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Mobs Are Hostile
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Passives and neuteral mobs now will chase you and attack you, LOS or relentless hunt you through walls. Distract mobs using bells, noteblocks, jukeboxes and goat horns if in multiplayer. Villagers will be extra hostile
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Latest version is on 26.2
Mobs Are Hostile turns the peaceful overworld into a Player manhunt. passives and neutrals now have red eyes the moment they see you, path around terrain. Goats will ram if you do encounter them.
Aggro range grows over the first five days. You can in mod settings require line of sight, or let everything in range sense you through walls. Note blocks, jukeboxes, and bells can pull mobs to the sound source... unless your nearby then your done for; a goat horn (should - not tested properly) yanks attention onto the player who bows the horn from other players if in multiplayer. Tamed animals stay vanilla.
Villagers hunt at night if you wake them (chest or a hit) if not sneaking.
Works on void worlds.
Uninstall by in commands truning mod off
Toggle mod with /angrymobs
Settings inside mods>Mobs are Hostile
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