace with settings tierrounds.
Targets are checked against the running server before they're rolled, so you'll never be handed something that doesn't exist in your version or modpack. Advancement Shuffle goes one further and skips anything a player has already earned — no unwinnable rounds.
Your rules
- Round time per game —
/minigameshuffle start 10for 10-minute rounds, or/minigameshuffle start 10 30for 10:30. It applies to that game only; the saved time (5:00 by default) is back for the next one. Made for Structure Shuffle and bingo. - Lives — give everyone 1 to 10. Miss a round, lose a life; run out and you're switched to spectator.
- Grace rounds — nobody loses a life in the first round, so a slow start can't knock anyone out. Set as many as you like, or none.
- Teams —
/minigameshuffle teams auto 2splits everyone into coloured teams, or use teams you already made with/team. A team shares one target, one set of lives and one score, any member finishing counts for the whole team, and the first team done each round takes a bonus point. - Elimination off — nobody gets knocked out; just play for points.
Built for a party
- Everyone shares one target, so it's a race, not separate games
- Boss bar countdown that drains from green to yellow to red
- Action bar with your target,
Done!once you have it, orEliminatedonce you're out - Sidebar showing who's done ✔, who's still going and who's out ☠, with hearts for lives and a running points total
- Chat warnings at 60s, 30s, 10s, then a five-second countdown
- Nobody gets it? The round is a wash and everyone survives. The game can't wipe itself out
- Rounds end early once everyone's done, so nobody sits waiting on a dead timer
- Spectators are restored when the game ends — even players who were offline, the moment they rejoin
- Solo games keep going until you stop them, so you can try every mode out on your own
Commands
/mgs works as a shortcut for /minigameshuffle. Running games needs permission level 2;
status, card and help are open to everyone.
| Command | Effect |
|---|---|
/minigameshuffle <minigame> |
Select block, item, mob, death, biome, crafting, advancement, structure, effect, place or break |
/minigameshuffle mixed |
A random minigame every round |
/minigameshuffle bingo |
A 5×5 item card for the whole game |
/minigameshuffle start [minutes] [seconds] |
Start with everyone online; the time applies to this game only |
/minigameshuffle stop |
End the game and restore spectators |
/minigameshuffle skip |
End the current round immediately |
/minigameshuffle status |
Current mode, round, target and time left |
/minigameshuffle card |
Show your bingo card |
/minigameshuffle reload |
Re-read the config files |
/minigameshuffle teams auto <2-8> |
Split everyone into coloured teams |
/minigameshuffle teams clear |
Remove those teams |
/minigameshuffle teams on|off |
Play in your existing /team teams, or solo |
/minigameshuffle settings time <seconds> |
Saved round length — default 300 |
/minigameshuffle settings tierrounds <n> |
Rounds before difficulty rises — default 3 |
/minigameshuffle settings elimination <true|false> |
Knock players out — default true |
/minigameshuffle settings lives <1-10> |
Lives per player or team — default 1 |
/minigameshuffle settings grace <rounds> |
Rounds with no lives lost — default 1 |
Settings are saved, so they survive a restart.
Make it yours
Everything lives in config/minigameshuffle/: a settings.json, and one file per minigame
listing its targets tier by tier. Add, remove or reorder targets — modded ones too, written
as somemod:thing — then run /minigameshuffle reload. A typo or an id that doesn't exist
simply drops out of the pool instead of breaking a round.
Requirements
- Minecraft 26.2
- Fabric Loader 0.20.1+
- Fabric API
- Java 25
Server-side. Install it on your server and vanilla clients can join — the boss bar, sidebar, action bar and chat are all ordinary vanilla features. Works just as well in singleplayer or over LAN.
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