Modern-Damage-Control

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Modern-Damage-Control

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A mod that brings realistic body parts damage, advanced armor mechanics, and a tactical medical system to Minecraft.

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Minecraft

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About

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Type
Mod
License
MIT License
Latest Version
moderndamage-1.0.32.jar
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

Modern Damage Control

A mod that brings realistic body part damage, advanced armor mechanics, and a tactical medical system to Minecraft.

⚠️ Note: All medical items in this mod are for game design purposes only and do not constitute real-world medical advice.


Dependencies

  • Minecraft Forge 1.20.1
  • TACZ (Timeless and Classics Zero) – Required! Bullet hit location detection depends entirely on TACZ.
  • Cloth Config API – Required for configuration management.

The mod will not start without TACZ and Cloth Config API.


Core Features

Two Damage Models

  • SOFT mode: Vanilla single health pool. Death condition: vanilla health reaches zero. Only status effects on body part hits.
  • HARDCORE mode: 7 independent body parts for players and all entities. Death condition: head/chest health reaches zero OR total body part health reaches zero. Overflow damage and destruction effects apply when a part is destroyed.

Switchable via config file.

Body Part Damage System

  • 7 body parts: Head, Chest, Stomach, Left Arm, Right Arm, Left Leg, Right Leg.
  • Bullet impact location is precisely calculated using TACZ's hit detection.
  • Each part can be configured with on-hit and on-destroy potion effects (e.g., bleeding, fractures, dizziness).

Armor & Penetration Mechanics

  • Armor provides protection points (1–100) per body part, which degrade linearly with durability (minimum 50% retained).
  • Natural armor can be added via attributes, which functions like worn armor.
  • TACZ's armor_ignore stat (1% = 1 penetration point) is used to determine complete penetration, partial penetration, or blunt damage.
  • Supports defining protection data for any item (including from other mods): protected parts and protection points per part.

Tactical Medical System

  • Wound treatment: Sterile Gauze, CAT-7 Tourniquet, Israeli Bandage (stop bleeding).
  • Fracture treatment: SAM Splint (stabilize), 3M Cast Tape (full healing).
  • Trauma repair: Dr. Stitch Suture, Skin Stapler (repair severe trauma).
  • Medications: Ibuprofen / Tramadol (pain relief), Creatine (strength+speed+fatigue resistance), Caffeine (stamina), Modafinil (focus).
  • IV fluids: Saline, Ringer's Solution, Albumin, etc. – provide sustained health regeneration.
  • Medical kits: 6 different multi‑purpose kits (stop bleeding, pain relief, trauma repair).

Negative Status Effects & Resistances

  • Bleeding: Minor / Major – periodic damage.
  • Fracture: Arm (reduced melee damage and accuracy) / Leg (slowness, cannot sprint).
  • Severe trauma: Periodic damage, random pain spikes.
  • Dizziness: Severe slowness, nausea, cannot sprint.
  • Pain: Movement restriction, darkness effect.
  • Resistances: Pain suppression, coagulation boost, dizziness resistance, poison resistance, infection resistance.

Creature Body Parts (Hardcore mode)

  • Hardcore mode can enable body parts for non‑player entities.
  • Configurable on‑hit and on‑destroy effects for mobs (e.g., zombie broken leg → slowness).

Client HUD (Hardcore mode)

  • Displays health status of the player's 7 body parts (texture changes with health percentage).
  • Flash effect on injury.
  • Position and scale configurable.

Commands

Command Description
/moderndamage parthealth [target] View body part health of yourself, another player, or a mob (Hardcore mode)
/moderndamage debug hitbox <target> Debug output of target entity's hitbox and detected body part
/moderndamage generate entity_config Generate default entity configuration file (hitbox ranges, natural armor)

Configuration

  • File located in .minecraft/config/:
    • moderndamage.json5 – Main config (damage model, part ratios, potion effects, HUD, etc.)
  • Files located in .minecraft/config/moderndamage/:
    • armor_properties.json – Custom armor protection data
    • entity_config.json – Entity hitbox ranges and natural armor

Compatibility

  • EnhancedVisuals (optional): Heartbeat, ringing, blur effects for pain/dizziness.
  • Spore (optional): Infection resistance can remove mycelium infection.
  • tacz_attributes (optional): Creatine effect can adjust recoil attributes.
  • staminafortweakers (optional): Caffeine and creatine affect stamina system.

Missing optional dependencies will not crash the mod; related features are automatically disabled.


Installation

  1. Install Forge 1.20.1.
  2. Install TACZ and Cloth Config API.
  3. Put the mod's JAR file into the mods folder.
  4. Launch the game – config files will be generated automatically.

Development & Open Source

  • License: MIT

May every bullet hit the right spot. 🎯

Modern Damage Control

A mod that brings realistic body part damage, advanced armor mechanics, and a tactical medical system to Minecraft.

