Mod
Mob Block Breaking
No reviews yet
This mod allows you to let any mob you'd like, break any block you'd like.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
This mod lets you allow any mob you'd like to break any block you'd like.
The way this mod works is by allowing the player to configure a mob with an ID preceding it, as an example, if you wanted to use a vanilla mob you would put "minecraft:zombie", you can also configure the blocks they are capable of breaking, alongside enabling or disabling drops.
Default Config & Explanation Below
Spoiler
["General Settings"]
#Enable or disable the mod entirely.
enabled = true
#Should blocks drop items when broken by entities? (true/false)
dropItems = true
#List of Entities that can break blocks (e.g., 'minecraft:zombie')
allowedEntities = ["minecraft:zombie", "minecraft:skeleton"]
#List of Blocks that can be broken (e.g., 'minecraft:oak_log')
allowedBlocks = ["minecraft:oak_log", "minecraft:oak_leaves"]
#If true, mobs will ignore blocks on the ALLOWED_BLOCKS list in their path and attempt to walk through them. If false, mobs will try to path around the blocks.
pathingOverrideEnabled = true
By default the mobs will try to force their way through blocks they are capable of breaking, instead of finding their way around. To change this, you can change "pathingOverrideEnabled" to false.
If you have performance concerns regarding items, you can disable their dropping by changing "dropItems" to true.
If you want to change the mob, you can replace & add more mobs.
For example, say you want to make it so villagers can break down their doors, you would add "minecraft:villager" in the allowedEntities section, and add "minecraft:oak_door" (or any other type of door, depending on the village) in the allowedBlocks section.
Made for use with my modpack, which will be releasing soon.
You're allowed to use it in any modpack, no credit needed.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources