Moderately Enough Effect Descriptions (MEED)
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Moderately Enough Effect Descriptions (MEED)

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JEED/Emiffect addon with support for over 100 mods and 600 status effects!

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Minecraft

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Available Platforms

Compatibility

Supported Environments

Where It Runs
Client Required, Server Optional

Required on the client. Installing it on the server adds functionality.

Client and Server

Must be installed on both the client and the server.

Varies by version.

About

Project Details

Type
Mod
License
Creative Commons Attribution Non Commercial Share Alike 4.0 International
Latest Version
MEED-1.21.1-8.0.8 (Galosphere Reupdate)

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Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

About

Description

📖 About 📖

INSPIRED BY JUST ENOUGH EFFECT DESCRIPTIONS (JEED)


Moderately Enough Effect Descriptions (MEED) is a JEED/EMIffect addon that provides support for many different mods! You'll be able to discover and learn about 600+ status effects for 100+ mods and counting!

 

Just like JEED, you'll be able to view information about status effects, including their descriptions, which mod they're from, their effect color, and which items apply/cause the effect, in either JEI, REI, or EMI! While the mod is only needed on the client, I really recommend having it on the server because it will allow the effect-providing items, blocks, mobs, other effects, and fluids to show up under the description!

 

This mod is constantly adding support for new mods and will try and update to the most popular Minecraft versions as soon as possible!

 Showcase

 

Currently Supported Mods:

Required:

Choose one:

JEED

EMIffect

Choose one:

JEI

REI

EMI

For Fabric mods:

Sinytra Connector

Optional Supported Mods:

A-C

D-L

M-S

T-Z

yXOxl9R.png

🧪 Customization🧪

This mod obviously does not have support for all mods! If you'd like, you can easily change or add effect descriptions by adding/changing the string  "effect.[mod_id].[effect_name].description" in the lang file. I'd really appreciate it if you commented descriptions you add so that I could add them to the mod! For a more in-depth tutorial on basic customization, see the JEED CurseForge page.

MEED adds a command to quickly check for all effects missing descriptions. Running /meed missingdescriptions lists every mod (and the specific effect IDs) missing a description. This is useful for quickly bugtesting descriptions you make, and for seeing what effects need descriptions when creating modpacks!

MEED also adds a custom recipe condition, mod_version_range, that lets a recipe only load when a mod falls within the given version range. This is necessary and useful for handling breaking changes between mod versions. For example, when a mod's structure and/or content changes enough that an old compatibility recipe would throw a parsing error on the new version, but you still need that recipe to work for players on older versions (In MEED's case, the mod Relics is an example).

Using mod_version_range

Add it to any recipe's conditions like so:
{
  "neoforge:conditions": [
    {
      "type": "meed:mod_version_range",
      "modid": "somemod",
      "versionRange": "[1.2.0,1.5.0]"
    }
  ],
  "type": "your:recipe_type",
  ...
}
(On the 1.20.1/Forge version of MEED, use the top-level "conditions" key instead of "neoforge:conditions".)
Since a version range check also fails if the mod isn't loaded at all, mod_version_range, for simplicity, should be used on its own in place of a separate mod_loaded condition when you also need to gate by version.

Version Range Syntax Examples:
Range Result
[1.0.0,2.0.0] 1.0.0 to 2.0.0, inclusive on both ends
[1.0.0,2.0.0) 1.0.0 to 2.0.0, excluding 2.0.0
(1.0.0,2.0.0) Strictly between 1.0.0 and 2.0.0
[1.0.0,) 1.0.0 and anything newer, open-ended
(,2.0.0) Anything older than 2.0.0
(You can swap out any parentheses for brackets, and vice versa)
If the target mod isn't installed at all, or its version falls outside the range, the recipe is skipped with no parsing errors or crashes. This is the same mechanism vanilla/Forge/NeoForge conditions use and can be used in place of them, just extended to check version ranges rather than only presence.
 

Feel free to use this in your modpack, and also feel free to leave any questions, comments, bugs/issues, and mod requests in the issues or comment section!

Join the Community!

https://discord.gg/VqjVR3V6ZR

Brand Assets 

 

📖 About 📖

INSPIRED BY JUST ENOUGH EFFECT DESCRIPTIONS (JEED)

Moderately Enough Effect Descriptions (MEED) is a JEED/EMIffect addon that provides support for many different mods! You'll be able to discover and learn about 500+ status effects for 100+ mods and counting!

Just like JEED, you'll be able to view information regarding status effects such as its description, which mod it's from, its effect color, and what items apply/cause the effect in either JEI, REI, or EMI!

This mod is constantly adding support for new mods and will try and update to the most popular Minecraft versions as soon as possible!

Currently Supported Mods:

(These mods may not all be on Modrinth yet, but will still be listed and included in updates)

Spoiler

Choose one:

JEED

EMIffect

Choose one:

JEI

REI

EMI (Also requires JEI)

For Fabric mods:

Sinytra Connector

Optional Supported Mods:

Ars Nouveau

Ars Elemental

Blood Magic

Tome of Blood: Rebirth

Corail Tombstone

Alex's Caves

Blue Skies

Cyclic

Ender's Delight

Sculky Bits

Biome Makeover

Potions Master

L_Ender's Cataclysm

Sculk Horde

Relics

Deeper and Darker

Dave's Potioneering

Occultism

Simply Swords

Mutant Monsters

Xtra Arrows

Enlightend

Netherific (AKA Phantasmic)

