Modular Powersuits

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Modular Powersuits

By lehjrOwner

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High-tech expandable armor and tool/weapon

Advanced Tech
Energy & Resource Systems
Custom Weapons
Custom Armor
Custom Tools
Mod Loaders
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NeoForge
Minecraft

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Available Platforms

Compatibility

Supported Environments

Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
BSD 2-Clause "Simplified" License
Latest Version
ModularPowersuits-1.19.2-2.3.13.jar

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CurseForge ID
Modrinth ID

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External Links

Source Issues Wiki Discord

About

Description

*** WARNING: this mod has gone through some infrastructure changes! If you are updating from an older version, any unused Component items lying around will be lost. Don't be ashamed of cheating back in any items that disappear when updating!

Modular Powersuits is a Minecraft mod based around the idea of an inventor who tinkers with high-tech electronics and makes a suit of powered armor chock-full of useful gadgets and features. Inspired by heroes like Iron Man, Megaman, and Samus Aran, as well as by the high-tech armor in mods like EE2 and IC2.

To start off with, you'll need a Tinker Table and at least one powersuit item - the helmet, torso,legs, boots, or tool. The powersuit items are useless on their own, but when you access a tinker table, it will list the modules you can put in that item, and tell you the component cost.

Requires Numina unless otherwise stated (such as Alpha builds).

*** Note: For 1.16.5 versions and beyond, the Tinker Table as a module is the same as the place-able block, same goes for the vanilla crafting table. The vanilla compass and clock are also install-able as modules. 

*** WARNING: this mod has gone through some infrastructure changes! If you are updating from an older version, any unused Component items lying around will be lost. Don't be ashamed of cheating back in any items that disappear when updating!

Modular Powersuits is a Minecraft mod based around the idea of an inventor who tinkers with high-tech electronics and makes a suit of powered armor chock-full of useful gadgets and features. Inspired by heroes like Iron Man, Megaman, and Samus Aran, as well as by the high-tech armor in mods like EE2 and IC2.

To start off with, you'll need a Tinker Table and at least one powersuit item - the helmet, torso,legs, boots, or tool. The powersuit items are useless on their own, but when you access a tinker table, it will list the modules you can put in that item, and tell you the component cost.

*** Note: For 1.16.5 versions and beyond, the Tinker Table as a module is the same as the place-able block, same goes for the vanilla crafting table. The vanilla compass and clock are also install-able as modules.

Screenshots

Gallery

  • 1.12.2 New Keybinding Gui
    1.12.2 New Keybinding Gui Keybinding GUI backported from MPS for 1.16.5. Allows key modifiers while no longer having to chase down key modifiers outside of frame.
  • Power Fist Radial Selector
    Power Fist Radial Selector Power Fist module Radial Selector by aionys
  • MPS High Poly Armor Alternate
    MPS High Poly Armor Alternate The other MPS high poly armor. Again, simply install the "3D Amor" cosmetic module and in the "Visual" tab of the Tinker Table, enable the "Armor 2" parts to your liking.
  • MPS High Poly Armor
    MPS High Poly Armor The well known and controversial high poly armor. Simply install the "3D Armor" cosmetic module.
  • Citizen Joe Armor
    Citizen Joe Armor Another old favorite returns. Simply install the Citizen Joe cosmetic module.
  • MPS Classic Armor
    MPS Classic Armor An old favorite returns. This the armor without cosmetic modules installed. (MPS for 1.10.2)
  • Appearance Customization
    Appearance Customization Each part can be set to 'invisible', 'normal', or 'glowing', and you can customize the colour scheme as well!
  • Module Customization
    Module Customization Picking which modules to put on your suit!

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14.2m
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14.2m
Modrinth
~1,000
Last Updated
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