Jodek's Mob Heads

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Jodek's Mob Heads

By Jodek

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Mobs can drop their head when killed by a player, easy drop rate config, drop messages, advancement collection and more

No Theme
Adventure/Exploration
Cosmetics
QoL & Tweaks
Mod Loaders
Datapack
Forge
NeoForge
Fabric
Quilt
Minecraft
26.2

Community voices

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Available Platforms

Compatibility

Supported Environments

Where It Runs
Server Only

Runs entirely on the server. Also works in singleplayer.

Client and Server

Must be installed on both the client and the server.

Unknown

The author has not specified where this runs.

Varies by version.

About

Project Details

Type
Mod
License
MIT License
Latest Version
Mob-Heads v5.1.1

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Identifiers

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CurseForge ID
Modrinth ID

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About

Description

minecraft datapack mob heads mod baby mobs minecraft mob heads

jodeks discord - discord badge - pixel badge - pixel discord badge - jodeks datapacks - datapacks discord   datapacks jodek youtube   armor stand arms minecraft datapack github issues   jodeks datapacks kofi - jodek kofi - minecraft datapack kofi donation   github sponsor jodek donation datapacks minecraft

Features

1. 500+ unique heads --> every mob, baby and variant in the game

2. Custom note block sounds for all heads

3. Advancement collection to track your progress

4. Chat notifications when a head drops

5. Fully translated with my Jodeks translations Resourecpack (German, French, Spanish, Japan, Chinese, Russian)

Config

Run ingame:

/trigger mob_heads.config
  • Choose between player kill or charged creeper drops
  • Adjust drop rates
  • Change drop messages

If you want to give yourself a head:

/trigger get_mob_head

Looting does not affect drop rates

Default drop rates

# Mob Drop Rate
1 Allay 5%
2 Armadillo 5%
3 Axolotl 5%
4 Blue Axolotl 10%
5 Bat 5%
6 Bee 5%
7 Blaze 3%
8 Bogged 5%
9 Breeze 5%
10 Camel 5%
11 Camel Husk 7%
12 Cat 5%
13 Cave Spider 3%
14 Chicken 2%
15 Cod 2%
16 Copper Golem 3%
17 Cow 2%
18 Creaking 5%
19 Creeper 2%
20 Charged Creeper 10%
21 Dolphin 5%
22 Donkey 5%
23 Drowned 2%
24 Elder Guardian 15%
25 Ender Dragon 20%
26 Enderman 2%
27 Endermite 5%
28 Evoker 5%
29 Fox 5%
30 Frog 5%
31 Ghast 3%
32 Glow Squid 5%
33 Goat 5%
34 Guardian 2%
35 Happy Ghast 5%
36 Hoglin 3%
37 Horse 5%
38 Husk 3%
39 Illusioner 5%
40 Iron Golem 3%
41 Llama 5%
42 Magma Cube 5%
43 Mooshroom 5%
44 Brown Mooshroom 10%
45 Mule 5%
46 Nautilus 5%
47 Ozelot 5%
48 Normal & Weak Panda 5%
49 Lazy, Brown, Playful, Aggressive, Worried Panda 10%
50 Parched 5%
51 Parrot 5%
52 Phantom 3%
53 Pig 2%
54 Pilgin Brute 10%
55 Piglin 3%
56 Pillager 2%
57 Polar Bear 5%
58 Pufferfish 5%
59 Rabbit 5%
60 Ravager 5%
61 Salmon 3%
62 Sheep 2%
63 Shulker 5%
64 Silverfish 2%
65 Skeleton Horse 10%
66 Skeleton 2%
67 Slime 2%
68 Sniffer 5%
69 Snow Golem 2%
70 Spider 2%
71 Squid 3%
72 Stray 3%
73 Strider 5%
74 Tadpole 5%
75 Trader Llama 3%
76 Tropical Fish 5%
77 Turtle 5%
78 Vex 5%
79 Villager 5%
80 Vindicator 3%
81 Wandering Trader 5%
82 Warden 15%
83 Witch 2%
84 Wither 20%
85 Special Wither Skull 5%
86 Wolf 5%
87 Zoglin 5%
88 Zombie Horse 5%
89 Zombie Nautilus 5%
90 Zombie Villager 7%
91 Zombie 2%
92 Zombified Piglin 2%

minecraft datapack mob heads mod baby mobs minecraft mob heads

jodeks discord - discord badge - pixel badge - pixel discord badge - jodeks datapacks - datapacks discord   datapacks jodek youtube   armor stand arms minecraft datapack github issues   jodeks datapacks kofi - jodek kofi - minecraft datapack kofi donation   github sponsor jodek donation datapacks minecraft


github translations jodek

Features

1. 500+ unique heads --> every mob, baby and variant in the game

2. Custom note block sounds for all heads

3. Advancement collection to track your progress

4. Chat notifications when a head drops

5. Fully translated with my Jodeks translations Resourecpack (German, French, Spanish, Japan, Chinese, Russian)

mob heads full head gallary

Config

Run ingame:

/trigger mob_heads.config
  • Choose between player kill or charged creeper drops
  • Adjust drop rates
  • Change drop messages

If you want to give yourself a head:

