Tall Lands
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Makes Minecraft's terrain "tall". Something like the farlands.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Tall Lands
NOTE: make sure you explicitly pick which version you download, especially if you downloaded one and it doesn't seem to be doing anything; 1.faraway.0 is FARAWAY tall lands.
a Mixin Subproject
compatible with basically everything, and affects all data packs and basically all mods.
(unless the other mod writes its own world generator noise sampler)
I recommend using this as part of a modpack if said modpack is boring by itself.
Part of Minecraft's world generation sampling code involves dividing a number by 128 before returning it. All I did was removed this divisor, and the results are very cool. It almost turns Minecraft into a completely different challenge.
This mod shouldn't necessarily require a beefier CPU, but I haven't tested. It seems to generate terrain at the same speed, though.









I didn't test the nether previously, but apparently it's also affected...

(yes, the nether roof has holes now.)



The End (spoiler?)
the End is very cool as well...

...but also a bit broken.

It is fully possible (in theory) to beat the game with this mod.
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