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MobStack26
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A datapack that stacks mobs to enhance performance of large animal farms
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Runs entirely on the server. Also works in singleplayer.
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Ever managed to have so many farm animals around your world that it started to affect performance? No? Me neither, but the players in my server always do! And so, all similar mods and datapacks being outdated, I made my own.
Features:
- Stack nearby farm animals together to avoid large numbers of entities
- Adds a nametag to show the ammount of animals in a stack
- Respects mob variants and sheep colour
- Ignores baby mobs and nametagged mobs, your pets shall not be stacked!
Nor will your poor, imprisoned sheeps - Shearing drops multiplied by the number of mobs in a stack
- Only stacks mobs with an equal number of stacks together, making it easier to not accidentally merge all your animals and end up unable to breed the last one
- Animals can be stacked up to 64x, they wont stack if their sum is greater than 64
Suported mobs:
- Chickens
- Cows
- Mooshrooms
- Pigs
- Rabbits (Does anybody even farm rabbits? No idea)
- Sheeps
Known issues:
- Brown mooshroom variants wont remember if they ate a flower after being stacked or killed (Extremely niche issue, wont fix)
- Under certain rare conditions mobs will replicate extremely fast causing extreme lag, critical issue, working on a fix.
Credits:
Mob Stacker by NickTonj, I did not take any of his code but finding his datapack gave me the idea to do this one
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