Mocha's Enhanced Difficulties

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Mocha's Enhanced Difficulties

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A mod that adds lots of gamerules to customize the difficulty of entities

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MCreator
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NeoForge
Minecraft

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About

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Type
Mod
License
All Rights Reserved
Latest Version
med-1.0.0-neoforge-1.21.1.jar
Authors
CurseForge
Modrinth

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About

Description

This mod adds lots of gamerules to increase the difficulty of entities, like stat changes or unique effects.

- N = New Stat  B = Base Stat

- Effects only apply when entities spawn after gamerule changes have been made

- Gamerule Updates: The gamerule does not trigger when an entity spawns and therefore will update to the changes in the gamerules

- Default values are all 0 and false

  • MED Entity Armor Multiplier: Multiplies existing armor and adds 1 armor point
  • MED Entity Damage Multiplier: Multiplies the base damage
  • MED Entity Scale Multiplier: Adds multiplied base by 0.01 (N = B + (0.1B))
  • MED Zombies Inflict Poison: Adds poison to whatever entity zombies hit. Level of effect changes by +1 for every level but duration stays at 200 ticks (gamerule updates)
  • MED Entity Movement Speed Multiplier: (N = B + (0.125B))
  • MED Creepers Explosion Power: Adds a second explosion with an explosion power = to gamerule value (gamerule updates)
  • MED Creeper Decay Explosion: Set the level of wither effect that applies to creepers the moment before the explode (gamerule updates)

There are many more planned which includes the following:

  • MED Entity Step Height: Add how many blocks mobs can walk up to without needing to jump (like horses)
  • MED Gold Armor Piglins: Piglins spawn with golden armor
  • MED Netherite Armor Piglins: Piglins spawn with netherite armor (recommended to use Entities Do Not Drop Inventories)
  • MED Netherite Weapon Piglins: Piglins with gold swords now have netherite ones and piglin brutes have netherite axes (recommended to use Entities Do Not Drop Inventories)
  • MED Skeleton Power Bows: Set the level of power enchantment for skeletons’ bows (limit exceeds 5)
  • MED Entity Sharpness Weapons: Sets the level of sharpness on weapons of entities (limit exceeds 5)
  • MED Entity Protection Armor: Sets the level of protection applied to entities with armor
  • MED Skeleton Flame Bows: Adds flame to skeletons’ bows
  • MED Eternal Night: Permanently sets the time to midnight
  • MED Blood Moon: Unique and strong entities spawn at night. Stronger entities spawn at higher levels (gamerule updates)
  • MED Entities Do Not Drop Inventories: Clears entities’ inventories at the same moment as dying meaning any armor or tools do not drop (gamerule updates)
  • MED Decreased Animal Spawns: Sets the chance of animals to immediately despawn (gamerule value of 90 means 10% chance to actually spawn) (gamerule updates)

This mod adds lots of gamerules to increase the difficulty of entities, like stat changes or unique effects.

N = New Stat  B = Base Stat

Effects only apply when entities spawn after gamerule changes have been made

Gamerule Updates: The gamerule does not trigger when an entity spawns and therefore will update to the changes in the gamerules

Default values are all 0 and false

  • MED Entity Armor Multiplier: Multiplies existing armor and adds 1 armor point
  • MED Entity Damage Multiplier: Multiplies the base damage
  • MED Entity Scale Multiplier: Adds multiplied base by 0.01 (N = B + (0.1B))
  • MED Zombies Inflict Poison: Adds poison to whatever entity zombies hit. Level of effect changes by +1 for every level but duration stays at 200 ticks (gamerule updates)
  • MED Entity Movement Speed Multiplier: (N = B + (0.125B))
  • MED Creepers Explosion Power: Adds a second explosion with an explosion power = to gamerule value (gamerule updates)
  • MED Creeper Decay Explosion: Set the level of wither effect that applies to creepers the moment before the explode (gamerule updates)

There are many more planned which includes the following:

  • MED Entity Step Height: Add how many blocks mobs can walk up to without needing to jump (like horses)
  • MED Gold Armor Piglins: Piglins spawn with golden armor
  • MED Netherite Armor Piglins: Piglins spawn with netherite armor (recommended to use Entities Do Not Drop Inventories)
  • MED Netherite Weapon Piglins: Piglins with gold swords now have netherite ones and piglin brutes have netherite axes (recommended to use Entities Do Not Drop Inventories)
  • MED Skeleton Power Bows: Set the level of power enchantment for skeletons’ bows (limit exceeds 5)
  • MED Entity Sharpness Weapons: Sets the level of sharpness on weapons of entities (limit exceeds 5)
  • MED Entity Protection Armor: Sets the level of protection applied to entities with armor
  • MED Skeleton Flame Bows: Adds flame to skeletons’ bows
  • MED Eternal Night: Permanently sets the time to midnight
  • MED Blood Moon: Unique and strong entities spawn at night. Stronger entities spawn at higher levels (gamerule updates)
  • MED Entities Do Not Drop Inventories: Clears entities’ inventories at the same moment as dying meaning any armor or tools do not drop (gamerule updates)
  • MED Decreased Animal Spawns: Sets the chance of animals to immediately despawn (gamerule value of 90 means 10% chance to actually spawn) (gamerule updates)

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