Community listing page, reviews may not be monitored by the author.
MinSpawn8
No reviews yet
NeoForge 1.21.1 mod: configurable minimum mob spawn distance and spawn-rate regions (hostile/non-hostile). | Mod NeoForge 1.21.1: distância mínima de spawn configurável e regiões com taxa de spawn (hostil/não-hostil).
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
MinSpawn8 - English
MinSpawn8 gives you fine control over natural mob spawning, with no datapacks needed: a configurable minimum spawn distance, a craftable region wand, per-region spawn rates, a mob whitelist for each region and a chest-style GUI to manage everything in game.
NeoForge 1.21.1 · Java 21 · required on both server and client · commands need operator level 2
Features
- Minimum spawn distance configurable at runtime, separately for hostile and non-hostile mobs (vanilla: 24 blocks, mod default: 8).
- Region Selection Feather: right-click two blocks to mark a square area, like WorldEdit or Flan.
- Spawn rate per region, split into hostile and non-hostile (100% = vanilla, 200% = double, 0% = none).
- Misc rate (new in 2.2): a third rate group that multiplies the iron golems villagers make, so iron farms can produce more (or fewer) golems inside a region.
- Compensation zone: a ring around the region, as wide as the region itself, gets the mirrored effect around 100%, so a boosted farm does not raise the global mob count.
- Mob list per region (new in 2.1): only the mobs you pick can spawn naturally inside the square, at any height.
- Strict mode (new in 2.1): also blocks spawn eggs, /summon, spawners and entities from other mods (for example corpse or maggot entities) that are not on the list.
- Chest-style GUI (new in 2.1): edit regions, rates, distances and mobs by clicking spawn eggs.
Iron golem farms (misc rate)
Villagers make iron golems on their own, outside natural spawning, so the hostile and non-hostile rates never touched iron farms. Each region now has a third rate, misc:
/minspawn8 region percent <id> misc <percent>- 100 = vanilla, 300 = 3 golems every time the villagers make one, 150 = 1 golem + 50% chance of a 2nd, 50 = half of the times no golem, 0 = none.
- The villager that makes the golem must be inside the square. The ring around the region gets the mirrored effect, like the other groups.
- Tested with 8 ready villagers: 0% gave 0 golems, 100% gave 1, 300% gave 3 and 500% gave 5. Villagers still need their usual conditions (slept recently, no golem nearby).
Chest GUI
Open it with /minspawn8 gui or shift + right-click with the feather. Only operators (level 2) can use it, and permissions are re-checked on every click.



Mobs that have no spawn egg in the game show up as a name tag with the mob name.
How to use
Craft the Spawn Selection Feather: a normal feather on top and two sticks below, like a shovel. You can also use /give @s minspawn8:spawn_feather.

- Right-click a block with the feather: point 1.
- Right-click another block: point 2, the region is created and its ID shows in chat.
- Tune it with the commands below or with the GUI.
Compensation zone
Besides the selected area, MinSpawn8 creates a ring around it with the same width and depth. The effect there is mirrored around 100%: a region at 150% (+50%) gives 50% around it, and a region at 50% gives 150% around it. The effect never goes below 0%.

Commands
/minspawn8 help- list all commands/minspawn8 gui- open the chest menu/minspawn8 distance- show the current minimum spawn distance/minspawn8 distance hostile <blocks>- set it for hostile mobs (0-128)/minspawn8 distance nonhostile <blocks>- set it for non-hostile mobs (0-128)/minspawn8 region list- list all regions/minspawn8 region percent <id>- show a region rates/minspawn8 region percent <id> hostile <percent>- hostile spawn rate (100 = vanilla)/minspawn8 region percent <id> nonhostile <percent>- non-hostile spawn rate/minspawn8 region percent <id> misc <percent>- iron golems made by villagers (100 = vanilla)/minspawn8 region remove <id>- delete a region/minspawn8 region mobs <id> [list]- show the allowed mobs (empty list = all mobs)/minspawn8 region mobs <id> add <mob>- allow a mob (with autocomplete)/minspawn8 region mobs <id> remove <mob>- remove a mob from the list/minspawn8 region mobs <id> clear- clear the list (all mobs spawn again)/minspawn8 region strict <id> [true|false]- strict mode on or off
Good to know
- The mob list filters spawns, it does not force a mob to appear: biome, light and block rules still apply.
- Without strict mode the list only affects natural spawns. With strict mode, any mob or modded entity not on the list is refused inside the square. Items, XP orbs, projectiles, vehicles, paintings, armor stands and players are never blocked, and entities already saved in the world are not removed.
- Settings are saved in
config/minspawn8.jsonand survive restarts. - Open source (MIT): github.com/iurycl/minspawn8.
MinSpawn8 - Português
MinSpawn8 dá controle total sobre o spawn natural de mobs, sem datapacks: distância mínima configurável, uma pena de seleção para marcar regiões, taxa de spawn por região, lista de mobs por região e um menu estilo baú para configurar tudo dentro do jogo.
NeoForge 1.21.1 · Java 21 · necessário no servidor e no cliente · comandos exigem operador nível 2
Recursos
- Distância mínima de spawn configurável em tempo real, separada para mobs hostis e não-hostis (vanilla: 24 blocos, padrão do mod: 8).
- Pena de Seleção de Região: clique com o direito em dois blocos para marcar um quadrado, como no WorldEdit ou Flan.
- Taxa de spawn por região, separada em hostis e não-hostis (100% = vanilla).
- Taxa misc (novo na 2.2): terceira taxa que multiplica os golems de ferro criados pelos aldeões, para farms de ferro produzirem mais (ou menos) dentro da região. Comando:
/minspawn8 region percent <id> misc <percentual>(100 = vanilla, 300 = 3 golems por vez, 0 = nenhum). - Zona de compensação: um anel ao redor, com a mesma largura da região, recebe o efeito espelhado em torno de 100%.
- Lista de mobs por região (novo na 2.1): só os mobs escolhidos nascem naturalmente dentro do quadrado, em qualquer altura.
- Modo estrito (novo na 2.1): também bloqueia ovos de spawn, /summon, spawners e entidades de outros mods (como corpses e maggots) que não estejam na lista.
- Menu GUI estilo baú (novo na 2.1): edite regiões, taxas, distâncias e mobs clicando em ovos de spawn.
Como usar
- Faça o craft da Pena de Seleção: pena normal em cima e dois gravetos embaixo (igual uma pá), ou use
/give @s minspawn8:spawn_feather. - Clique com o direito em um bloco (ponto 1) e em outro (ponto 2): a região é criada e o ID aparece no chat.
- Ajuste com os comandos acima ou com o menu:
/minspawn8 guiou shift + botão direito com a pena.
Observações
- A lista de mobs filtra o spawn, não força o mob a aparecer: bioma, luz e bloco do chão continuam valendo.
- Sem o modo estrito a lista afeta só o spawn natural. Com ele ligado (
/minspawn8 region strict <id> true) qualquer mob ou entidade de mod fora da lista é recusada dentro do quadrado. Lista vazia + estrito = nenhum mob. - Configurações salvas em
config/minspawn8.json. - Código aberto (MIT): github.com/iurycl/minspawn8.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Get it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources