Modified tornado damage for PMWeather

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Modified tornado damage for PMWeather

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This addon makes some upgrades to the ProtoManly's weather tornado block destruction

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About

Description

Intent of the addon

This mod adds makes changes to tornado block destruction in ProtoManly's weather (https://modrinth.com/mod/protomanlys-weather). The mod currently adds:

  • Pre 0.0.18Option, to turn on tornado destruction based on real wind, so that what anemometers read is what makes destruction After 0.0.18 wind has been fixed so values are correct and this option should not be used anymore

  • Option to modify all block strengths by factor of 0.8 to 1.5x.

  • Option to turn on the modified tornado block grabbing

  • Option to turn off all block destruction

  • Option to turn of storms loading distant chunks and destruction and set the distance limit (helps with lag)

  • Option to turn off living entity grabbing

  • Option to turn on grabbing under overhangs/roofs

  • Option to set the scan limit on how far down under a roof should tornado scan for grabable blocks

  • Option for tornadoes to swing open the doors

  • Option to aproximately match the readable winds to tornadic destruction winds After 0.0.18 winds match tornadic destruction winds so this has been removed

  • Changes to the ground scouring tresholds

  • Wind gusts and direction variance

  • More wind speed variance by height

  • Raised limits of size and wind speed when spawning tornadoes or cyclones by commands

  • Added option to turn on vanilla lightning strikes that interact with lightning rods

  • Flying blocks cause damage when they hit player

  • After 0.0.18 Default max natural wind speed of tornadoes is raised to 321 mph

  • Tornadoes will try to grab players under overhangs/roofs

  • Option to turn on player proximity grabbing where tornadoes will grab even stone and dirt to try and reach the player.

  • Added a tornado deflector block

    Deflector that pushes away tornadoes

More info about the options 🔧

Real wind destruction

Matches the measurable wind with the tornadic destruction method. This makes anemometers more viable when determining what damage will occur. If PMW Extra is loaded, the setting will be ignored here and has to be instead set at the PMW Extra config as "Enhanced damage". Because this option makes tornadoes about 1.3x stronger, the modifier for block strengths exist. NOTE that this option makes it possible for tornadoes to stack. If two EF5 hit your home at the same time, even obsidian won't help you. See gallery for example. After 0.0.18 Wind values have been corrected and this is no longer needed, real wind damage currently causes heavy lag and was set to OFF by default. Tornadoes can no longer stack, but you can set supercell merging to ON in config which will cause similar results. If two EF5 merge at your house you will still get immense damage.

Block strength modifier

As stated above, if real wind damage option is enabled, all the blocks will be relatively weaker. That is why this option exists. User can modify the block strengths from factor of 0.8 to 1.5x. At 1.5x, the iron blocks will take up to 291 mph. Note that with real wind damage or supercell merging option enabled, 400 mph destruction is possible.

Additional block grabbing methods

If set to ON, all the blocks in blacklisted block tags (Stone, Dirt, Terracotta...) can now be picked up under certain circumstances. Shallow caves and shelters right under the ground can now be opened up by wind. The other parts of ground will remain intact. This option also enables tornadoes to do some block grabbing under overhangs. So making an obsidian roof and oak plank walls won't save your walls anymore. Individual settings can be turned off.

Tornado uncovering an underground path

Damage to the side of large planks block

Ground scouring changes

Pre 0.0.18 This addon is meant to be played with real wind damage set to true. After 0.0.18 Max natural wind speed has been raised to 321 mph. Because that makes tornadoes stronger, almost all of them do scouring. That is why scouring values were set to 150 mph for light, 200 mph for medium and 250 mph was reserved for heavy scouring. If you see heavy scouring path coming towards you, you better hide. Ground scouring can be turned off, this will also disable player proximity grabbing and some dirt grabbing.

Downward block scanning limit

is a limit on how many blocks down from under a roof may tornado scan for destructible blocks. Default is 20 which is enough for most buildings. If you build a 100 block tall skyscraoer and want the base to be destroyed same time as roof, set this to limit to 100. Note, that for the most of the time when playing a normal world you do not need this to be set high because it will just cause tick lag and not much other effects. If you play on a superflat with a city, set this to the heighest building height if you want.

Option to aproximately match the readable winds to tornadic destruction winds

If you have a lower performing PC, but want the anemometers to show non exaggerated tornadic wind values, set the real wind damage to off and turn this option on. If this is on, tornadoes will reach max wind speeds of only about 250 mph. For additional performance, turn off all other modified grabbing methods and scouring. If you want just visible weather, you can turn off all block destruction which will help with lag. After 0.0.18 This option no longer exists because windt match now. For if experiencing heavy tick lag, you can still turn off some additional grabbing methods.

Player proximity grabbing

If enabled, tornadoes will grab anything they can when close enough to the player so that they reach the player. This includes all blacklisted block tags (not black listed blocks) like dirt, stone... Values on how far down it is allowed to dig can be configured.

Some issues that might occur

  • Real wind destruction will impact performance, HEAVILY after PMW 0.0.16 update
  • Grabbing under overhangs will impact tick performance, because more blocks are being picked up
  • Sometimes the game crashes upon trying to load a world with this mod. Try downloading a fresh PMWeather.jar
  • Grass and dirt blocks that are on chunk borders will get grabbed, causing a visible grid on minimaps - this might have been fixed.
  • Supercell merging mechanic might overcome tornado deflector, it is advised to set supercell merging distance to lower values, like <200

Do not redistribute a modified jar file. Mod is allowed to be used in NON pay-walled modpacks

Screenshots

Gallery

  • Map view of tornadoes stacking
    Map view of tornadoes stacking The map clearly shows how the two tornadoes crossed over and where their winds stacked.
  • Tornado stacking damage
    Tornado stacking damage Two tornadoes crossed at exact same time over the house. Their winds stacked, which can be seen from ground scouring and house destruction.
  • Ground opening
    Ground opening A stronger tornado fully uncovered an underground path

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