Mod
Moisturization
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Giver greater control over farmland saturation and crop growth. Also sprinklers.
Designed to be relaxing and comfortable with little challenge, often including elements like peaceful villages, farming, and gentle exploration.
Features a central focus of farming and villages/ homesteading.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Mechanics and features that improve on the Vanilla redstone system, from QoL to compact circuit substitutes.
Enhances farming mechanics and introduces new crops and livestock.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Focuses on cooking, recipes, and food-related mechanics.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Forge version here (courtesy of Sarinsa): https://modrinth.com/mod/damp-soil
Have you ever wanted to make farming more difficult for no reason? Or maybe you have a reason? Do you like taking showers?
If you answered any of these questions - doesn't even have to be a yes - then perhaps this mod is for you.
Moisturization lets you control how farmland behaves around water, how crops grow, and the efficiency of bonemeal on crops. It also provides sprinklers to saturate farmland with.
I recommend using a resource pack like this one so you can see how much moisture farmland has remaining.
^^ (New versions have this by default) ^^

By default, farmland now only becomes wet when right next to a block (diagonally, too). Old-school "villager-style" farms will still work, but more irrigation will be required in larger farms to keep all of your farmland moist. That is, unless you want to use...

Sprinklers! The sprinkler is a new redstone device that waters farmland in a 5x5 radius around it. Upon activation, it spews a fountain of r e f r e s h i n g water that moisturizes your farmland (and your skin!*).
*skin enhancements not guaranteed
This mod also changes how crops grow. By default, if a crop is not growing on moist farmland, it will turn into a dead bush. Additionally, crops now grow at 1/7th their usual rate and bone meal only works 1/3rd of the time!
HOWEVER... this mod is mostly configurable!
Here's what you can currently change:
- Whether crops die without water
- The natural growth reduction of crops
- The bone meal growth reduction of crops (including disabling crop bonemealing entirely)
- The range at which farmland absorbs water
- The rate at which farmland dries
In the future, I may implement more features for this mod, so stay tuned!
As with all of my mods, you have my full permission to look at and use the source code however the license permits. You may also use it as a learning resource for your own mods. Just... please don't go around stealing code, okay?
Have you ever wanted to make farming more difficult for no reason? Or maybe you have a reason? Do you like taking showers?
If you answered any of these questions - doesn't even have to be a yes - then perhaps this mod is for you.
Moisturization lets you control how farmland behaves around water, how crops grow, and the efficiency of bonemeal on crops. It also provides sprinklers to saturate farmland with.
I recommend using a resource pack like this one so you can see how much moisture farmland has remaining.
By default, farmland now only becomes wet when right next to a block (diagonally, too). Old-school "villager-style" farms will still work, but more irrigation will be required in larger farms to keep all of your farmland moist. That is, unless you want to use...
Sprinklers! The sprinkler is a new redstone device that waters farmland in a 5x5 radius around it. Upon activation, it spews a fountain of r e f r e s h i n g water that moisturizes your farmland (and your skin!*).
*skin enhancements not guaranteed
This mod also changes how crops grow. By default, if a crop is not growing on moist farmland, it will turn into a dead bush. Additionally, crops now grow at 1/7th their usual rate and bone meal only works 1/3rd of the time!
HOWEVER... this mod is mostly configurable!
Here's what you can currently change:
- Whether crops die without water
- The natural growth reduction of crops
- The bone meal growth reduction of crops (including disabling crop bonemealing entirely)
- The range at which farmland absorbs water
- The rate at which farmland dries
- The range of sprinklers
In the future, I may implement more features for this mod, so stay tuned!
As with all of my mods, you have my full permission to look at and use the source code however the license permits. You may also use it as a learning resource for your own mods. Just... please don't go around stealing code, okay?
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