Ender Zoology

Wandering Bags

CAS' Extra Potions

Xaero's Minimap

YDM's Scorpions

Nature's Aura

Tough as Nails

Nutritional Balance

Vampirism

Fungal Infection:Spore

EvilCraft

Caupona

Divine Weaponry - Better Combat

Habitat

Casualness Delight

Dark Waters

Enigmatic Legacy

Werewolves

Festive Delight

Blood and Madness

The Aether: Redux

Vinery

Deep Aether

Nether's Exoticism

Nether's Overhaul

Epic Knights

Stalwart Dungeons

Deep Blood

Sons of Sins

Mobs of Sins

Cold Sweat

Monobank

Born in Chaos

Seasonals

Unusual Prehistory

Epic Fight

Create: Bitterballen

Marvelous Menagerie

Mahou Tsukai

Feywild

Nether Vinery

Projectile Damage Attribute

Brewery

Mystic Potions

Herbal Brews

My Nether's Delight

Feathers

Galosphere

Jaden's Nether Expansion

Vanilla Degus

Marium's Soulslike Weaponry

Tinkers' Construct

Quark

CoFH Core

BetterEnd

Legacy: [Let's Do] Bakery

Biomancy

Ars Additions

Alshanex's Familiars

Too Many Bows

Trials Chambers [1.20.1 Backport]

Bosses'Rise

Hearth and Harvest

Gadgets Against Grind

Legendary Monsters

Roundabout: The JoJo Mod

Illage and Spillage: Respillaged

Wan's Ancient Beasts

Terra Curio

Kaleidoscope Cookery

Nether Depths Upgrade

EarthMobs

Ranged Weapon API

🧪 Customization🧪

This mod obviously does not have support for all mods! If you'd like, you can easily change or add effect descriptions by adding/changing the string  "effect.[mod_id].[effect_name].description" in the lang file. I'd really appreciate it if you commented descriptions you add so that I could add them to the mod! For a more in-depth tutorial on basic customization, see the JEED CurseForge page.

 

MEED adds a command to quickly check for all effects missing descriptions. Running /meed missingdescriptions lists every mod (and the specific effect IDs) missing a description. This is useful for quickly bugtesting descriptions you make, and for seeing what effects need descriptions when creating modpacks!

 

MEED also adds a custom recipe condition, mod_version_range, that lets a recipe only load when a mod falls within the given version range. This is necessary and useful for handling breaking changes between mod versions. For example, when a mod's structure and/or content changes enough that an old compatibility recipe would throw a parsing error on the new version, but you still need that recipe to work for players on older versions (In MEED's case, the mod Relics is an example).

 

Using mod_version_range

Spoiler
Add it to any recipe's conditions like so:
{
  "neoforge:conditions": [
    {
      "type": "meed:mod_version_range",
      "modid": "somemod",
      "versionRange": "[1.2.0,1.5.0]"
    }
  ],
  "type": "your:recipe_type",
  ...
}
(On the 1.20.1/Forge version of MEED, use the top-level "conditions" key instead of "neoforge:conditions".)

 

Since a version range check also fails if the mod isn't loaded at all, mod_version_range, for simplicity, should be used on its own in place of a separate mod_loaded condition when you also need to gate by version.

Version Range Syntax Examples:
RangeResult
[1.0.0,2.0.0]1.0.0 to 2.0.0, inclusive on both ends
[1.0.0,2.0.0)1.0.0 to 2.0.0, excluding 2.0.0
(1.0.0,2.0.0)Strictly between 1.0.0 and 2.0.0
[1.0.0,)1.0.0 and anything newer, open-ended
(,2.0.0)Anything older than 2.0.0
(You can swap out any parentheses for brackets, and vice versa)
If the target mod isn't installed at all, or its version falls outside the range, the recipe is skipped with no parsing errors or crashes. This is the same mechanism vanilla/Forge/NeoForge conditions use and can be used in place of them, just extended to check version ranges rather than only presence.

Feel free to use this in your modpack, and also feel free to leave any questions, comments, bugs/issues, and mod requests in my Discord server or the GitHub!

Join the Community!

https://discord.gg/VqjVR3V6ZR

Visual Discord Logo

Screenshots

Gallery

  • Too many Status Effects
    Too many Status Effects Ever have too many status effects and they're from mods you've never played before so you have absolutely no clue what they're doing? (Besides causing chaos)
  • Sweet Relief
    Sweet Relief Well this mod helps ease that pain! Just click on a modded status effect in the inventory, JEI, REI, or EMI and a helpful popup will appear! Learn what the effect does, how to get the effect, and the effect name and color!
  • Short Info
    Short Info This mod adds the modded effect colors to the tooltip.
  • 500+ Effect Descriptions and Counting
    500+ Effect Descriptions and Counting This mod adds compatibility for over 100 mods and 500 status effects.
  • Another Page Full of Supported Effects
    Another Page Full of Supported Effects Even more!? How much does the third page hav- Just one...for now...
  • The Effects
    The Effects Some of the supported effects
  • The Effects
    The Effects A lot of the supported effects
  • Too Many Status Effects
    Too Many Status Effects Ever have too many status effects and they're from mods you've never played before so you have absolutely no clue what they're doing? (Besides causing chaos)
  • Sweet Relief
    Sweet Relief Well this mod helps ease that pain! Just click on a modded status effect in the inventory, JEI, REI, or EMI and a helpful popup will appear! Learn what the effect does, how to get the effect, and the effect name and color!
  • Short Info
    Short Info This mod adds the modded effect colors to the tooltip.
  • 500+ Effect Descriptions and Counting
    500+ Effect Descriptions and Counting This mod adds compatibility for over 100 mods and 500 status effects.

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Modrinth
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