MobTools
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tools to capture/spawn mobs
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
This Mod adds the MobCollector Tool to collect/release Mobs and a MobSpawner Block to spawn Mobs.
Mob Cartridge:
* holds up to 9 Mobs
MobCollector:
* can capture and release mobs to/from a mob cartridge
* PVP protection (doesn't allow to capture tamed entities which don't belong to the player)
* can capture/release boss mobs when enabled in config (disabled by default)
MobSpawner:
* can replicate/spawn mobs from a mobCartridge
* uses Forge Energy by default (can be disabled in the config)
* default spawn cost is 10FE * mob health (can be configured)
* encourages player to good placement by color indicator (so that mobs only spawn within one chunk, when placed close to chunkBorder the spawn radius is decreased (can be disabled in config))
* can spawn boss mobs when enabled in config (disabled by default)
* mob cap limit (can be configured, defaults to 10 mobs in spawn area)
* can be disabled with redstone signal
* radius/delay can be controlled within gui and increased with upgrades
Recipes can be reviewed in JEI and are listed in the wiki: https://github.com/ben-mkiv/MobTools/wiki
future plans before final release:
* capture/release animations to MobCollector
* add energy capability to MobCollector
possible features in the future:
* loot generator which generates loot from mobCartridges (like DeepMobLearning/Woot)
* mob killer/crusher/grinder
* mob attractor/disattractor
* different tiers for mob cartridge
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