Modern-Damage-Control
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A mod that brings realistic body parts damage, advanced armor mechanics, and a tactical medical system to Minecraft.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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About
Description
Modern Damage Control
A mod that brings realistic body part damage, advanced armor mechanics, and a tactical medical system to Minecraft.
⚠️ Note: All medical items in this mod are for game design purposes only and do not constitute real-world medical advice.
Dependencies
- Minecraft Forge 1.20.1
- TACZ (Timeless and Classics Zero) – Required! Bullet hit location detection depends entirely on TACZ.
- Cloth Config API – Required for configuration management.
The mod will not start without TACZ and Cloth Config API.
Core Features
Two Damage Models
- SOFT mode: Vanilla single health pool. Death condition: vanilla health reaches zero. Only status effects on body part hits.
- HARDCORE mode: 7 independent body parts for players and all entities. Death condition: head/chest health reaches zero OR total body part health reaches zero. Overflow damage and destruction effects apply when a part is destroyed.
Switchable via config file.
Body Part Damage System
- 7 body parts: Head, Chest, Stomach, Left Arm, Right Arm, Left Leg, Right Leg.
- Bullet impact location is precisely calculated using TACZ's hit detection.
- Each part can be configured with on-hit and on-destroy potion effects (e.g., bleeding, fractures, dizziness).
Armor & Penetration Mechanics
- Armor provides protection points (1–100) per body part, which degrade linearly with durability (minimum 50% retained).
- Natural armor can be added via attributes, which functions like worn armor.
- TACZ's armor_ignore stat (1% = 1 penetration point) is used to determine complete penetration, partial penetration, or blunt damage.
- Supports defining protection data for any item (including from other mods): protected parts and protection points per part.
Tactical Medical System
- Wound treatment: Sterile Gauze, CAT-7 Tourniquet, Israeli Bandage (stop bleeding).
- Fracture treatment: SAM Splint (stabilize), 3M Cast Tape (full healing).
- Trauma repair: Dr. Stitch Suture, Skin Stapler (repair severe trauma).
- Medications: Ibuprofen / Tramadol (pain relief), Creatine (strength+speed+fatigue resistance), Caffeine (stamina), Modafinil (focus).
- IV fluids: Saline, Ringer's Solution, Albumin, etc. – provide sustained health regeneration.
- Medical kits: 6 different multi‑purpose kits (stop bleeding, pain relief, trauma repair).
Negative Status Effects & Resistances
- Bleeding: Minor / Major – periodic damage.
- Fracture: Arm (reduced melee damage and accuracy) / Leg (slowness, cannot sprint).
- Severe trauma: Periodic damage, random pain spikes.
- Dizziness: Severe slowness, nausea, cannot sprint.
- Pain: Movement restriction, darkness effect.
- Resistances: Pain suppression, coagulation boost, dizziness resistance, poison resistance, infection resistance.
Creature Body Parts (Hardcore mode)
- Hardcore mode can enable body parts for non‑player entities.
- Configurable on‑hit and on‑destroy effects for mobs (e.g., zombie broken leg → slowness).
Client HUD (Hardcore mode)
- Displays health status of the player's 7 body parts (texture changes with health percentage).
- Flash effect on injury.
- Position and scale configurable.
Commands
| Command | Description |
|---|---|
/moderndamage parthealth [target] |
View body part health of yourself, another player, or a mob (Hardcore mode) |
/moderndamage debug hitbox <target> |
Debug output of target entity's hitbox and detected body part |
/moderndamage generate entity_config |
Generate default entity configuration file (hitbox ranges, natural armor) |
Configuration
- File located in
.minecraft/config/:moderndamage.json5– Main config (damage model, part ratios, potion effects, HUD, etc.)
- Files located in
.minecraft/config/moderndamage/:armor_properties.json– Custom armor protection dataentity_config.json– Entity hitbox ranges and natural armor
Compatibility
- EnhancedVisuals (optional): Heartbeat, ringing, blur effects for pain/dizziness.
- Spore (optional): Infection resistance can remove mycelium infection.
- tacz_attributes (optional): Creatine effect can adjust recoil attributes.
- staminafortweakers (optional): Caffeine and creatine affect stamina system.
Missing optional dependencies will not crash the mod; related features are automatically disabled.
Installation
- Install Forge 1.20.1.
- Install TACZ and Cloth Config API.
- Put the mod's JAR file into the
modsfolder. - Launch the game – config files will be generated automatically.
