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Mob Protect
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A customisable mod designed to protect the mobs in your world.
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Works on the client or the server alone, but does more when on both.
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Mob Protect
Mob protect is the saviour of your dogs, cats and villagers!

Simply enable or disable each mob within the configuration menu and voila! Any disabled mobs will be immune from your attacks, allowing you to play Minecraft without the fear of accidentally hitting your precious dogs or cats. Or you can disable villagers and not have to worry about hitting your villagers and making them mad at you, or just game ending them in one hit with that netherite axe.

This mod behaves differently in different environments:
Local Single Player
- Blocks direct attacks
- Blocks sweeping edge damage
- TNT
- Lava
- Fire
- Cactus
- Arrows
- Any any other environmental damage.
Dedicated Fabric Servers with the mod
- Blocks direct attacks
- Blocks sweeping edge damage
- TNT ignited by the player
- Arrows fired by the player
-
Snowballs fired by the player
-
Mobs are protected from all damage (Like Local Single Player) if they are protected on the server config file but are only protected from Player Caused damage if they are only protected by a player.
- An example would be if a player lights some TNT and it blows up a mob they have protected, it will take no damage.
- But if lightning struck some TNT which then lit and blew up a mob they have protected, it will take damage since it has no connection to the player who wants it protected.
- If that mob was protected in the server config, it would not take damage in either scenario.
Vanilla Servers
- Blocks direct attacks
- Blocks sweeping edge attacks entirely if they will harm a protected mob.
Pets also have protections!
- If you take the scenario shown in the Dedicated Server section but applied it to a player's tamed wolf, it would behave differently.
- The wolf would not take damage from the lightning TNT since it knows the wolf is tamed to a person.
The list will be shortened with future updates.
Will I port to X version?
Maybe, no promises.
Will I make a forge version?
No
Mob Protect
Mob protect is the saviour of your dogs, cats and villagers!

Simply enable or disable each mob within the configuration menu and voila! Any disabled mobs will be immune from your attacks, allowing you to play Minecraft without the fear of accidentally hitting your precious dogs or cats. Or you can disable villagers and not have to worry about hitting your villagers and making them mad at you, or just game ending them in one hit with that netherite axe.

This mod behaves differently in different environments:
Local Single Player
- Blocks direct attacks
- Blocks sweeping edge damage
- TNT
- Lava
- Fire
- Cactus
- Arrows
- Any any other environmental damage.
Dedicated Fabric Servers with the mod
-
Blocks direct attacks
-
Blocks sweeping edge damage
-
TNT ignited by the player
-
Arrows fired by the player
-
Snowballs fired by the player
-
Mobs are protected from all damage (Like Local Single Player) if they are protected on the server config file but are only protected from Player Caused damage if they are only protected by a player.
- An example would be if a player lights some TNT and it blows up a mob they have protected, it will take no damage.
- But if lightning struck some TNT which then lit and blew up a mob they have protected, it will take damage since it has no connection to the player who wants it protected.
- If that mob was protected in the server config, it would not take damage in either scenario.
Vanilla Servers
- Blocks direct attacks
- Blocks sweeping edge attacks entirely if they will harm a protected mob.
Pets also have protections!
- If you take the scenario shown in the Dedicated Server section but applied it to a player's tamed wolf, it would behave differently.
- The wolf would not take damage from the lightning TNT since it knows the wolf is tamed to a person.
The list will be shortened with future updates.
Will I port to X version?
Maybe, no promises.
Will I make a forge version?
No
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