ModelApplier
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A datapack that allows you to to easily change the displayed model of items in survival mode.
Data Packs were introduced to vanilla Minecraft in version 1.13 and allow the server to modify data about the game, or run commands. Data Packs are compatible with all mod loaders.
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Description
ModelApplier
ModelApplier is a datapack that allows you to to easily change the displayed model of items in survival mode.
How to use
- Rename any item using an anvil to have the name of the model you want. For example: rename a stick to
diamond_sword. The renamed name must be the item ID if the item you want to use, not it's item name, soDiamond Swordwill not work.- Custom namespaced items can be used too, for example naming the item
custom:my_custom_item
- Custom namespaced items can be used too, for example naming the item
- Use ModelApplier to apply the model. Hold the item in your main hand, then:
- Pause the game, press the
ModelApplieroption, chooseApply Model, then pickApply Item Model,Apply Equipment Model, orApply Painting- If
Apply Equipment Modelis chosen and the item does not have a slot assigned yet, you will also be asked to choose the equipment slot to use.
- If
- OR: Press G to open the quick actions menu, then select
ModelApplierand follow the same steps.
- Pause the game, press the
- Your model will now be applied. You can rename the item again if you want it to have a unique name.
- If you applied an item model for a helmet and it is still rendering as a normal helmet in third person, you need to assign the item to the head slot. This switches it to use item rendering instead of armor rendering.
- Open
ModelApplier - Choose
SlotApplier - Pick the
Headslot
- Open
Apply Modes
Apply Item Model: Used for rendering an item model, which is defined via an item definition, eg:assets/minecraft/diamond_sword.jsonApply Equipment Model: Used for rendering an equipment model, which is defined via an equipment definition, eg:assets/minecraft/diamond.jsonApply Painting: Sets the painting variant to use on the held painting. Custom Painting variants are defined using datapacks.
SlotApplier
Assign any held item to a specific equipment slot, allowing it to be equipped in that slot.
- Open
ModelApplier - Choose
SlotApplier - Pick the slot you want.
HeadChestLegsFeetBody Slot (Not the Player)Saddle
GlintApplier
ModelApplier can also be used to apply and remove the glint effect from any item.
- Open
ModelApplieras outlined above. - Open the
GlintApplieroption. - Select either
Apply Enchantment GlintorRemove Enchantment Glintto add or remove enchantment glints.
Reset Options
Need to undo changes? Use the Reset Options menu to target specific components or clear everything.
- Open
ModelApplier - Open the
Reset Optionsmenu. - Pick
Reset Name,Reset Item Model,Reset Equipment Model,Reset Painting,Reset Slot,Reset Glint, orReset Alland confirm when prompted.
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