Mobs can think
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This mod upgrades mobs' brains, making them really smart!
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This mod makes so that mobs are now smarter, adding new functions to their brains, here's a list of all the current features:
- Mobs flee from nearby running players.
- Skeletons have a 50% chance of switching their weapons to swords if a player is too close.
- Mobs taller than 2 blocks now run away if their target is camping under a tiny space.
- Mobs can now see behind glass, fences, gates and iron bars.
- Mobs that are currently burning in the sun will seek nearby dark spots.
- If a sun-sensitive mob targets someone out in the open, it will wait in the shade until the target steps into a dark spot.
- Mobs stay far from you if you build a pillar too high for them to reach.
- Mobs call for help if hurt in a radius of 64 blocks.
This mod makes so that mobs are now smarter, adding new functions to their brains, here's a list of all the current features:
- Mobs flee from nearby running players.
- Skeletons have a 50% chance of switching their weapons to swords if a player is too close.
- Mobs taller than 2 blocks now run away if their target is camping under a tiny space.
- Mobs can now see behind glass, fences, gates and iron bars.
- Mobs that are currently burning in the sun will seek nearby dark spots.
- If a sun-sensitive mob targets someone out in the open, it will wait in the shade until the target steps into a dark spot.
- Mobs stay far from you if you build a pillar too high for them to reach.
- Mobs call for help if hurt in a radius of 64 blocks.
- Spiders can throw webs that give Slowness 1 for 2 seconds.
- Creepers assume your position and explode after hiding behind a wall.
- Baby zombies launch towards you if they were riding a chicken
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