/trigger get_mob_head

Looting does not affect drop rates

Latest Update

Default drop rates

# Mob Drop Rate
1 Allay 5%
2 Armadillo 5%
3 Axolotl 5%
4 Blue Axolotl 10%
5 Bat 5%
6 Bee 5%
7 Blaze 3%
8 Bogged 5%
9 Breeze 5%
10 Camel 5%
11 Camel Husk 7%
12 Cat 5%
13 Cave Spider 3%
14 Chicken 2%
15 Cod 2%
16 Copper Golem 3%
17 Cow 2%
18 Creaking 5%
19 Creeper 2%
20 Charged Creeper 10%
21 Dolphin 5%
22 Donkey 5%
23 Drowned 2%
24 Elder Guardian 15%
25 Ender Dragon 20%
26 Enderman 2%
27 Endermite 5%
28 Evoker 5%
29 Fox 5%
30 Frog 5%
31 Ghast 3%
32 Glow Squid 5%
33 Goat 5%
34 Guardian 2%
35 Happy Ghast 5%
36 Hoglin 3%
37 Horse 5%
38 Husk 3%
39 Illusioner 5%
40 Iron Golem 3%
41 Llama 5%
42 Magma Cube 5%
43 Mooshroom 5%
44 Brown Mooshroom 10%
45 Mule 5%
46 Nautilus 5%
47 Ozelot 5%
48 Normal & Weak Panda 5%
49 Lazy, Brown, Playful, Aggressive, Worried Panda 10%
50 Parched 5%
51 Parrot 5%
52 Phantom 3%
53 Pig 2%
54 Pilgin Brute 10%
55 Piglin 3%
56 Pillager 2%
57 Polar Bear 5%
58 Pufferfish 5%
59 Rabbit 5%
60 Ravager 5%
61 Salmon 3%
62 Sheep 2%
63 Shulker 5%
64 Silverfish 2%
65 Skeleton Horse 10%
66 Skeleton 2%
67 Slime 2%
68 Sniffer 5%
69 Snow Golem 2%
70 Spider 2%
71 Squid 3%
72 Stray 3%
73 Strider 5%
73.5 Sulfur Cube 5%
74 Tadpole 5%
75 Trader Llama 3%
76 Tropical Fish 5%
77 Turtle 5%
78 Vex 5%
79 Villager 5%
80 Vindicator 3%
81 Wandering Trader 5%
82 Warden 15%
83 Witch 2%
84 Wither 20%
85 Special Wither Skull 5%
86 Wolf 5%
87 Zoglin 5%
88 Zombie Horse 5%
89 Zombie Nautilus 5%
90 Zombie Villager 7%
91 Zombie 2%
92 Zombified Piglin 2%

Config [1.21.5 and below] To change drop rates, rarities and drop messages

make sure to unzip the datapack before

Head to: MobHeads/data/mobheads/function/config

and then edit the specific file (drop _rates.mcfunction , rarity.mcfunction , drop_messages.mcfunction)

don't forget to save the file and run /reload afterwards

For anything pre (before) 1.21

Drop chances for 1.20.4 and 1.20.5-6

You can use Ctrl + F to search

Common = 0.02 = 2%

  • Chicken (1.21.5+: temperate, warm, cold)
  • Cow (1.21.5+: temperate, warm, cold)
  • Cave Spider
  • Creeper
  • Pig (1.21.5+: temperate, warm, cold)
  • Sheep (different heads for all colors)
  • Skeleton
  • Spider
  • Zombie
  • Snow Golem
  • Iron Golem

Rare = 0.1 = 10 %

  • Bat
  • Bee
  • Blaze
  • Bogged
  • Cod
  • Donkey
  • Drowned
  • Enderman
  • Evoker
  • Frog (variants: cold, temperate, warm)
  • Glow Squid
  • Guardian
  • Hoglin
  • Horse (variants: white, creamy, chestnut, brown, black, gray, dark_brown)
  • Husk
  • Llama (variants: white, creamy, gray, bronw)
  • Magma Cube
  • Mooshroom (variants: red, brown)
  • Mule
  • Phantom
  • Piglin
  • Pillager
  • Pufferfish
  • Salmon
  • Slime
  • Squid
  • Tropical Fish
  • Villager (snow, savanna, plains, desert, jungle, taiga)
  • Witch
  • Wolf (woods, spotted, striped, snowy, rusty, pale, chestnut, black, ashen)

Epic 0.2 = 20 %

  • Armadillo
  • Allay
  • Axolotl (variants: pink, wild, gold, cyan, blue)
  • Breeze (1.20.5)
  • Camel
  • Cat (variants: all black, black, british shorthair, calico, jellie, persian, ragdoll, red, siamese, tabby, white)
  • Dolphin
  • Elder Guardian
  • Endermite
  • Fox (variants: red, snow)
  • Ghast
  • Goat
  • Illusioner (not in game)
  • Ocelot
  • Parrot (variants: red, blue, cyan, gray, green)
  • Piglin Brute
  • Polar Bear
  • Rabbit (variants: brown, white, gold, salt, black, white splotched, evil)
  • Ravager
  • Shulker
  • Silverfish
  • Skeleton Horse
  • Stray
  • Strider
  • Trader Llama (variants: white, creamy, gray, bronw)
  • Turtle
  • Vex
  • Vindicator
  • Wandering Trader
  • Zoglin
  • Zombie Horse
  • Zombie Villager
  • Zombified Piglin

Legendary 0.3 = 30%

  • Sniffer
  • Warden
  • Panda (variants: normal, lazy, worried, playful, weak, aggressive)

Mythic 0.5 = 50%

  • Enderdragon
  • Wither
  • Brown Panda

In the datapack, you can edit these chances by changing the value in:

data/minecraft/loot_tables/entities/entity.json

in there, look for "conditions" and the condition "random_chance" and change the "chance" to the value in % you want the head to drop

Info

Bug Fix for when you place down the heads, destroy them, and pick them up again:

Keep Head Names Mod

This bug is fixed in 1.20.5

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~360,000
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Modrinth
~340,000
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