Jodek's Mob Heads

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Jodek's Mob Heads

By JodekOwner

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Mobs can drop their head when killed by a player, easy drop rate config, drop messages, advancement collection and more

Minecraft
26.3 26.2

About

Description

minecraft datapack mob heads mod baby mobs minecraft mob heads jodeks discord - discord badge - pixel badge - pixel discord badge - jodeks datapacks - datapacks discord   datapacks jodek youtube   mob heads datapack issues   jodeks datapacks kofi - jodek kofi - minecraft datapack kofi donation jodeks library - 5555ff lib is required   Watch the trailer
github translations jodek

Features

1. 500+ unique heads --> every mob, baby and variant in the game 2. Custom note block sounds for all heads 3. Advancement collection to track your progress 4. Chat notifications when a head drops 5. Fully translated with my Jodeks translations Resourecpack (German, French, Spanish, Japan, Chinese, Russian)

Config

Run ingame:
/trigger mob_heads.config
  • Choose between player kill or charged creeper drops
  • Adjust drop rates
  • Change drop messages
If you want to give yourself a head:
/trigger get_mob_head
Looting does not affect drop rates

Latest Update

Available at: https://modrinth.com/datapack/mob-heads-tropical-fish

Default drop rates

# Mob Drop Rate
1 Allay 5%
2 Armadillo 5%
3 Axolotl 5%
4 Blue Axolotl 10%
5 Bat 5%
6 Bee 5%
7 Blaze 3%
8 Bogged 5%
9 Breeze 5%
10 Camel 5%
11 Camel Husk 7%
12 Cat 5%
13 Cave Spider 3%
14 Chicken 2%
15 Cod 2%
16 Copper Golem 3%
17 Cow 2%
18 Creaking 5%
19 Creeper 2%
20 Charged Creeper 10%
21 Dolphin 5%
22 Donkey 5%
23 Drowned 2%
24 Elder Guardian 15%
25 Ender Dragon 20%
26 Enderman 2%
27 Endermite 5%
28 Evoker 5%
29 Fox 5%
30 Frog 5%
31 Ghast 3%
32 Glow Squid 5%
33 Goat 5%
34 Guardian 2%
35 Happy Ghast 5%
36 Hoglin 3%
37 Horse 5%
38 Husk 3%
39 Illusioner 5%
40 Iron Golem 3%
41 Llama 5%
42 Magma Cube 5%
43 Mooshroom 5%
44 Brown Mooshroom 10%
45 Mule 5%
46 Nautilus 5%
47 Ozelot 5%
48 Normal & Weak Panda 5%
49 Lazy, Brown, Playful, Aggressive, Worried Panda 10%
50 Parched 5%
51 Parrot 5%
52 Phantom 3%
53 Pig 2%
54 Pilgin Brute 10%
55 Piglin 3%
56 Pillager 2%
57 Polar Bear 5%
58 Pufferfish 5%
59 Rabbit 5%
60 Ravager 5%
61 Salmon 3%
62 Sheep 2%
63 Shulker 5%
64 Silverfish 2%
65 Skeleton Horse 10%
66 Skeleton 2%
67 Slime 2%
68 Sniffer 5%
69 Snow Golem 2%
70 Spider 2%
71 Squid 3%
72 Stray 3%
73 Strider 5%
73.5 Sulfur Cube 5%
74 Tadpole 5%
75 Trader Llama 3%
76 Tropical Fish 5%
77 Turtle 5%
78 Vex 5%
79 Villager 5%
80 Vindicator 3%
81 Wandering Trader 5%
82 Warden 15%
83 Witch 2%
84 Wither 20%
85 Special Wither Skull 5%
86 Wolf 5%
87 Zoglin 5%
88 Zombie Horse 5%
89 Zombie Nautilus 5%
90 Zombie Villager 7%
91 Zombie 2%
92 Zombified Piglin 2%

Config [1.21.5 and below] To change drop rates, rarities and drop messages

make sure to unzip the datapack before Head to: MobHeads/data/mobheads/function/config and then edit the specific file (drop _rates.mcfunction , rarity.mcfunction , drop_messages.mcfunction) don't forget to save the file and run /reload afterwards

For anything pre (before) 1.21

<details> <summary>Drop chances for 1.20.4 and 1.20.5-6</summary> You can use <kbd>Ctrl</kbd> + <kbd>F</kbd> to search

Common = 0.02 = 2%

  • Chicken (1.21.5+: temperate, warm, cold)
  • Cow (1.21.5+: temperate, warm, cold)
  • Cave Spider
  • Creeper
  • Pig (1.21.5+: temperate, warm, cold)
  • Sheep (different heads for all colors)
  • Skeleton
  • Spider
  • Zombie
  • Snow Golem
  • Iron Golem

