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Mod Sets

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Mod Sets

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Control mods loading with gui. Useful for modpack and server with optional function. And also for geeks want to control mods without file operating.

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QoL & Tweaks
Modpack Customization Tool
UI & Menu Tool
Mod Loaders
Forge
NeoForge
Fabric
Quilt
Minecraft

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Client Optional
Server Optional

About

Project Details

Type
Mod
License
MIT License
Latest Version
2.1.3
Authors
CurseForge
Modrinth

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CurseForge ID
Modrinth ID

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About

Description

Mod Sets

Modrinth Downloads Modrinth Version Modrinth Game Versions GitHub GitHub issues Discord

This project heavily inspired by ThatOrThis The mod is using for Minecraft Fabric/Quilt/Forge for managing mod loading in game. And useful for modpack developer

Feature

  • Enable/Disable mods in game with defined mod sets/subdirectory name/mod id(Need restart)
  • Using https://github.com/isXander/YetAnotherConfigLib for config screen
  • Custom mod loading rules for modpack developer to make the pack with more user defined options

Usage

The rules files should be json in config/modsets/rules. Add rule and enter the config screen through Mod Menu Full example: https://github.com/SettingDust/ModSets/blob/main/example_rules.json

Mod Set

Mod set is entry defined in config/modsets/modsets.json that is string to set of mod id map. Specifically, sub folder name in mods folder will be mod sets the mods in it. And mod id will be the mod set only contains itself. Notice, the defined mod sets by config will override the folder/mod id with the same name. Example:

{
    // The `sodium` will target the two mods here.
  // If disable this mod set, the mod in list won't load if it is exist
  "sodium": {
    "text": "Sodium",
    "description": "Performance: +++++",
    "mods": [
      "sodium",
      "indium"
    ]
  }
}

Rule

img_1.png Every rule hold a text and description for displaying the info you want. And a controller for YACL user interface Example:

{
  "text": {
    "text": "My first rule set",
    "bold": true,
    "color": "green"
  },
  "description": "Awwww",
  "rules": [
    {
      "text": "text",
      "description": "description",
      "controller": {
        "type": "type" // Notice, this isn't valid type of controller. Take the type from controllers below
      }
    }
  ]
}

Controllers

Label

For displaying text on screen Example:

{
  "text": "The label",
  "description": "Text Text",
  "controller": {
    "type": "label"
  }
}

Boolean

For switching a single mod set on/off Example:

{
  "text": "The boolean",
  "description": "Text Text",
  "controller": {
    "type": "boolean",
      "id": "sodium"
  }
}

Cycling

For switching between mod sets in a list. Useful when there is conflicting mods such as sodium and optifabric. Or switching the pack difficult Example:

{
  "text": "The cycling",
  "description": "Text Text",
  "controller": {
    "type": "cycling",
      "ids": [
          // Don't empty
      "sodium",
      "optifabric"
    ]
  }
}

Mods Group

Assign a simple boolean controller option to every mods in the mod sets. Example:

{
  "text": "The mods group",
  "description": "Text Text",
  "controller": {
    "type": "mods_group",
    // Default is true
    "collapsed": false,
      "ids": [
          // Don't empty
      "sodium",
      "optifabric"
    ]
  }
}

Rules Group

Group the rules so that it's able to collapse the rules Example:

{
  "text": "The rules group",
  "description": "Text Text",
  "controller": {
    "type": "rules_group",
    // Default is true
    "collapsed": true,
    "rules": [ // Don't empty
      {
        "text": "text",
        "description": "description",
        "controller": {
          "type": "label"
        }
      },
      {
        "text": "text",
        "description": "description",
        "controller": {
          "type": "boolean",
            "id": "sodium"
        }
      }
    ]
  }
}

Notice: Every text and description is text raw json. Using https://www.minecraftjson.com/ for generating text.

Mod Sets

Modrinth Downloads Modrinth Version Modrinth Game Versions GitHub GitHub issues Discord

This project heavily inspired by ThatOrThis The mod is using for Minecraft Fabric/Quilt/Forge for managing mod loading in game. And useful for modpack developer

Feature

  • Enable/Disable mods in game with defined mod sets/subdirectory name/mod id(Need restart)
  • Using https://github.com/isXander/YetAnotherConfigLib for config screen
  • Custom mod loading rules for modpack developer to make the pack with more user defined options

Usage

The rules files should be json in config/modsets/rules. Add rule and enter the config screen through Mod Menu Full example: https://github.com/SettingDust/ModSets/blob/main/example_rules.json

Mod Set

Mod set is entry defined in config/modsets/modsets.json that is string to set of mod id map. Specifically, sub folder name in mods folder will be mod sets the mods in it. And mod id will be the mod set only contains itself. Notice, the defined mod sets by config will override the folder/mod id with the same name. Example:

{
    // The `sodium` will target the two mods here.
  // If disable this mod set, the mod in list won't load if it is exist
  "sodium": {
    "text": "Sodium",
    "description": "Performance: +++++",
    "mods": [
      "sodium",
      "indium"
    ]
  }
}

Rule

img_1.png Every rule hold a text and description for displaying the info you want. And a controller for YACL user interface Example:

{
  "text": {
    "text": "My first rule set",
    "bold": true,
    "color": "green"
  },
  "description": "Awwww",
  "rules": [
    {
      "text": "text",
      "description": "description",
      "controller": {
        "type": "type" // Notice, this isn't valid type of controller. Take the type from controllers below
      }
    }
  ]
}

Controllers

Label

For displaying text on screen Example:

{
  "text": "The label",
  "description": "Text Text",
  "controller": {
    "type": "label"
  }
}

Boolean

For switching a single mod set on/off Example:

{
  "text": "The boolean",
  "description": "Text Text",
  "controller": {
    "type": "boolean",
      "id": "sodium"
  }
}

Cycling

For switching between mod sets in a list. Useful when there is conflicting mods such as sodium and optifabric. Or switching the pack difficult Example:

{
  "text": "The cycling",
  "description": "Text Text",
  "controller": {
    "type": "cycling",
      "ids": [
          // Don't empty
      "sodium",
      "optifabric"
    ]
  }
}

Mods Group

Assign a simple boolean controller option to every mods in the mod sets. Example:

{
  "text": "The mods group",
  "description": "Text Text",
  "controller": {
    "type": "mods_group",
    // Default is true
    "collapsed": false,
      "ids": [
          // Don't empty
      "sodium",
      "optifabric"
    ]
  }
}

Rules Group

Group the rules so that it's able to collapse the rules Example:

{
  "text": "The rules group",
  "description": "Text Text",
  "controller": {
    "type": "rules_group",
    // Default is true
    "collapsed": true,
    "rules": [ // Don't empty
      {
        "text": "text",
        "description": "description",
        "controller": {
          "type": "label"
        }
      },
      {
        "text": "text",
        "description": "description",
        "controller": {
          "type": "boolean",
            "id": "sodium"
        }
      }
    ]
  }
}

Notice: Every text and description is text raw json. Using https://www.minecraftjson.com/ for generating text.

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~160,000
Total Downloads
CurseForge
~5,000
Modrinth
~160,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
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