Development & Open Source
- License: MIT
May every bullet hit the right spot. 🎯
Modern Damage Control
A mod that brings realistic body part damage, advanced armor mechanics, and a tactical medical system to Minecraft.
⚠️ Note: All medical items in this mod are for game design purposes only and do not constitute real-world medical advice.
Dependencies
- Minecraft Forge 1.20.1
- TACZ (Timeless and Classics Zero) – Required! Bullet hit location detection depends entirely on TACZ.
- Cloth Config API – Required for configuration management.
The mod will not start without TACZ and Cloth Config API.
Core Features
Two Damage Models
- SOFT mode: Vanilla single health pool. Death condition: vanilla health reaches zero. Only status effects on body part hits.
- HARDCORE mode: 7 independent body parts for players and all entities. Death condition: head/chest health reaches zero OR total body part health reaches zero. Overflow damage and destruction effects apply when a part is destroyed.
Switchable via config file.
Body Part Damage System
- 7 body parts: Head, Chest, Stomach, Left Arm, Right Arm, Left Leg, Right Leg.
- Bullet impact location is precisely calculated using TACZ's hit detection.
- Each part can be configured with on-hit and on-destroy potion effects (e.g., bleeding, fractures, dizziness).
Armor & Penetration Mechanics
- Armor provides protection points (1–100) per body part, which degrade linearly with durability (minimum 50% retained).
- Natural armor can be added via attributes, which functions like worn armor.
- TACZ's armor_ignore stat (1% = 1 penetration point) is used to determine complete penetration, partial penetration, or blunt damage.
- Supports defining protection data for any item (including from other mods): protected parts and protection points per part.
Tactical Medical System
- Wound treatment: Sterile Gauze, CAT-7 Tourniquet, Israeli Bandage (stop bleeding).
- Fracture treatment: SAM Splint (stabilize), 3M Cast Tape (full healing).
- Trauma repair: Dr. Stitch Suture, Skin Stapler (repair severe trauma).
- Medications: Ibuprofen / Tramadol (pain relief), Creatine (strength+speed+fatigue resistance), Caffeine (stamina), Modafinil (focus).
- IV fluids: Saline, Ringer's Solution, Albumin, etc. – provide sustained health regeneration.
- Medical kits: 6 different multi‑purpose kits (stop bleeding, pain relief, trauma repair).
Negative Status Effects & Resistances
- Bleeding: Minor / Major – periodic damage.
- Fracture: Arm (reduced melee damage and accuracy) / Leg (slowness, cannot sprint).
- Severe trauma: Periodic damage, random pain spikes.
- Dizziness: Severe slowness, nausea, cannot sprint.
- Pain: Movement restriction, darkness effect.
- Resistances: Pain suppression, coagulation boost, dizziness resistance, poison resistance, infection resistance.
Creature Body Parts (Hardcore mode)
- Hardcore mode can enable body parts for non‑player entities.
- Configurable on‑hit and on‑destroy effects for mobs (e.g., zombie broken leg → slowness).
Client HUD (Hardcore mode)
- Displays health status of the player's 7 body parts (texture changes with health percentage).
- Flash effect on injury.
- Position and scale configurable.
Commands
| Command | Description |
|---|---|
/moderndamage parthealth [target] |
View body part health of yourself, another player, or a mob (Hardcore mode) |
/moderndamage debug hitbox <target> |
Debug output of target entity's hitbox and detected body part |
/moderndamage generate entity_config |
Generate default entity configuration file (hitbox ranges, natural armor) |
Configuration
- File located in
.minecraft/config/:moderndamage.json5– Main config (damage model, part ratios, potion effects, HUD, etc.)
- Files located in
.minecraft/config/moderndamage/:armor_properties.json– Custom armor protection dataentity_config.json– Entity hitbox ranges and natural armor
Compatibility
- EnhancedVisuals (optional): Heartbeat, ringing, blur effects for pain/dizziness.
- Spore (optional): Infection resistance can remove mycelium infection.
- tacz_attributes (optional): Creatine effect can adjust recoil attributes.
- staminafortweakers (optional): Caffeine and creatine affect stamina system.
Missing optional dependencies will not crash the mod; related features are automatically disabled.
Installation
- Install Forge 1.20.1.
- Install TACZ and Cloth Config API.
- Put the mod's JAR file into the
modsfolder. - Launch the game – config files will be generated automatically.
Development & Open Source
- License: MIT
May every bullet hit the right spot. 🎯
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