Rare = 0.1 = 10 %

  • Bat
  • Bee
  • Blaze
  • Bogged
  • Cod
  • Donkey
  • Drowned
  • Enderman
  • Evoker
  • Frog (variants: cold, temperate, warm)
  • Glow Squid
  • Guardian
  • Hoglin
  • Horse (variants: white, creamy, chestnut, brown, black, gray, dark_brown)
  • Husk
  • Llama (variants: white, creamy, gray, bronw)
  • Magma Cube
  • Mooshroom (variants: red, brown)
  • Mule
  • Phantom
  • Piglin
  • Pillager
  • Pufferfish
  • Salmon
  • Slime
  • Squid
  • Tropical Fish
  • Villager (snow, savanna, plains, desert, jungle, taiga)
  • Witch
  • Wolf (woods, spotted, striped, snowy, rusty, pale, chestnut, black, ashen)

Epic 0.2 = 20 %

  • Armadillo
  • Allay
  • Axolotl (variants: pink, wild, gold, cyan, blue)
  • Breeze (1.20.5)
  • Camel
  • Cat (variants: all black, black, british shorthair, calico, jellie, persian, ragdoll, red, siamese, tabby, white)
  • Dolphin
  • Elder Guardian
  • Endermite
  • Fox (variants: red, snow)
  • Ghast
  • Goat
  • Illusioner (not in game)
  • Ocelot
  • Parrot (variants: red, blue, cyan, gray, green)
  • Piglin Brute
  • Polar Bear
  • Rabbit (variants: brown, white, gold, salt, black, white splotched, evil)
  • Ravager
  • Shulker
  • Silverfish
  • Skeleton Horse
  • Stray
  • Strider
  • Trader Llama (variants: white, creamy, gray, bronw)
  • Turtle
  • Vex
  • Vindicator
  • Wandering Trader
  • Zoglin
  • Zombie Horse
  • Zombie Villager
  • Zombified Piglin

Legendary 0.3 = 30%

  • Sniffer
  • Warden
  • Panda (variants: normal, lazy, worried, playful, weak, aggressive)

Mythic 0.5 = 50%

  • Enderdragon
  • Wither
  • Brown Panda
</details> ## In the datapack, you can edit these chances by changing the value in:
data/minecraft/loot_tables/entities/entity.json
in there, look for "conditions" and the condition "random_chance" and change the "chance" to the value in % you want the head to drop # <picture> <source media="(prefers-color-scheme: light)" srcset="" rel="noopener nofollow" target="_blank">https://raw.githubusercontent.com/Mqxx/GitHub-Markdown/main/blockquotes/badge/light-theme/info.svg&quot;&gt; Info </picture>

Bug Fix for when you place down the heads, destroy them, and pick them up again:

Keep Head Names Mod This bug is fixed in 1.20.5

minecraft datapack mob heads mod baby mobs minecraft mob heads

jodeks discord - discord badge - pixel badge - pixel discord badge - jodeks datapacks - datapacks discord   datapacks jodek youtube   mob heads datapack issues   jodeks datapacks kofi - jodek kofi - minecraft datapack kofi donation

jodeks library - 5555ff lib is required  

Watch the trailer


github translations jodek

Features

1. 500+ unique heads --> every mob, baby and variant in the game

2. Custom note block sounds for all heads

3. Advancement collection to track your progress

4. Chat notifications when a head drops

5. Fully translated with my Jodeks translations Resourecpack (German, French, Spanish, Japan, Chinese, Russian)

mob heads full head gallary

Config

Run ingame:

/trigger mob_heads.config
  • Choose between player kill or charged creeper drops
  • Adjust drop rates
  • Change drop messages

If you want to give yourself a head:

