Mob Spider Climb

Quick rating

Community listing page, reviews here may not be monitored by the author.

Mob Spider Climb

No reviews yet

Give mobs the ability to climb walls like spiders!

No Theme
Survival
Hostile Mobs
Peaceful & Neutral Mobs
Mod Loaders
Forge
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
MIT License
Latest Version
mobspiderclimb-forge-1.21.1-1.1.jar

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Mob Spider Climb


Gives any mob (that has ground based navigation, like zombies) the ability to climb walls like spiders! Pairs well with mods that add mob block breaking behavior, like Improved Mobs, and mods that add block physics, like Simple Block Physics, to create a truly intense defensive experience where you can't get away from the mobs!

Note that the pathing AI is quite literally the same as that of the spider, so it is often... unelegant, at times. Future updates may address this!

Configuration

climbingMobsAllowList: A list of mobs (hostile, passive, you name it) to allow to use climbing behavior.

  • Only actually works with mobs that natively use the default ground navigation AI, which thankfully is most mobs, but flying mobs like phantoms, swimming mobs like guardians, and bouncing mobs like slimes won't be affected if added.
  • Modded mobs may work as well, just be sure to use lead with the mod namespace! I.e. "modname:mobname", like you would use if you created it with the 'summon' command. If it doesn't work, it's likely that the mob doesn't use the ground navigation AI.
  • If you notice your config resetting to default, that probably means you've given it invalid mob names. Double check spelling, and ensure you that "modname:mobname" also works with the summon command!

climbingTag: NBTTag required for mob to use climbing behavior. Leave as empty double quotes (default) to not require a tag. For example, a value of "canClimb" would mean that only mobs with the "canClimb" nbt tag could climb, such as those summoned with the command...
/summon minecraft:zombie ~ ~ ~ {Tags: ["canClimb"]}


useAllowlistAsBanlist: Uses the allowlist as a banlist, attempting to add climbing behavior to all mobs EXCEPT those listed in climbingMobsAllowlist.

Mob Spider Climb

Gives any mob (that has ground based navigation, like zombies) the ability to climb walls like spiders! Pairs well with mods that add mob block breaking behavior, like Improved Mobs, and mods that add block physics, like Simple Block Physics, to create a truly intense defensive experience where you can't get away from the mobs!

Note that the pathing AI is quite literally the same as that of the spider, so it is often... unelegant, at times. Future updates may address this!

Configuration

climbingMobsAllowList: A list of mobs (hostile, passive, you name it) to allow to use climbing behavior.

  • Only actually works with mobs that natively use the default ground navigation AI, which thankfully is most mobs, but flying mobs like phantoms, swimming mobs like guardians, and bouncing mobs like slimes won't be affected if added.
  • Modded mobs may work as well, just be sure to use lead with the mod namespace! I.e. "modname:mobname", like you would use if you created it with the 'summon' command. If it doesn't work, it's likely that the mob doesn't use the ground navigation AI.
  • If you notice your config resetting to default, that probably means you've given it invalid mob names. Double check spelling, and ensure that your "modname:mobname" also works with the summon command!
  • climbingTag: NBTTag required for mob to use climbing behavior. Leave as empty double quotes (default) to not require a tag. For example, a value of "canClimb" would mean that only mobs with the "canClimb" nbt tag could climb, such as those summoned with the command...
/summon minecraft:zombie ~ ~ ~ {Tags: ["canClimb"]}

useAllowlistAsBanlist: Uses the allowlist as a banlist, attempting to add climbing behavior to all mobs EXCEPT those listed in climbingMobsAllowlist.

Screenshots

Gallery

  • 2024-08-30_00.19.53.png
    2024-08-30_00.19.53.png 2024-08-30_00.19.53.png
  • Agile little guys, aren't they!
    Agile little guys, aren't they!

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~110,000
Total Downloads
CurseForge
~100,000
Modrinth
~5,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works