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mirzozki's football+
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Real football in Minecraft: 3D physics ball, stadium, red/blue teams, timed matches with live scoreboard, penalties, charged distance shots, corners, throw-ins, fouls, AI goalkeepers with dives and goal kicks, goal cinematics, confetti and a golden trophy.
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Football Mod by mirza — version 2.0.3 | Available for Minecraft 1.20.1 and 26.3 (Fabric)
Football Mod turns your Minecraft world into a complete, playable football stadium. It is not just a ball item — it is a full match engine: a physics-driven 3D ball, two teams, a referee, AI goalkeepers, restarts, a live scoreboard, cinematics and a trophy ceremony. Everything is server-synced, so a whole lobby of friends can play a proper match together.
The Ball — Real 3D Physics The football is a true 3D entity with custom physics: it rolls on the grass, bounces off blocks, picks up friction and spin naturally, and never behaves like a flat dropped item. Kicking: left-click the ball to kick it in the direction you are looking. Kick power scales with how you strike it, so short passes and long balls feel different. Charged distance shot: hold your attack key to charge up, then release to unleash a long-range strike. While charging, a live HUD shows the shot power and the target distance in blocks, so you can dial in the perfect blast from midfield. Hand throw: get close and pick the ball up, then throw it back into play — perfect for throw-ins or goalkeeper-style distribution. Last-touch tracking: the mod always remembers who touched the ball last, so every goal is credited to the correct scorer by name. Teams & Match Engine Team system: join Red or Blue with a single command. Your team is synced to every player and shown on the HUD. Timed matches: start a match with a custom duration (for example /football match start 10 for ten minutes). The kick-off is announced to everyone with a referee whistle. Live scoreboard: a clean score bar sits at the top of the screen showing Red vs Blue, visible to every player for the whole match. Full-time whistle: when the clock runs out or the match is stopped, a long referee blast marks the end. The correct result — champion team or draw — is broadcast, the winners get their ceremony, and the score bar automatically disappears once the match is over. Clean state: match state fully resets when a match ends and when the server stops. No leftover scores, no stale scoreboard in a brand-new world. Goalkeepers — Real AI Keepers Each goal is guarded by an AI goalkeeper who patrols the goal line and constantly tracks the ball's position. Reading the shot: when a fast shot travels toward goal, the keeper calculates the ball's predicted path and dives toward the expected corner. Saves: if the ball connects with the keeper during a dive, the shot is saved. A dramatic save cinematic shows the moment from the broadcast camera. Goal kicks: when the attack sends the ball over the goal line, the defending keeper walks back to the ball himself, positions himself and launches the goal kick deep down the pitch — restarts happen automatically, the game never stalls. Keepers are invulnerable and cannot be knocked around, so they never break the flow of play. Rules, Restarts & Referee Goal-line detection: the instant the ball fully crosses the line inside the frame of the goal, the goal is announced — GOAL banner, scorer name and a cinematic top-down camera on the ball. Penalties: fouls inside the box award a penalty — a one-on-one strike against the keeper from the spot. Corners & throw-ins: when the ball leaves the pitch over the goal line off the defense, or over the touchline, the corresponding restart is awarded and the ball is put back in play at the right spot. Fouls: reckless challenges are whistled by the referee with an authentic whistle sound, and play is restarted correctly. Every restart keeps the ball, the players and the keepers in sync across the whole server. Cinematics & Broadcast Feel Goal cinematic: after every goal, a TV-style broadcast camera frames the ball and the net. Save cinematic: big goalkeeper saves get their own replay moment. Trophy cinematic: the champions get a dedicated ceremony camera. Manual control: /football cinematic goal|trophy|save replays any of these on demand — great for content creators. Trophy Ceremony & Celebrations When the final whistle confirms a winner, confetti rains over the pitch. The winning player is awarded a visible golden Champions Trophy item. During the lift celebration the champion raises the trophy with both hands in the air while the camera frames the moment. Draws are handled gracefully — the match simply ends level with no ceremony, as it should. Commands Command What it does /football team red Join the Red team /football team blue Join the Blue team /football team leave Leave your team /football match start <minutes> Start a timed match /football match stop End the match immediately /football score Show the current score /football cinematic goal|trophy|save Replay a cinematic Easy Setup Works out of the box: the pitch area is detected automatically when the mod is installed on the server (or in singleplayer). No configuration files to edit, no resource packs to enable — drop the jar in your mods folder and play. Requires Fabric Loader and Fabric API. Both builds — 1.20.1 and 26.3 — share the same feature set, so you can run the same matches on either version. For Server Owners & Map Makers All match state lives on the server and is broadcast to clients: scores, timer, team assignments, restarts and cinematics. The mod is built to coexist with your world — the stadium can be any build you like, the mod supplies the football layer on top of it. Have fun — and may the best team lift the trophy!
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