/trigger get_mob_head

Looting does not affect drop rates

Latest Update

Available at: https://modrinth.com/datapack/mob-heads-tropical-fish

Default drop rates

# Mob Drop Rate
1 Allay 5%
2 Armadillo 5%
3 Axolotl 5%
4 Blue Axolotl 10%
5 Bat 5%
6 Bee 5%
7 Blaze 3%
8 Bogged 5%
9 Breeze 5%
10 Camel 5%
11 Camel Husk 7%
12 Cat 5%
13 Cave Spider 3%
14 Chicken 2%
15 Cod 2%
16 Copper Golem 3%
17 Cow 2%
18 Creaking 5%
19 Creeper 2%
20 Charged Creeper 10%
21 Dolphin 5%
22 Donkey 5%
23 Drowned 2%
24 Elder Guardian 15%
25 Ender Dragon 20%
26 Enderman 2%
27 Endermite 5%
28 Evoker 5%
29 Fox 5%
30 Frog 5%
31 Ghast 3%
32 Glow Squid 5%
33 Goat 5%
34 Guardian 2%
35 Happy Ghast 5%
36 Hoglin 3%
37 Horse 5%
38 Husk 3%
39 Illusioner 5%
40 Iron Golem 3%
41 Llama 5%
42 Magma Cube 5%
43 Mooshroom 5%
44 Brown Mooshroom 10%
45 Mule 5%
46 Nautilus 5%
47 Ozelot 5%
48 Normal & Weak Panda 5%
49 Lazy, Brown, Playful, Aggressive, Worried Panda 10%
50 Parched 5%
51 Parrot 5%
52 Phantom 3%
53 Pig 2%
54 Pilgin Brute 10%
55 Piglin 3%
56 Pillager 2%
57 Polar Bear 5%
58 Pufferfish 5%
59 Rabbit 5%
60 Ravager 5%
61 Salmon 3%
62 Sheep 2%
63 Shulker 5%
64 Silverfish 2%
65 Skeleton Horse 10%
66 Skeleton 2%
67 Slime 2%
68 Sniffer 5%
69 Snow Golem 2%
70 Spider 2%
71 Squid 3%
72 Stray 3%
73 Strider 5%
73.5 Sulfur Cube 5%
74 Tadpole 5%
75 Trader Llama 3%
76 Tropical Fish 5%
77 Turtle 5%
78 Vex 5%
79 Villager 5%
80 Vindicator 3%
81 Wandering Trader 5%
82 Warden 15%
83 Witch 2%
84 Wither 20%
85 Special Wither Skull 5%
86 Wolf 5%
87 Zoglin 5%
88 Zombie Horse 5%
89 Zombie Nautilus 5%
90 Zombie Villager 7%
91 Zombie 2%
92 Zombified Piglin 2%

Config [1.21.5 and below] To change drop rates, rarities and drop messages

make sure to unzip the datapack before

Head to: MobHeads/data/mobheads/function/config

and then edit the specific file (drop _rates.mcfunction , rarity.mcfunction , drop_messages.mcfunction)

don't forget to save the file and run /reload afterwards

For anything pre (before) 1.21

Drop chances for 1.20.4 and 1.20.5-6

You can use Ctrl + F to search

Common = 0.02 = 2%

  • Chicken (1.21.5+: temperate, warm, cold)
  • Cow (1.21.5+: temperate, warm, cold)
  • Cave Spider
  • Creeper
  • Pig (1.21.5+: temperate, warm, cold)
  • Sheep (different heads for all colors)
  • Skeleton
  • Spider
  • Zombie
  • Snow Golem
  • Iron Golem

Rare = 0.1 = 10 %

  • Bat
  • Bee
  • Blaze
  • Bogged
  • Cod
  • Donkey
  • Drowned
  • Enderman
  • Evoker
  • Frog (variants: cold, temperate, warm)
  • Glow Squid
  • Guardian
  • Hoglin
  • Horse (variants: white, creamy, chestnut, brown, black, gray, dark_brown)
  • Husk
  • Llama (variants: white, creamy, gray, bronw)
  • Magma Cube
  • Mooshroom (variants: red, brown)
  • Mule
  • Phantom
  • Piglin
  • Pillager
  • Pufferfish
  • Salmon
  • Slime
  • Squid
  • Tropical Fish
  • Villager (snow, savanna, plains, desert, jungle, taiga)
  • Witch
  • Wolf (woods, spotted, striped, snowy, rusty, pale, chestnut, black, ashen)

Epic 0.2 = 20 %

  • Armadillo
  • Allay
  • Axolotl (variants: pink, wild, gold, cyan, blue)
  • Breeze (1.20.5)
  • Camel
  • Cat (variants: all black, black, british shorthair, calico, jellie, persian, ragdoll, red, siamese, tabby, white)
  • Dolphin
  • Elder Guardian
  • Endermite
  • Fox (variants: red, snow)
  • Ghast
  • Goat
  • Illusioner (not in game)
  • Ocelot
  • Parrot (variants: red, blue, cyan, gray, green)
  • Piglin Brute
  • Polar Bear
  • Rabbit (variants: brown, white, gold, salt, black, white splotched, evil)
  • Ravager
  • Shulker
  • Silverfish
  • Skeleton Horse
  • Stray
  • Strider
  • Trader Llama (variants: white, creamy, gray, bronw)
  • Turtle
  • Vex
  • Vindicator
  • Wandering Trader
  • Zoglin
  • Zombie Horse
  • Zombie Villager
  • Zombified Piglin

Legendary 0.3 = 30%

  • Sniffer
  • Warden
  • Panda (variants: normal, lazy, worried, playful, weak, aggressive)

Mythic 0.5 = 50%

  • Enderdragon
  • Wither
  • Brown Panda

In the datapack, you can edit these chances by changing the value in:

data/minecraft/loot_tables/entities/entity.json

in there, look for "conditions" and the condition "random_chance" and change the "chance" to the value in % you want the head to drop

Info

Bug Fix for when you place down the heads, destroy them, and pick them up again:

Keep Head Names Mod

This bug is fixed in 1.20.5