⚠️ Note: All medical items in this mod are for game design purposes only and do not constitute real-world medical advice.


Dependencies

  • Minecraft Forge 1.20.1
  • TACZ (Timeless and Classics Zero) – Required! Bullet hit location detection depends entirely on TACZ.
  • Cloth Config API – Required for configuration management.

The mod will not start without TACZ and Cloth Config API.


Core Features

Two Damage Models

  • SOFT mode: Vanilla single health pool. Death condition: vanilla health reaches zero. Only status effects on body part hits.
  • HARDCORE mode: 7 independent body parts for players and all entities. Death condition: head/chest health reaches zero OR total body part health reaches zero. Overflow damage and destruction effects apply when a part is destroyed.

Switchable via config file.

Body Part Damage System

  • 7 body parts: Head, Chest, Stomach, Left Arm, Right Arm, Left Leg, Right Leg.
  • Bullet impact location is precisely calculated using TACZ's hit detection.
  • Each part can be configured with on-hit and on-destroy potion effects (e.g., bleeding, fractures, dizziness).

Armor & Penetration Mechanics

  • Armor provides protection points (1–100) per body part, which degrade linearly with durability (minimum 50% retained).
  • Natural armor can be added via attributes, which functions like worn armor.
  • TACZ's armor_ignore stat (1% = 1 penetration point) is used to determine complete penetration, partial penetration, or blunt damage.
  • Supports defining protection data for any item (including from other mods): protected parts and protection points per part.

Tactical Medical System

  • Wound treatment: Sterile Gauze, CAT-7 Tourniquet, Israeli Bandage (stop bleeding).
  • Fracture treatment: SAM Splint (stabilize), 3M Cast Tape (full healing).
  • Trauma repair: Dr. Stitch Suture, Skin Stapler (repair severe trauma).
  • Medications: Ibuprofen / Tramadol (pain relief), Creatine (strength+speed+fatigue resistance), Caffeine (stamina), Modafinil (focus).
  • IV fluids: Saline, Ringer's Solution, Albumin, etc. – provide sustained health regeneration.
  • Medical kits: 6 different multi‑purpose kits (stop bleeding, pain relief, trauma repair).

Negative Status Effects & Resistances

  • Bleeding: Minor / Major – periodic damage.
  • Fracture: Arm (reduced melee damage and accuracy) / Leg (slowness, cannot sprint).
  • Severe trauma: Periodic damage, random pain spikes.
  • Dizziness: Severe slowness, nausea, cannot sprint.
  • Pain: Movement restriction, darkness effect.
  • Resistances: Pain suppression, coagulation boost, dizziness resistance, poison resistance, infection resistance.

Creature Body Parts (Hardcore mode)

  • Hardcore mode can enable body parts for non‑player entities.
  • Configurable on‑hit and on‑destroy effects for mobs (e.g., zombie broken leg → slowness).

Client HUD (Hardcore mode)

  • Displays health status of the player's 7 body parts (texture changes with health percentage).
  • Flash effect on injury.
  • Position and scale configurable.

Commands

Command Description
/moderndamage parthealth [target] View body part health of yourself, another player, or a mob (Hardcore mode)
/moderndamage debug hitbox <target> Debug output of target entity's hitbox and detected body part
/moderndamage generate entity_config Generate default entity configuration file (hitbox ranges, natural armor)

Configuration

  • File located in .minecraft/config/:
    • moderndamage.json5 – Main config (damage model, part ratios, potion effects, HUD, etc.)
    • Files located in .minecraft/config/moderndamage/:
      • armor_properties.json – Custom armor protection data
      • entity_config.json – Entity hitbox ranges and natural armor

Compatibility

  • EnhancedVisuals (optional): Heartbeat, ringing, blur effects for pain/dizziness.
  • Spore (optional): Infection resistance can remove mycelium infection.
  • tacz_attributes (optional): Creatine effect can adjust recoil attributes.
  • staminafortweakers (optional): Caffeine and creatine affect stamina system.

Missing optional dependencies will not crash the mod; related features are automatically disabled.


Installation

  1. Install Forge 1.20.1.
  2. Install TACZ and Cloth Config API.
  3. Put the mod's JAR file into the mods folder.
  4. Launch the game – config files will be generated automatically.

Development & Open Source

  • License: MIT

May every bullet hit the right spot. 🎯

Screenshots

Gallery

  • Hand and leg stamina HUD
    Hand and leg stamina HUD Hand and leg stamina HUD
  • parthealth HUD
    parthealth HUD parthealth HUD
  • armor tooltips
    armor tooltips armor tooltips
  • medical items
    medical items medical items
  • armor tooltips
    armor tooltips
  • medical items
    medical items
  • parthealth HUD
    parthealth HUD
  • Hand and leg stamina HUD
    Hand and leg stamina HUD

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