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Modular Enchantments
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More enchantments to spice up your gear.
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Whenever you enchant something in Minecraft, most of the time, there is only one set of enchantments that are optimal to make the item the best it can be. This mod adds 27 new enchantments to make late-game gear more interesting and varied as many of the enchantments can't be applied with other enchantments that would normally be a no-brainer to include.
Feel free to use this mod in your modpacks.
Enchantments:
Sword:
Venomous: deals poison on hit. Clashes with sharpness, smite, etc (can also be put on axe)
Frost Aspect: Gives slowness on hit. Clashes with fire aspect and vampirism.
Vampirism: Recover a small percentage of damage dealt. Clashes with fire aspect and frost aspect.
Shadow Forged: Buffs damage for each curse the item has. Clashes with sharpness and venomous. (Treasure only)
Experience: increases the amount of XP dropped by mobs killed by this weapon and blocks broken by it (Can also be put on tools)
Bow:
Volly: You shoot a volley of arrows instead of just one. Clashes with Power.
Sniper: Arrows you shoot go faster and farther.
Crossbow:
Suppression: Arrows don't deal damage making you able to use potion arrows without hurting your friends. (Treasure only)
Potency: Increases the strength of potion arrows shot from the crossbow. Clashes with piercing and multishot
Tools:
All Tools:
Utility: Increases the breaking speed of blocks that your tool is not the correct tool for. Clashes with efficiency.
Axe:
Glory: Increases the damage and attack speed for each armor piece you are wearing that has equal to or less armor than the leather equivalent. Clashes with sharpness etc.
Shovel:
Batting: Largely Increases knockback and slightly increases damage.
Sifting: Breaking sand and gravel gives a chance to drop gold and iron nuggets respectively. Clashes with fortune and silk touch.
Pickaxe:
Smelting: Smelts the drops of blocks you break as long as the drops can be smelted in a blast furnace. Clashes with fortune and silk touch.
Puncturing: makes the Pickaxe deal damage through armor.
Hoe:
Bountiful: Increases drops of crops broken by the hoe. Clashes with fortune and silk touch.
Fishing Rod:
Yanking: Increases the strength of the pull when you hook onto an entity.
Barbed: Allows the hook of a fishing rod to deal damage as it hooks in.
Armor:
All Armor:
Magic Protection: Increased protection from magic damage. Clashes with other protection types.
Infestation: Taking damage has a chance to summon an enchantmite that fights for you for a short time. Clashes with thorns.
Boots:
Magma Walker: Walking over lava creates crusted magma under your feet. Clashes with depth strider and frost walker.
Helmet:
Air Affinity: Reduces the mining speed reduction from being in the air.
Shield:
Counter: After you block an incoming attack, your next hit on that entity deals extra damage. Clashes with repulsion.
Repulsion: Blocking attacks from non-player entities launches them back. Clashes with Counter
Mobility: The slowness from holding up the shield is reduced. Clashes with Recovery
Recovery: After being stunned by an axe, your shield recovers faster. Clashes with Mobility.
Perfect Shield: If you put your shield up the moment you are being hit, it stuns the attacker with heavy slowness. Clashes with all other shield enchantments.
Curses:
Curse of Destruction: can be found on tools and causes random strength explosions when you mine blocks.
Curse of Heaviness: can be found on armor and causes you to take extra fall damage and quickly sink in water.
Curse of Fragility: can be found on anything and causes it to take more damage to its durability.
Curse of Pain: Can be put on tools and weapons and causes the user to sometimes take damage when using the item.
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